Combat Medic Archive
Thread: Skill Point Question
You do? Hmm... I must be thinking of MCM-MRifles. My mistake, sorry about that.
Happymob wrote:
Actually you have 18 skill points left over. This is still obly enough to get to level 4 in a marksman skill. You will not have enough for anything above level 1 in a brawler skill because novice brawler will cost you 15 skill points.
Here are the most common templates with MCM/MD:
Pistols-4, Rifles-1, Carbine-1
Rifles-4, Carbine-1, Pistol-1
Carbine-4, Rifles-1, Pistol-1
Pistols-3, Rifle-3
Switch between Novice Artisan or Novice Scout or Novice Brawler depending on whether you are surveying, hunting, or PvPing.
This has probably already been answered, so please don't flame me. ![]()
My RL friend had a pre pub 9 unlock Jedi, he took 4 months off and came back to play. When he logged on there was the point system, giving him all 250 skill points to use on whatever he pleased, in a matter of 2 mins he was TKM, Master Pistoleer, Padawan with Novice Force wielder and Novice Lightsaber. My dilemma is this, if pre pub 9 chars are able to use skill points for both novice and elite professions as well as Jedi skills points, are we going to have the same option? can I retain TKM and be a padawan once I fill up my 6 FS branches?
Nymphotweety wrote:
Well you will have 66 Skill Points left over after Mastering WS and Pikes. I'd Master Brawler too for Intimidate 2 and that leaves you with 18 points then i'd probably do the first 3 boxes in Meditation from TKA.
Only problem with this is that it leaves 0 skill points for the FS skills and no Artisan Merchant skills to sell your Weapons.
Check out this site Character Builder
What i'd do would be to get Novice Merchant, Novice Medic and master WS & Pike. That leaves 17 sp to spend.
Message Edited by Nymphotweety on 12-24-2004 08:42 AM
I have a similar build on my alt my main being a MPike/Ranger/TKA by build is as follows.
MTailor/MFencer/TKA 3 0 0 4/Novice merchant okI could do TKA 4 0 0 3 for wound healing but i do quite well both in buisness/PvP/PvE. So replacing MFencer/MTailor with you starting build of MPike/MWS should do pretty well too
and the points from the 0 0 0 X tree of TK could be cashed in for FS skills.
Message Edited by freelancerx on 12-24-2004 06:46 AM
Nymphotweety wrote:
Well you will have 66 Skill Points left over after Mastering WS and Pikes. I'd Master Brawler too for Intimidate 2 and that leaves you with 18 points then i'd probably do the first 3 boxes in Meditation from TKA.
Only problem with this is that it leaves 0 skill points for the FS skills and no Artisan Merchant skills to sell your Weapons.
Check out this site Character Builder
What i'd do would be to get Novice Merchant, Novice Medic and master WS & Pike. That leaves 17 sp to spend.Message Edited by Nymphotweety on 12-24-2004 08:42 AM
actually my giuld will be takeing care of buisness factors and so on thus i am only going up the engineering tree and through weaponsmith so i will have around 66 wehen i am done with that so i might instead of master brawler just master the meditation tree on TKA and get FS enhancemants thanks
Only problem with this is that it leaves 0 skill points for the FS skills and no Artisan Merchant skills to sell your Weapons.
Check out this site Character Builder
What i'd do would be to get Novice Merchant, Novice Medic and master WS & Pike. That leaves 17 sp to spend.
Message Edited by Nymphotweety on 12-24-2004 08:42 AM
Character generator
Message Edited by ReinerdOne on 03-15-2005 01:29 PM