Combat Medic Archive

Thread: My Recent fight with a MCM (I am a master doc, so it was interesting)

KnightHawk420
Mon May 10, 2004 5:54 pm
#14

I'm not just quoting others. It does work.


When you cure poisons. By default the first poison to get cured is the health poison, then action, the mind. Now it's entirely possible a cure could be effective enough, and a poison worthless enough that the whole thing can be cured in 1 application. That seems reasonable to me, but I haven't seen that cold hard truth on that. What I do know, is despite a doctor healing himself I am able to keep at least every doc I run into mind poisoned. Believe me it does work out this way.


Whether or not you make sufficently powerfull cures to nullify it all would be a question that would require hard numbers to verify and further testing. Cure effects vs Poison/disease Effect.


But I do know.... that when curing poison/disease, the order of curing goes health,action,mind. And I also know most players only seem to be able tocure off the health or action poison, but can't get to the mind poison. Same idea appleis to disease as well. But you really have to stretch your combat time out to see this work out for you.


A combat medic is as fast as a doctor when it comes to stims, poisons, state heals, cures. The delay is 2 seconds.






Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Crossover
Mon May 10, 2004 7:42 pm
#15

ROTFLMFAO stupid CMs with all your excuses

i actually cure poisin and disease in one cure but he still beat me




Shedao Shai - PvPer/Krayt Hunter

Krayt - Master WS - My Vendor is located in Mos Ercolano, Tatooine, -3295 1012

{PV} Perpes Vis - Never Ending Force


Crossover
Mon May 10, 2004 7:46 pm
#16

Sorry about that last post, didnt see all the replies


But yeah, i have nice equipement... jawa ion is 478 with a powerup, its krayt..... the CM had 3k+ mind, and kept healing his intimidate and dots i dropped on him, he didnt disease me, all he did was spam poisin, but for some reason when he spammed the poisin, when i cured, he just landed another poisin onto me and the last poisin ticked because i couldnt heal it in time, and it was clear he was fooded up and psged up and stun armored up




Shedao Shai - PvPer/Krayt Hunter

Krayt - Master WS - My Vendor is located in Mos Ercolano, Tatooine, -3295 1012

{PV} Perpes Vis - Never Ending Force


Shung
Tue May 11, 2004 1:55 am
#17






Crossover wrote:
Sorry about that last post, didnt see all the replies


But yeah, i have nice equipement... jawa ion is 478 with a powerup, its krayt..... the CM had 3k+ mind, and kept healing his intimidate and dots i dropped on him, he didnt disease me, all he did was spam poisin, but for some reason when he spammed the poisin, when i cured, he just landed another poisin onto me and the last poisin ticked because i couldnt heal it in time, and it was clear he was fooded up and psged up and stun armored up




switch to a good disruptor then and SS2 for the win since acid's not usually in spec resists and base is normally under 80% esp on stun armor.


oh and doesn't this work?


/curep mind;


/cured mind;


/curep;


/cured;


/headshot3;


/pause 2;


/macro antiCM;


/pause 18;


/dump;


also name it antiCM
Gnuut
Tue May 11, 2004 6:12 am
#18




jfang wrote:


KnightHawk420, I keep hearing (from you and other people) of this idea "if you have a health poison, then mind poison is uncurable". From what I can tell, it feels like everybody is quoting everybody else about this "fact" of having an uncurable mind poison.. However, in my experiments this was not the case. There is no way for one poison to prevent another from being cured (as mentioned in my original reply).


Granted I only ran two experiments abouttwo months ago, but I found that a doctor using effectiveness experimented poison cures could cure all the poisons afflicting a person with one application. Can you (or somebody else) confirm that within the past month or two that:


A master doctor using well made poison cure pack (read: not using grind quality resources, and experimenting effectiveness) applying a curePoison to a person with a health,action,and mind poison will only cure the health poison, or the health and mind one? (In other words, a combat medic in theory can prevent a mind poison from being cured by stacking a health and/or action poison.)


Due to the chaos of battle, it is easy to get mis-impressions (eg. a combat medic reapplies a mind poison without you noticing, or you curing a disease instead of a poison), so it would be better if the experiment was run outside of live combat. It is entirely possible I am mistaken, and would appreciate it is somebody could confirm this for me. Thanks




It's called a Creeper. Slip in a mind poison then spam health poisons. Did this yesterday to 2 Docs on Bria and one Doc on Kauri so imho it works fine.







Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

PinnerAugustin
Tue May 11, 2004 7:55 am
#19



I'm a master doctor. I use 481 power cure poison C medpacks (these are very highend cures). If area poisonedon two stats with venom enhanced poison (1000 damage per tick for each stat dot), I have to use two applications to clear the poison (I can clear one of these dots with one application). It is impossible for a master doctor to stay ahead of a CM spamming on even two stats under these circumstances. Any doctor who claims to be able to clear all three stats with a single cure application if facing a CM with weak poison.


