Combat Medic Archive
Thread: A guide to PvPing with MCM. Or at least what has worked for me
RebelArchAngel
Tue May 17, 2005 4:17 pm
#14
WOOT, i am master pikes and CM 4400 goin for master, i am glad this is a good combo hehe
Roemek
Wed May 18, 2005 12:23 am
#15
MCM / Mcarbs first shot I take is KD shot then I run up and paralyze while they are lying on floor ... then I apply 2-3 non damage states then about now they are standing up I re- apply paralyze. Cover any states that didn't stick and get ready for another KD shot. Once I KD again I apply fire and start running, get to 15m and apply health disease then run to 25m apply 2nd health disease and by now I usually need to cure myself. there out I try and keep whatever on them as it wears and KD / criple shot / leg shot as I can. Keeping their movement rate and rate of fire weakened is the key as your DOT's peck away. Just keep yourself alive and have some Mind regen food. And if they are melee keep them far away.
Radoris
Thu May 19, 2005 1:36 pm
#16
Well, keep up the good work with the ranged combinations. Im seeing alot of guys combining BH/Carbineer with CM. Sounds like a very interesting template
Mafaza
Sun May 22, 2005 7:42 am
#18
I tried MCM-Rifle, but rifle's specials are really crappy. Only about 2 are worthwhile (head shot and startle). The other cover related shots look like a pain in the neck to work even if they are fixed, particularly for a CM who needs to run around a lot.
Going to try carbs for the area attacks and kd/snares.
Mafaza
Sun May 22, 2005 8:11 am
#19
Meh now I'm torn between MCM MR Pistol 0404
or MCM MR Carb 0440
or MCM MR Doc 0400
Message Edited by Mafaza on 05-22-2005 08:30 AM
Synfoola
Tue May 24, 2005 8:33 am
#20
Very Nice! Now I have an idea of what I can do with my crusty old MA/MCM after not playing the game for a year. LOL
SpidermanPuddin
Tue May 24, 2005 10:01 am
#21
Personally, I love CM now. It was always an intriguing profession (that I never got to try) but I did once respec went live and loved it.
First the classic: Master Rifles/Master CM
I tried this with Doc 0004 to buff and also with Doc 4000 for advanced heals. It would seem that the heals way out do the buffs. This might also increase your Bacta Toss, but I'm not sure.
However, Rifles slow you down too much and their damage isn't worth the price. Especially since there's not much of any other states that you can add.
Then I tried Master Pikes/Master CM
I loved this! But I found that in groups I couldn't get to any creatures fast enough before all the ranged bastages took them out... I got to throw a posion in once in a while, if I got lucky and stood back and healed. Ulitmately I didn't like this because I of the extra points I wasted gettings Novice Brawler and 2 trees for Pike.
I also tried Master BH/Master CM/Rifles 4000:
This, I didn't like. The BH specials are powerful especially with the combination of a powerful rifle but it still didn't seem to fit right.
Eventually I found MCarb/MCM/Doc 4000:
This is the way to go, for me. Lots of healing. You don't have the advantage of the rifle range, but you don't need that because CM's specials are close anyway. Also Carbines offers more defense and has KD and a good stare.
You can win most of your duels with this template (even without enhancers and food), I have anyway. Usually I start off with a shock, then paralyze. (Usually they get a shot off by now so you have some damage there, but that's alright, they are nuetralized for now.) Then I apply thyroid, then drain. The trick to CM is patience - paralyze and heal. Then I might apply tramatize & hemoridge. Right about the time hemoridge is applied they start to move. This is when I use the Fire and Posion. Then Charge shot and KD them... From there I alternate from legshot to rapid fire (because the cool-down on these work great together).
Also another great tactic, as stated above, is to KD first thing. The paralyze. Personally I'd go for Shock before Paralyze because it tends to make it last longer. Then just go through and puts states on them and heal yourself while they sit there scared off their arse and wodnering what the hell is going on.
...I'm going to try and do a few more tactics tonight and even get sone enhancers for better heals.
The pain idea is to get your oponent running slow, so that IF you get in a tight situation you can catch up to him, paralyze him, and then heal yourself and then knock all the rest into him.
