Combat Medic Archive

Thread: Test Center Patch Notes

Zarlor
Thu Sep 25, 2003 9:34 am
#14

Andka: I don't think that's fixed. But I will be heading to TC tomorrow, so maybe if KaveDawd is around i can get with him (He's a MCM over there) and we can test if that is what they are working on. (Personally I hope it stays so that walls don't affect AoE effects since that was not part of the exploit involved with no LoS on the throw.)



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
HoTron-rex
Thu Sep 25, 2003 10:05 am
#15

very good point tamor... cause if that is not indeed the case so much for the stim biz


Z, could you test making an aoe disease to see if the cm use is still screwy when you go to the TC tommorrow please? i'm really curious to know if they fixed any of that


I for one am rather pissed off by this patch and what it means for me. sure, i'm happy that ents get worthwhile mind buffs, skill tapes work, and bio eng clothes are fixed (rejoice BEs), but we got a whopping one typo fix (if the patch notes can be trusted).... its kinda like they're saying "heres a cookie, now the the hell out of my face"


this medic is not standing down...




------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Zarlor
Thu Sep 25, 2003 10:16 am
#16

Unfortunately I'm currently capable of testing exactly squat on TC when it comes to CM stuff. The XP terminals there only give me the levels through Doc, not CM. So I have to start trying to work my way through the levels in CM again. But I have at least one CM contact there that i know of, but I don't know if he'll be on tomorrow to help test that or not. Anybody who is a CM on TC we'd love to see whatever notes you can pull out about waht does or does not appear to be fixed.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Asaur
Thu Sep 25, 2003 5:05 pm
#17

the part that gets me - although no one else seems to think its big - is having to stand to heal. Why can't I throw a heal laying down?? comments:
Deltanor9
Thu Sep 25, 2003 8:31 pm
#18

Maybe it is just me but i have always been forced to standing when throwing a ranged heal of any kind and i don't go back to sitting or kneeling like when i use a regular stim. Perhaps i don't understand the patch note but it seems that it isn't changing how things are now.


Only thing i can think of is they are saying you have to 'stand' before you can heal, i hope that is not it that would truely suck massively.


The schematic thing is not clear either. If they are limiting us to 100 on any schematic Ouch thats going to be very bad also.



Albaka


Valcyn

Kavedawg
Thu Sep 25, 2003 11:43 pm
#19






Zarlor wrote:
Unfortunately I'm currently capable of testing exactly squat on TC when it comes to CM stuff. The XP terminals there only give me the levels through Doc, not CM. So I have to start trying to work my way through the levels in CM again. But I have at least one CM contact there that i know of, but I don't know if he'll be on tomorrow to help test that or not. Anybody who is a CM on TC we'd love to see whatever notes you can pull out about waht does or does not appear to be fixed.




Thats why ya got me



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Kavedawg
Thu Sep 25, 2003 11:50 pm
#20






Zarlor wrote:

Force the player to standing before performing a ranged healing action.
[So it sounds like they want CMs to be in the stand state and may not allow us to bounce back down to our previous position like they do for non-ranged healing actions?]






Actually, if a CM is sitting in a chair, say at his favorite PA hall, and the CM throws a AoE heal at the entertainers, It would cause the target and the CM throwing the heal to crash to desktop. Also, there was a chance of crashing others in the room that the heal landed on. The only time this would happen is when the sit icon was displayed in your HAM display. I seem to remember a patch note like this in the past so it may be another of the old notes that got mixed in, but the problem wasn't fixed when the note appeared last time so who knows.



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
shardy
Fri Sep 26, 2003 3:03 am
#21

i understand "force" to standing as a automatically performed action, the client interrupts your movement, then you throw the stim. which is basically what is happening right now.


personally i couldn't care less about ranged stim E's as i'll never uses them, aoe stim C heals a player to 100% and is much more versatile. advanced resilience compund or fixing the typo on ae disease would have gotten me excited but ranged stim E? *yawn*


now reducing factories to 100 is a biggie. why not fix factories so that they grab components out of crates? THAT would have been useful. implementing 100 items max is going to derive the ONLY support class (entertainers/medics) of a useful way to make some money. oh and it's annoying for us CMs as well... i don't get it, drive more people away from support professions so that we'll have some more CHs, BHs or commandos? way to go


shard

HoTron-rex
Fri Sep 26, 2003 6:04 am
#22

i'm gonna post this in a few areas Kavedawg cause i really want to know... Have AoE diseases been fixed among the list of things not mentioned by the devs for that TC patch? or are they still 700 Cmed use?



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Zarlor
Fri Sep 26, 2003 6:17 am
#23

Shardy: Pulling from crates has been fixed for weeks. If your factory isn't doing it you probably need to redeed it.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
PsionicHawk
Fri Sep 26, 2003 10:29 pm
#24

Some of this seems old...


LOS? Yeah ok... that was already stealthed nerfed


Forced to standing? huh... Doesn't it to do that already...




a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Kavedawg
Sat Sep 27, 2003 1:52 am
#25






HoTron-rex wrote:
i'm gonna post this in a few areas Kavedawg cause i really want to know... Have AoE diseases been fixed among the list of things not mentioned by the devs for that TC patch? or are they still 700 Cmed use?




yes still 700-800 Cmed use



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Kavedawg
Sat Sep 27, 2003 2:00 am
#26






PsionicHawk wrote:

Some of this seems old...


LOS? Yeah ok... that was already stealthed nerfed


Forced to standing? huh... Doesn't it to do that already...







Forced to standing....yes and no,


right now when you sit in a chair you get a sit icon displayed in your HAM meter. If you toss a heal while this icon is displayed and you don't crash, the icon will remain in your HAM and you will still receive the benifits of sitting even though you remain standing after the toss animation. However if you try to burst run or use some other special actions, you will get the message "you cannot ______ while sitting"




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
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