Combat Medic Archive
Thread: Everyone keeps talking of the 800 tick poison.
I was under the impression that poisone stacking like the above post had refered to has been removed, am I wrong in this? I am just starting CM and still have to get the hang of this new Prof. And as for the Mind dmage CM's can do, as a master swordsman, with a good slice on my hammer I could Hit the mind pool for 3k+ damage very often in PvE, and in PvP you didn't stand for long once I got my /burstrun;/follow on you. Headhit3 is a devistating attack, and I could hit it every 1.5 seconds with my best hammer, that had a damage slice, not speed. Much higher DPS than a CM mind poison, Much higher.
Fd3sBass wrote:
I was under the impression that poisone stacking like the above post had refered to has been removed, am I wrong in this? I am just starting CM and still have to get the hang of this new Prof. And as for the Mind dmage CM's can do, as a master swordsman, with a good slice on my hammer I could Hit the mind pool for 3k+ damage very often in PvE, and in PvP you didn't stand for long once I got my /burstrun;/follow on you. Headhit3 is a devistating attack, and I could hit it every 1.5 seconds with my best hammer, that had a damage slice, not speed. Much higher DPS than a CM mind poison, Much higher.
Mind poison isn't that big of a deal, and is easily countered with food/drink/drug.
The unbalancing factor is mind disease. A good mind disease can completely remove a player from battle for 15-20 minutes. Take for instance, last night. I am hit with mind disease. I'm also fighting a MBH and Master Sharpshooter, so I can't deal with the disease just yet. Now, by the time I dispatch both of them, I had around 1200 mind wounds from that disease, along with 220ish battle fatigue. It took me a good 5-10 minutes of meditation, maybe longer, to make the wounds go away. ThenI still had the BF to deal with.
I don't want the power of these things nerfed, I just want a defense against them. Ranged defense, where art thou?
The whole point of this thread (which the hardcore nerfer'shave yet to post) is to say that the 800 tick poisons are for the most part rare. Every combat class has attacks that attack specific area's. The bottom line is, if you don't like the damage you receive than pick up the skill that cures it. There are skills that will cure every state, every diease, every poison, period. You have your attacks and I have mine. As far as I am concerned the game is perfect on how it stands other than the bug on throwing (which i have yet to see). I think the wookies need armor but than again they didnt have to pick that species to begin with.
Can't everyone see the choice is yours on what you do!!!!!
Fd3sBass wrote:
Ahhh, ok. I can understand that mind wounds suck, and in a PvP base raid, it can be fairly debilitating. But they can be healed so much faster in a cantina than by meditation. Granted you cant exactly get to a cantina in the middle of a raid, and meditation is a conveniant way to rid yourself of them, but with the advent of Uber-Brandy, it can be counter-acted a bit. and if you are raiding without the proper buffs, then you are just asking to get nailed. A good dancer buff will last you 2 hours, plus a musicians buff, plus 2 stacks of +422 brandy (what I use, so I know it can be done) will give you a HUGE boost in your capacity to handle disease. What is the boyscout motto? BE PREPARED. This is the #1 reason why people get handled in PvP, they dont prepare. My first PvP raid, I just came as I was. I didn't last long, but I learned from it. The next time, you better belived I was buffed, and I died. So I got better over time. You cant start out good, you have to develop the skills. Just like anything else. So I say instead of crying nerf on someone elses Prof. learn yours first (not directed to anyone in particular, just a mini-rant). All CMs arent Uber, most just know how to play their prof. well. Learn how yours is best played and you too can be "uber". When I was a wookiee swordsman, even with no armor, I could hold my own against people in full composite armor, because I learned how to play against it. All it takes is time and practice.
Yes, I know, be prepared.
I was about as prepared as I could be on 5 minute notice. I hit my health and action for a 1600 buff(0340 Doctor) and popped two Brandy's. Hell, if I'm doing anything remotely combat related I will always have ~2000 HA and ~1900 M. The fact I had 1900 mind(where I have 1100 without)was the only thing that kept me alive, and that is my problem. Since flame DoTs were fixed so that they were affected by armor, CM is effectively the only class that can remove a person from doing anything combat related for an extended period of time. Now, I dont want disease removed, but there is something inherently wrong with an ability that stops people from playing the game. I was lucky, I had a way to handle my mind wounds on my own, but others aren't so fortunate.
If we can have items crafted that give us resistance to different damage types, why not the same to poisons, or disease? Why not something similar to an infilitration suit, but covering the face aswell, that gave us some resistance to disease/poison. Or, some form of helmet that would prevent us from being diseased, at the expense of now leaving our head vulnerable to Riflemen wielding T21's(me!)? Risk vs reward. Wear the"protection" suit, you can wear armor over it, but you have increased encumberance(300-400, to make it a pain), or get complete protection, but have your head blown off. Or wear neither and just hope a CM isn't on the other side. These ideas aren't perfect, I mean hell, Im writing this up as I eat lunch, but I find it silly that poison/disease is the only damage type which we have no protection against in this game.
Message Edited by Dynastar on 03-23-2004 02:07 PM
So then why arent people complaining when they receive BF, PvP or PvE? You receive mind wounds then? You have to go to the cantina to get them removed.
So what is the point here?