OOO! one more thing. Bacta Infusion, to me, works great because it will heal you while they are paralyzed and then you can use a bacta toss on yourself. PERFECTION!
First the classic: Master Rifles/Master CM
I tried this with Doc 0004 to buff and also with Doc 4000 for advanced heals. It would seem that the heals way out do the buffs. This might also increase your Bacta Toss, but I'm not sure.
However, Rifles slow you down too much and their damage isn't worth the price. Especially since there's not much of any other states that you can add.
Then I tried Master Pikes/Master CM
I loved this! But I found that in groups I couldn't get to any creatures fast enough before all the ranged bastages took them out... I got to throw a posion in once in a while, if I got lucky and stood back and healed. Ulitmately I didn't like this because I of the extra points I wasted gettings Novice Brawler and 2 trees for Pike.
I also tried Master BH/Master CM/Rifles 4000:
This, I didn't like. The BH specials are powerful especially with the combination of a powerful rifle but it still didn't seem to fit right.
Eventually I found MCarb/MCM/Doc 4000:
This is the way to go, for me. Lots of healing. You don't have the advantage of the rifle range, but you don't need that because CM's specials are close anyway. Also Carbines offers more defense and has KD and a good stare.
You can win most of your duels with this template (even without enhancers and food), I have anyway. Usually I start off with a shock, then paralyze. (Usually they get a shot off by now so you have some damage there, but that's alright, they are nuetralized for now.) Then I apply thyroid, then drain. The trick to CM is patience - paralyze and heal. Then I might apply tramatize & hemoridge. Right about the time hemoridge is applied they start to move. This is when I use the Fire and Posion. Then Charge shot and KD them... From there I alternate from legshot to rapid fire (because the cool-down on these work great together).
Also another great tactic, as stated above, is to KD first thing. The paralyze. Personally I'd go for Shock before Paralyze because it tends to make it last longer. Then just go through and puts states on them and heal yourself while they sit there scared off their arse and wodnering what the hell is going on.
...I'm going to try and do a few more tactics tonight and even get sone enhancers for better heals.
The pain idea is to get your oponent running slow, so that IF you get in a tight situation you can catch up to him, paralyze him, and then heal yourself and then knock all the rest into him.
OOO! one more thing. Bacta Infusion, to me, works great because it will heal you while they are paralyzed and then you can use a bacta toss on yourself. PERFECTION!
thecolonelcardaks
Tue May 24, 2005 11:54 am
#22
If your fighting a Jedi with healing, I would recommend not using the fire/poison stuff so that you can continuously paralyze and run to effective range/heal. This is for ranged. Use the dot's if you are a melee profession.
Mogmo
Thu May 26, 2005 11:34 am
#23
This article was well written, im a melee/mcm and if used correctly u cant be tremendously powerful for pvp, i mayself never stick with the same technique because every situation is different. This post however is a great way to start using CM with pvp and develop ur own methods on how to use this profession.
If needed my IGN -mogmo- feel free to ask questions, and im always up for a friendly duel 
Maxxhope
Thu May 26, 2005 1:04 pm
#24
nice post. that was beautiful! (snif*) im a master CM and going for master pike. rock on to have a freind in the same boat. well i probablly will be comtacting you for advice cuz this will be the first time i will be malee. i was rifles befor the CU so i dont really know what im doing. any reall good facts on what spices are good? or what is the best pike to use?
Mogmo
Thu May 26, 2005 1:22 pm
#25
since spice wont be stackable anymore it will depend on ur perspective on what to use and ur characters natural stats, i would recommend looking at various spices and see how they effect u and which u like better
majorkillroy
Mon May 30, 2005 4:25 pm
#26
Phaylen wrote:
Best jedi hunting template yet that I've worked with: MBH/MCM/Rifles 4000. Take a look at the stats and you'll see that MBH is a better choice than MR. Advanced critical is the best ranged damage special in such a template until they fix advanced sniper. You get much better def, almost the same acc, and can combine advanced crit with improved headshot for excellent damage. You lose some rifle speed, but its not enough to make a difference in the testing I've done.
Very nice temp..i just tried it out and me likes alot..will have to do some pvp with it soon!!