Combat Medic Archive

Thread: Dont let poison stop at 1 HP!

Teako
Mon Oct 20, 2003 8:08 am
#1

Then we could just aswell be a doc. It makes poison close to utterly useless. I´m already running around with a gimped carbine. Don´t gimp my second profession aswell.



Shintai, Imperial
Chimaera
Carbineer/Doctor
Sundari - Located in the city of Luxor on Lok - Shop at -139 -2916
imperial_pawn
Mon Oct 20, 2003 8:19 am
#2

your carbine must be much more gimped than mine if you cant do the additional 1 point of damage required to fell the beast


besides you have to survive long enough to let the poisions take effect and do most of the dmg


if your worried just throw an action poision and follow with an action bleed shot, the beast is going down




Kiith Lythear

of the Lythear brothers
SpinalInjury
Mon Oct 20, 2003 9:12 am
#3

Making poisons stop at 1 health/action/mind is rediculious. I'll tell you why.

As a Combat Medic, in large scale PVP you are usually targeted quite quickly. Your damage can come after the fact of your demise. I die happy, knowing that the people I poisoned will soon be incaped and out of the fight. If this is not so, then I will basically rush into a large group of rebels, poison as many as possible, die, and they will still live. This makes my profession useless. Many times I run in on kamakazi missions, expecting to die, but tring to take as many as I can with me.

With poison stopping at 1, this won't happen.



Kijan Darkblade
The Regulators -TR
Master Combat Medic
www.bloodfinpvp.com

The Regulators build empires...
Fight builds clubs
Happymob
Mon Oct 20, 2003 9:19 am
#4




SpinalInjury wrote:


If this is not so, then I will basically rush into a large group of rebels, poison as many as possible, die, and they will still live. This makes my profession useless. Many times I run in on kamakazi missions, expecting to die, but tring to take as many as I can with me.




You're only half right. This does *not* make the profession useless. It does make kamikazi missions useless. I'm not convinced that removing kamikaze missions is a bad thing.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


nerfhearder1
Mon Oct 20, 2003 2:33 pm
#5

Quit your current character and make a Commando. That's all there is to it. Make a healer/commando, Unarmed/commando, scout/commando, whatever.

I haven't logged on my Master Doc/CM in weeks and I'm loving it. No more strife, or frustration or crafting. With my Master TKA/Grenader I can kill anything solo, do very well in PvP and just have some fun before my subscription runs down for good.

SWG: Making non-commandos/BH'er dread patches since 2003.
Arialias
Mon Oct 20, 2003 6:47 pm
#6

Hateto say it guys but i am Glad that it is stopping at 1 Hit point. I would agree that it also be applied to all DOTS in pvp.


Yes I am trolling. But how else do you learn the ways of ones enamy..



Master Bounty Hunter.. Some server




DARK SIDE FORCE MASTER

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)




pyxxx
Tue Oct 21, 2003 2:36 am
#7

first of all this is my weapon... and everyone would laugh if the flamethrower would stop at 1 and make u switch weapon....or your pet ...


now leave the only thing i have left of combat alone


nia

pyclone
Tue Oct 21, 2003 10:56 pm
#8

Look I think the best idea is to stop all dots at 1, to be fair, and reduce the dmg on poisons 75%like everything else, to be fair.



cough (in this senerio i would advicate heatlh poison equal to the fire dot, action poiso equal to the bleeds, and mind about half the bleed since it ticks faster)




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Zer0xChan
Tue Oct 21, 2003 11:39 pm
#9

problem with reducing poison 75% in pvp is you can practically outdamage a poison with a good weapon anyways



Rudolph Shakov
Master Doctor
Cakins7005
Wed Oct 22, 2003 2:53 am
#10

Make it stop at 1 hp, but make it so it causes mind wounds proportional to the mind damage it inflicts



Eti Vauspavim
Dark Jedi Templar
Imperial Pilot Ace
TheGreatOne00
Wed Oct 22, 2003 8:43 pm
#11






pyclone wrote:

Look I think the best idea is to stop all dots at 1, to be fair, and reduce the dmg on poisons 75%like everything else, to be fair.



cough (in this senerio i would advicate heatlh poison equal to the fire dot, action poiso equal to the bleeds, and mind about half the bleed since it ticks faster)







Im suprised you didnt suggest we just give you god mode. However, the HIGHEST ticking poison I have seen is my own. Sayyou devide it by 4, and what do you get. A whopping 145 damage every 8 seconds!


Wow! Lets make it so everyone can only use a special every 8 seconds while were at it! Auctually, lets just take out all the combat professions and only allow use ofCDEF weapons with no skill so we will all be equal! Soanyway, 145 damageevery 8 seconds is equivellant to 18 damage a second. Your mind can probably almost regen that fast.


Now I dont mind the poison stopping at 1 damage. I see us as a support class with specific uses. However, if you take the most TIME CONSUMING weapon in the game, and make it do 18 Damage Per Second, why even bother? Might as well just take them out of the game.




Ovonn Ig'A
Master Doctor
Master Fencer
Ypiana
Wed Oct 22, 2003 9:03 pm
#12

I haven't heard of any changes to poison. This true?


-- Ypi




I killed my parents... You're next!
/godmode 1
LionsDen
Thu Oct 23, 2003 5:44 pm
#13

It's on test right now Ypiana...


And it applies to both PvE and PvP


Thus poison alone will never be allowed to incap a player - so mind poison becomes somewhat relative unless you have people to target mind pool to do a finish blow.




- Gornish Themad

"If there must be trouble let it be in my day, that my child may have peace."

- Thomas Paine
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