Combat Medic Archive
Thread: Dont let poison stop at 1 HP!
your carbine must be much more gimped than mine if you cant do the additional 1 point of damage required to fell the beast
besides you have to survive long enough to let the poisions take effect and do most of the dmg
if your worried just throw an action poision and follow with an action bleed shot, the beast is going down
As a Combat Medic, in large scale PVP you are usually targeted quite quickly. Your damage can come after the fact of your demise. I die happy, knowing that the people I poisoned will soon be incaped and out of the fight. If this is not so, then I will basically rush into a large group of rebels, poison as many as possible, die, and they will still live. This makes my profession useless. Many times I run in on kamakazi missions, expecting to die, but tring to take as many as I can with me.
With poison stopping at 1, this won't happen.
SpinalInjury wrote:
If this is not so, then I will basically rush into a large group of rebels, poison as many as possible, die, and they will still live. This makes my profession useless. Many times I run in on kamakazi missions, expecting to die, but tring to take as many as I can with me.
You're only half right. This does *not* make the profession useless. It does make kamikazi missions useless. I'm not convinced that removing kamikaze missions is a bad thing.
I haven't logged on my Master Doc/CM in weeks and I'm loving it. No more strife, or frustration or crafting. With my Master TKA/Grenader I can kill anything solo, do very well in PvP and just have some fun before my subscription runs down for good.
SWG: Making non-commandos/BH'er dread patches since 2003.
Hateto say it guys but i am Glad that it is stopping at 1 Hit point. I would agree that it also be applied to all DOTS in pvp.
Yes I am trolling. But how else do you learn the ways of ones enamy..
Master Bounty Hunter.. Some server
first of all this is my weapon... and everyone would laugh if the flamethrower would stop at 1 and make u switch weapon....or your pet ...
now leave the only thing i have left of combat alone![]()
nia
Look I think the best idea is to stop all dots at 1, to be fair, and reduce the dmg on poisons 75%like everything else, to be fair.
cough (in this senerio i would advicate heatlh poison equal to the fire dot, action poiso equal to the bleeds, and mind about half the bleed since it ticks faster)
pyclone wrote:
Look I think the best idea is to stop all dots at 1, to be fair, and reduce the dmg on poisons 75%like everything else, to be fair.
cough (in this senerio i would advicate heatlh poison equal to the fire dot, action poiso equal to the bleeds, and mind about half the bleed since it ticks faster)
Im suprised you didnt suggest we just give you god mode. However, the HIGHEST ticking poison I have seen is my own. Sayyou devide it by 4, and what do you get. A whopping 145 damage every 8 seconds!
Wow! Lets make it so everyone can only use a special every 8 seconds while were at it! Auctually, lets just take out all the combat professions and only allow use ofCDEF weapons with no skill so we will all be equal! Soanyway, 145 damageevery 8 seconds is equivellant to 18 damage a second. Your mind can probably almost regen that fast.
Now I dont mind the poison stopping at 1 damage. I see us as a support class with specific uses. However, if you take the most TIME CONSUMING weapon in the game, and make it do 18 Damage Per Second, why even bother? Might as well just take them out of the game.
It's on test right now Ypiana...
And it applies to both PvE and PvP
Thus poison alone will never be allowed to incap a player - so mind poison becomes somewhat relative unless you have people to target mind pool to do a finish blow.