A CM using this tactic will burn thru his poisons in no time but will be utterly unbeatable in any group pvp encounter. Doctors are not able to even cure themselves much less anyone else.


The only bright side to this is that I have only met two CMs in pvp willing to utilize enhanced poison on a stat besides mind so I don't run into this very often.



Pinner Augustin



Message Edited by PinnerAugustin on 05-11-2004 08:03 AM

Message Edited by PinnerAugustin on 05-11-2004 08:10 AM



Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
jfang
Tue May 11, 2004 8:56 am
#20



(For your information, my stacked cure poisons were not "weak". They were probably within 10% of the max strength of the server at the time not using loot drops.)


I think I see what is happening here. A 1000 tick poison is using a spider venom loot drop (and a decently strong one at that, although not a pre-nerf one). However, the poison cure is not using a loot drop (I think it is called Janta's blood...). This means that the poison is disproportionately stronger than the equivalent poison cure, and the poison cure can not cure it.


So, the obvious solution would be to use a janta's blood for your poison and disease cures (like that will happen, as compared to using it in buffs...). (Yes, that was meant to be sarcastic.)
jfang
Tue May 11, 2004 9:02 am
#21


Texxie, you might want to bring this issue up with the doctor correspondent. The problem is:


Spider venom, a loot drop which significantly increases the effectiveness of a poison or disease, can and is being used in poisons and venoms. However, the equivalent doctor lood drop for poison and disease cures can be used in other places, and usually is used for buffs instead (as in general it is much more useful there). This is compounded by the problem that a powered up poison is guaranteed to beuseful to the combat medic, whereas the cure may or may not help the doctor (it will only help if the doctor encounters such a combat medic).


As a result, you have powered up poisons and non-powered up cures. This means that a poison is of equivalent strength of the cure, which is a problem because as designed right now, cures are meant to be stronger than the poisons (because of area of effect, among other reasons).


Off the cuff, some possible solutions would be the further strengthening of poison and disease cures (which I am against because then a cure A could cure a poison C), or maybe the introduction of a food or drink which improves a doctor's ability to cure.
Gnuut
Tue May 11, 2004 9:11 am
#22





jfang wrote: Off the cuff, some possible solutions would be the further strengthening of poison and disease cures (which I am against because then a cure A could cure a poison C), or maybe the introduction of a food or drink which improves a doctor's ability to cure.



I don't agree with that. As it is poison and disease cures require the most common resources. A crappy made poison cure is more than enough to wipe away an above average poison. The poisons and cures need to be made more proportionate in power. Like it was stated above, a Spider Venom made poison should require a Janta blood made cure.






Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

jfang
Tue May 11, 2004 9:25 am
#23


To some extent, I agree. (I was very disheartened that the poison I created after a month of harvesting resources were removed by a single cure B.) However, whether or not we agree with the system, the current framework of the game is that cures should be easier and stronger than the poisons. (Like I said, this counterbalances the fact that combat medics have area attacks, and the fact that a poison is always useful where as the cure is useful only against a combat medic or other poisoners.) In the current framework, this might be considered a problem.


Also, as I understand it, Janta's blood is much more valuable than their spider venom counterparts, because they can be used to significantly increase the strength of buffs. I agree that doctors shouldn't just get a blanked increase in cure strength, but for a tradeoff (stomach space, SP, time, spice downer, etc.), they should have a easier way to increase their cure strength.


I personally think that expecting a doctor to use an extremely valuable item in a cure, which may or may not be useful. Furthermore, there is no way for a doctor to know if he or she can use a "normal cure" or need to use a powered up one until that first tick, which some might argue is too late. However, this is my personal opinion, and should be discussed more, in particular with the doctors in the game. (Preferable initially between the two correspondents, so it doesn't quickly degenerate into another "this is our chance, nerf CMs!" thread before it has a chance to be thought about.)
PinnerAugustin
Tue May 11, 2004 2:16 pm
#24

Ah,


well it seems that I was mistaken placing a negative conotation on you comments. Sarcasm can easily go either way.



Pinner Augustin





Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
Rchuno
Tue May 11, 2004 3:53 pm
#25

I use 515 power cures. Fairly high end but have yet to havea poison live through one. Anyway using massivley powerfull cures helps alot. And I will try a janta in a cure and see what happens later this week.



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
PinnerAugustin
Tue May 11, 2004 4:02 pm
#26






Rchuno wrote:

I use 515 power cures. Fairly high end but have yet to havea poison live through one. Anyway using massivley powerfull cures helps alot. And I will try a janta in a cure and see what happens later this week.







Have you ever been poisoned on more than one stat pool?


I think that you will find that your cures will not fully remove a dot from poison on two stats much less all three primaries.



Pinner Augustin





Pinner Augustin


"I'll be sober tomorrow, but you'll be crazy for the rest of your life."
- W.C. [William Claude] Fields (1879 - 1946)
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