Combat Medic Archive

Thread: Dont let poison stop at 1 HP!

DaHumAn
Thu Oct 23, 2003 7:02 pm
#14

yeah this master combat medic who's not in our faction has a harvester around our pa, all this person does is drop in radar range, poison, run out, run back, mind poison again, etc. killed 6 people just doing that including hitting on people just doing missions. u think 600 mind poison damage a tick doesnt need to be nerfed eh? kiss my behind. each person was dead in less than 5 seconds. face it, it needs to be nerfed, cause it's nothing but cheap when u dont need to fire 1 shot outta ur gun and can kill multiple people in a short time.



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MDE, my old nightmare, it will haunt me forever.
JaysetheMedic
Thu Oct 23, 2003 11:59 pm
#15






DaHumAn wrote:
yeah this master combat medic who's not in our faction has a harvester around our pa, all this person does is drop in radar range, poison, run out, run back, mind poison again, etc. killed 6 people just doing that including hitting on people just doing missions. u think 600 mind poison damage a tick doesnt need to be nerfed eh? kiss my behind. each person was dead in less than 5 seconds. face it, it needs to be nerfed, cause it's nothing but cheap when u dont need to fire 1 shot outta ur gun and can kill multiple people in a short time.





Ok. I'm trying very hard not to flame you.


1: Poison tics every 8 seconds. Every one of them, that's 8 seconds AFTER it has been applied.So your claim of "dead in less than 5 seconds" is rediculous.


2: 600 per tic, what server? I'd need to see the resourses used, on Tarq 400 is about average.


3: It doesnt kill, only incap.( the 3 incap = death rule seems to be broken in pvp )


4: Combat Medics spend 216 points to Master, and not being a Master is all but useless. Why should we have to use a gun? As a matter of fact, in PvP I never use one.




Yo, I saw Artoo-Detoo on the street,
and he was like

"Weeeeeeeeeeeeeeeeeeeeee" *Bleep*

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