Combat Medic Archive
Thread: How to defend againest poison and disease
Zarlor wrote:
Not wrong if you are talking about a Health or Action poison, either. That support class will also work in that case. Either way you still are relying on the skills of another profession.
I can interpret 2 questions in what you said: How do I defend against poisons and how do I defend against a CM.
Against poisons: Well you listed about every way you can. Food.. robes.. docs. Those are the only chances you have at raising your defence against the poisons.
So you really can't stop us from poisoning you (at least... right now. There seems to be a bug with the food that it can't get higher than 25% poison reistance... I'll have to ask a friend If he found somehting out). But its easy to kill the CM.
I'll try to give you some ideas of how to deal with a poisoning situation.
If the CM is out of range you won't have much of a chance. Either he used an area poisons and hit a viable target within his range (but not in yours) or he had a range experimented poison. Later is a bug and will be fixed.
If you can be sure that he directly hit you (no area effect) outside of your range then you can be sure he is using a +64m range poison. If that is the case he can kite you to death without you firing a single shot. If this happens there is no chance for you to win. But as I said this is a bug and even we say its not really fair. Just take your loss and leave the area before you're down to 1 HAM.
Now if you meet a CM on even and fair ground you have good chances of getting us. What you want to look for is the moment we throw our poisons. We have a 4second throw animation. During this animation we can't do anything. We can't even move. This is where you can knockdown/dizzy/kill/club/destroy/playpokerwith us. We will only (maybe) have the defences of a master ranged profession or of a non master brawler profession.
So now you are poisond. What now? First of all don't lose your head. In Ultima online PvP'ers also have poison usually. Poisons is a standard attack and almost allways the opening attack. Even good grops die to a singel Play killer (Pk). What happens? He uses an area poison spell.. everyone paniks and tries to run or somehow get rid of the poison... completly forgeting the Pk killing one after the other. Same game here in SWG.
Our poisons take 10 seconds untill they tick. Get ready for it. Once you are poisond you know whats coming for you. Best thing is make a macro. Once you are hit start it. All this macro is, is a timer. After 5 seconds you get the meassage that the poison will tick soon. If he hit you with a single poison get ready for about 550 damage (probably to mind). If it was an area go for 450 damage. But again: Don't panik. Concentrate on what you are doing, and remember: There is no diference if he had been doing 55 damage every second or did 550 damage in 10 seconds.
Use your mind wisley. Sounds easier than it is. Only heal when needed. And know exactly what your specials cost. Try to use weapons and specials with low mind cost. If you save everything you got, and are buffed, you should last at least 4 ticks (about 2300 mind damage). That means you have 40 seconds to kill the CM.
When fighting against a CM/Rifelman/pistoleer/carbineer be ready for those other attacks. All three are deadly combos. Each will attack with the coresponding poison (Health action mind) and use thier specials to speed up the process. With the next patch Carbines might actually start to be deadly (and I don't mean to the carbineer himself
After the fight the Poison will still tick. Get ready for that down time. Deseases that I make last about 5 minutes or so. Poisons last about half that time. Only if you have both a deseas and a poison will it incap you. So no shame in only running around with 1 HAM. Get healed up like after every good fight and thats it. Or just get the poisons cured fast enough and have no downtime
Now I do have to say one more thing. There are now poisons out with over 1000 damage a tick. If you get hit by one of those things you will only notice it when it's to late. Sorry to say I have no advice as of how to defend against that one.
These are only ideas that I can think on the top of my head. Hope they help you a bit in learning how to fight against us. If you have any specific questions to situations or so... just ask them =)
Achilles doesn't like to have weaknesses.....
Ahhh, the irony ![]()
I just love this post. I love how someone comes in here with a justified and well thought out question that he presents in a polite manner (even though he almost seemed too apologetic and a bit nervous that we should bite his head off, it reminds me of the good old Blod Bowl Mailing List and the reputation we had for flaming noobs to the groud).
I also love that he gets a very thourogh answer detailing when he has a chance to win and when he should just give up and run.
Why can't the Combat Medic forum be more like this?
Then of course the Nerfathon 2004 begins... and I recognize the forum again. ![]()
Damn it, ttjjgg I wish more people where like you. *tips hat*
Morganite wrote:
Don't want to give up that fencer/rifleman/tkm template? Then cry me a river, you made a choice to set your character up to be hard to hit for most people, set your character up so those people can hit you, and we wont be able to hurt you instead to couter our diseases. Then you can go to the other people's forums and ask what you can do to stop their defense..
Achilles467 wrote:
Morganite wrote:
Don't want to give up that fencer/rifleman/tkm template? Then cry me a river, you made a choice to set your character up to be hard to hit for most people, set your character up so those people can hit you, and we wont be able to hurt you instead to couter our diseases. Then you can go to the other people's forums and ask what you can do to stop their defense..
