Combat Medic Archive

Thread: MCM/MBH How do you start you're battle with jedi ??

MastemaBrother1
Thu Jul 14, 2005 10:56 am
#14






Jocephus wrote:
Torso shot adds a 2nd bleed and therefore a 5th dot. While disease is slow, I find that every little bit helps. Also, the fight is a bit of a mental game too. Jedi (or whoever you are fighting) tend to get a bit nervous when they have 5 DOTs ticking away at their health.





tr00 dat




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MBH/MCM - 12pts Chef/BE

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Jocephus
Thu Jul 14, 2005 11:42 am
#15

Both states show up under the HAM bars. I think that means that they stack.
mmaness
Thu Jul 14, 2005 1:24 pm
#16






Jocephus wrote:
Torso shot adds a 2nd bleed and therefore a 5th dot. While disease is slow, I find that every little bit helps. Also, the fight is a bit of a mental game too. Jedi (or whoever you are fighting) tend to get a bit nervous when they have 5 DOTs ticking away at their health.





Does Torso Shot stack??? Otherwise what was the 1st bleed?



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Jocephus
Thu Jul 14, 2005 6:20 pm
#17


I am dumb. I thought hemmorage caused bleeding damage, but I guess it doesnt... that would only be 4 dots I guess.
Chaind2f8
Thu Jul 14, 2005 7:21 pm
#18


Your first attack should probably be Underhand Shot in order to knock them down and then close the distance between you and them. Once you get to them slap on a Paralyze and begin laying on your debuffs - traumatize, electrolyte drain, and thyroid rupture. After you have all the states applied that you should like then is the time to start nailing them with DOTs but be sure to use enhancers to get the biggest impact. If you are taking on a Knight then the DOTs will be dealing the vast majority of the damage they take as these aren't inhibited by their INSANE defenses granted by the Defender tree. Just remember to heal in between attacks and with any luck you can outlast their mind and action bar.



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Chaind2f8
Thu Jul 14, 2005 7:23 pm
#19






kidko wrote:

Anyone know if Carbineer's Crippling Shot stacks with Electrolye Drain?





Yes it does and so does Kneecap Shot from Rifleman.



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mmaness
Thu Jul 14, 2005 7:48 pm
#20






Jocephus wrote:


I am dumb. I thought hemmorage caused bleeding damage, but I guess it doesnt... that would only be 4 dots I guess.






LOL understandable, maybe it should do bleeding dmg





Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
Chaind2f8
Thu Jul 14, 2005 7:58 pm
#21






mmaness wrote:





Jocephus wrote:


I am dumb. I thought hemmorage caused bleeding damage, but I guess it doesnt... that would only be 4 dots I guess.






LOL understandable, maybe it should do bleeding dmg








I guess you're not the only dumb one Jocephus because I too though Hemorrhage was a bleed. Can someone tell me what this state DOES do? I know that I've heard mention of an action inhibiting debuff - is this the one?





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DarkNexus1014
Thu Jul 14, 2005 8:13 pm
#22

Hemmorage reduces action regen by 50% (just like Traumatize reduces mind regen by %50). In my opinion, they are vastly superior to our DOTs.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

kidko
Fri Jul 15, 2005 12:06 am
#23






Jocephus wrote:
Both states show up under the HAM bars. I think that means that they stack.






Sweet! Did u just go test that out for me?




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kidko
Fri Jul 15, 2005 12:09 am
#24

That makes me confident about my template goal: MBH/MCM/Carb0400


With ED and Crippling Shot, I should get along ok without root.




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88888888888888888888888888888888888888
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MastemaBrother1
Fri Jul 15, 2005 4:41 am
#25






DarkNexus1014 wrote:
Hemmorage reduces action regen by 50% (just like Traumatize reduces mind regen by %50). In my opinion, they are vastly superior to our DOTs.





indeed


again, dont jump on DoTs too fast, especially against jedi, I use DoTs to finish the job. Paralyze is your only real life savers against jedi, and DoTs will kill it. Have food that gives you regen bonusto mind and action. TAKE YOUR TIME, DONT PANIC!!! Things get too hot?, Paralyze, back off, heal. Just play with them.






..\ggggggggggggggggg[L.S.S.]ggggggggggggggggg/..

(F)(o)(g)(e) (And) (C)(a)(s)(i)(p)(a)

MBH/MCM - 12pts Chef/BE

;;;; Stole Your Sig ~ Lowca Sig Stealers.;;;;

../ggggggggggggggggg[-CC-]ggggggggggggggggg\..

mmaness
Fri Jul 15, 2005 5:12 am
#26


This is quite interesting.... It seems that people fall into two groups:


1) Paralyze ---> Debuff ---> DOT


2) Paralyze ---> Debuff ---> Repeat Until Jedi Is Weak ---> DOT


My major questions are


a) How do u determine that a jedi is weak? (Action and mind or do u have a general idea of their force)


b) If it is by force, then how do u wear down the Jedi? What are you doing that is draining their force? (I ask this because as a former MBH MR I wasn't really able to drain people's force but I was able to outbeat their heals sometimes, but it would seem thatthe major way to drain a Jedi's force is to remain w/in powers and saber throw range)


c) For people who DOT after debuffing, how do u keep up the debuffs while they are DOT'ed if you cant use paralyze?


Thanks!

Message Edited by mmaness on 07-15-2005 08:13 AM



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
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