Irony. I'm not a def stacker, never have been. And we all know that the def stacking thing is being "fixed" in the next publish. I've said this 1000 times already, every other skill in this game has a counter that can be bought and sold by an individual person no matter what their character setup is that gives them at least a fighting chance against that skill. This is not the case with CMs.
I swear some of you must have been CHs back in the day before the nerfs.
None of those "counters" are 100% effective against the skill they counter. Guess what...Vasarian Brandy and Blue milk are counters against mind poison. They are not 100% effective, but they are counters nonetheless. Doctor cures, on the other hand, are 100% effective. If you get Doctor skills, or fight alongside someone who does, you never have to worry about poison or disease. There is no combat skill other than CM that can be ENTIRELY, UTTERLY, and COMPLETELY negated by another profession. Not one.
Okay, now here's my advice to the original poster. If you fight in groups, make sure there's a doctor around. It's that simple. The game was designed this way for a reason: to encourage player cooperation. If you decide you really like PVP, change your template to something more effective for PVP. BH is cool, but it's not really geared toward large scale PVP. It's more about the Jedi Hunt, IMHO.
If it's one-on-one you're worried about, here's how the scenario will usually play out:
- If a CM hits you with poison from outside your range, it will probably be a weak one (unless it is enhanced with rare loot). You've got plenty of time to take him down before you have anything to worry about. After he's dead, you and your 1 mind point can just wait out the poison.
- Contrary to popular belief, CM's cannot effectively kite their targets. Every time a CM throws something, he stops in his tracks for 4-5 seconds, plenty of time for you to close any range gap, KD him, and tear him a new a-hole. Sure, sometimes the CM with long-ranged stuff will get in and out before you even know what hit you, but then again, sometimes he won't. You win some, you lose some. Stay on your toes, take advantage of the pause, and you will rarely lose to a CM. In PVP, and in life in general, theperson that catches his opponent off guard is usually the one that wins. CMs are no different.
- Worst case scenario: CM poisons you from long range, you fail to close the gap in time, and he diseases you. Sorry, you're doomed. Well, maybe not. You STILL have at least a full minute before you incap tokill the CM and find a doctor. Even if you don't find one, the CM is still dead, you still won, and you'll have plenty of timeto spit on his corpse before you join him in the afterlife. Who knows, maybe you guys will become friends in the cloning center.
Message Edited by Rikilii on 03-04-2004 06:22 PM
Achilles467 wrote:
[snip]
I've said this 1000 times already, every other skill in this game has a counter that can be bought and sold by an individual person no matter what their character setup is that gives them at least a fighting chance against that skill. This is not the case with CMs.
So your issue is one of dependency? Welcome to the world of the Medical Professions in SWG!
As already mentioned if we are stictly talking about resistances and such... not problem. I think we need a little more of that out there. If we are talking complete counters, well Docs are a COMPLETE counter to CM DoTs. That kind of counter just doesn't exist anywhere else I can think of. But that's what Docs and Medics are for. Combat professions are SUPPOSED to be dependent on them, much in the same way that as a Chef you are dependent upon BEs if you want to get the most out of your foods.
Of course we both know that because of AoE Docs are not a complete counter in the respect of multiple folks getting hit with medical DoTs. And I think that is something that needs to be addressed, but I'm getting a bit off topic since we are talking about dependencies here.
So I'm sorry but I just can't see the logic of this argument since dependencies are an integral part of this game.
Why should Doctors be able to 100% counter AOE attacks. Right now, one doctor can effectively cure 5-10 people before any significant damage is done. If one CM is hitting more than that, they need better tactics, or more doctors. If Doctors could counter 100% of what a CM is doing, what's the point of having CMs at all?
Zarlor wrote:
Achilles467 wrote:
[snip]
I've said this 1000 times already, every other skill in this game has a counter that can be bought and sold by an individual person no matter what their character setup is that gives them at least a fighting chance against that skill. This is not the case with CMs.
Of course we both know that because of AoE Docs are not a complete counter in the respect of multiple folks getting hit with medical DoTs. And I think that is something that needs to be addressed, but I'm getting a bit off topic since we are talking about dependencies here.
Achilles467 wrote:
Morganite wrote:
Don't want to give up that fencer/rifleman/tkm template? Then cry me a river, you made a choice to set your character up to be hard to hit for most people, set your character up so those people can hit you, and we wont be able to hurt you instead to couter our diseases. Then you can go to the other people's forums and ask what you can do to stop their defense..
Irony. I'm not a def stacker, never have been. And we all know that the def stacking thing is being "fixed" in the next publish. I've said this 1000 times already, every other skill in this game has a counter that can be bought and sold by an individual person no matter what their character setup is that gives them at least a fighting chance against that skill. This is not the case with CMs.
I swear some of you must have been CHs back in the day before the nerfs.
I totally agree. Lolz.