Combat Medic Archive

Thread: when is the mind disease/mind poison incap BUG/eXploit going to be fixed?

EvilMustache
Fri Jan 16, 2004 4:00 am
#14

This guy posts about every other day (prob every day) on forums asking for CM nurfs. One of the biggest whiners on these boards...



- Every Flame is a win for me!
Rodian-Bob
Sat Jan 17, 2004 7:04 pm
#15

Question: Then is the Commando/BH Flame burn an Exploit also? I'd just like to know if you're consistent.


And have you posted in their forums as well?


If so, then I applaud your integrity.




-Bob is Robii D'Luminatii
~NOT a Jedi: Drifting away into The Great Dark~
Assassin & former Mayor of Perdition/Grendin Waste, Lok: Ahazi
realsebulous
Sat Jan 17, 2004 10:19 pm
#16

disease on its own DOES NOT incap (go to cantina and watch people disease to xp 'tainers lose all but 1 mind wound)


Poison on its own DOES NOT incap (ask for a test by any CM)



lowering mind (from poison) added in with wounding (from disease) does incap


Flame lowers health, and also figures in wounding, which --*gasp*-- incapps.


guess what?? Mind heal from a CM which lowers mind plus wounds, *gasp*, also incapps.



5 points of validation. /sarcasm shove that down your pipe and smoke it /sarcasm off

Xytroncore
Sat Jan 17, 2004 10:28 pm
#17






angristVong wrote:

some of you may say its not an exploit - but if you use a bug to grief people and get incaps i call it an exploit.



any word when it will be fixed?







Grief people? Oh please, tell me, if you're overt and fighting why would becomming incapped grief anyone? lol, that's the stupidest thing I've ever heard before in my life...oh sorry mister riflemen, your adv strafe shot incapped me, please stop griefing me. lol I don't think disease is not meant to incap people, hell, if it isn't then the fire dot shouldn't incap either, it's the same exact type of DOT just different names for it.




_________________________________________________________
Manimal : Gunslinger
JediQuic
Sat Jan 17, 2004 11:34 pm
#18

Vymordryss wrote:
Thanks for the full scoop on that JediQuic.


Anytime

I'm sorry but if DOT's were not meant to incap anylonger, which is clearly the case, then deliberatly adding an effect to cause the DOT to incap is absolutly an exploit.


Not Quite, Disease is what you have a Problem with here...and Disease never changed....So This isn't an Exploit, Perhaps an Oversight....I Could just as easily say that Bleeding somone, Waiting for them to Tic down and then Finishing of that last bit is Also a Way of circumventing the Change...But it isn't an Exploit.

Yes, both of us have been around a long time. I have been playing and PvPing since day 1. So you and I both know what CMs regularly do during large battles.


Yes, CM Do play a large role in PvP Battles. The way i would like to Tink of it, the Side that is the most effective would be victorious...weather it be By superior numbers, Better tactics, Or a More Balanced makeup...But i will concede that Often times PvP battles are Accelerated And decided by the CM with the bester poisons. Perhaps this should change....This is WhatI Believe the Real Topic of Discusion should be, Instead of 75% Nerf cries...Disease incaps Whines...and Exploit Accusations again a Whole Class(What?!?).


There are tons of exploits that people deliberatly use. Some poeple can't even play a class that does not have an exploit that they can abuse for an edge in PvP. You remember the annoyance of master pistoleers with the buggy AOE KD taking everyone in AH? Remember the stackable delay on smuggler? How about the charged shot currently on Carbinders that bypass KD resists and ignore the KD timer so if they choose, your pinned helpless on the ground even if you have an anti-KD build with a resist of 100.


Those Arn't Exploits...They were Game Braking Mistakes that should have been Changed in Beta...But the Devs behaved the same way they do now....Lack of communication and Very slow process of change (Not to mention the Very sudden end of beta). An Exploit would be the Guy who Destroies a Whole City because hit corpse is bugged and he can still move and Shoot But People can't shoot him back...Or a Guy who Drops Grenades threw the Floor to kill Dozens of players unredneath him...Or all the AssClowns who used to Make housesNear enemy Cities so they could shoot threw the one way door or wall in complete safty.An Exploit is Using an Obvious Bug or Glitch that gives you an advantage other players when they don't have that advantage avalible to them. Out of balance Skills and Overlooked Class abilities are not Exploits...they are balance issues. I Don't want to flame here, But i Understand why you are Pushing the 'Exploit' term...But realy all the extra attention it attracts is gonna be negative and counter productive to getting what you want...take this conversation for example?

Now think about all those and answer me honestly if any of them has been as detrimental to large group combat than AOE Mind poisons.


Area KD and Area Panic Shot were By far Worse. Both of them Took Control out of the Hands of your opponent...You can't do anything from you Back. With a poison and a Disease, You have roughly 20 seconds to react with a counter attack or a Cure Even with the Worst combination of armor and HAM settings. Against Most of the Pre-Nerfed Skills, the battle was over instantly.

If you have PvP'd and your being honest, the answer is no.


You have my answer, and i am Honest for the most part

- Out to 120m range thrown


Ehh? Never even heard of 120M range....Hell my Clip plane Doesn't even load players beyond 100 in most cities.

* Longer the range the more the poison damage tick suffers but many many people have very strong poisons that can be thrown well out of shooting range*


This is a Dead Issue...The Devs have already Decided on this and are Working(For a second time) to Stop the "Hailmary" Tosses...Don'y flame us for them not Doing ot right the First time

- Stackable AOE A B C variants to the same pool
- Stackable AOE A B C desease to the same pool


Get them to remove stackable Bleeds and Burns and then give poison damage the 4X multiplier it deserves in PvE and then i'm sure no CM will miss this ability. Most Cm don't stack poisons in PvP because of the Pitifull strength of B's and the fact that 95% of the time a single C is more then enough....The only time they are realy stacked is againstlost ofM.Doc's and Single TKM. As far as DoT Damage goes tho...Many other classes have us beat still....Ever been Bleed by a Swordsman or Rifleman? They Destroy us in terms of Damage per tick, And have the Raw damage to suplement it too....I Know i am a Swordsman and have been a rifleman.

* No counters except by 1 class that can not handle AOE effects on large crowds. If the master doc is not there death is garanteed even if the CM is long dead.


I agree with this. We Did Suggesta Doc Area Cure, Poison resistance and a number of others...Many of witch were very good ideas that COMBAT MEDICS were suggesting to help aliviate the Area mind poison = tehWIN effect there was before the +1 nerf. I Persobnaly like thePointBlank Area Doc cure idea IF poisons are compensated by Pulsing once on first Impact...So it doesn't end up being one Doc Completly nulifying an army of CM. Perhaps this would be Another one of the Constructive Topics that you could reopen

* Only damage of all professions that has not been brought into the 75% PvP reduction.


Another Dead Issue. The Devs have Already Looked at this and then Stated that Poisons did not require a 75% reduction....we were already reduced.

- Never misses if potancy is 100%


Yeah....A Balance issue....Perhaps you should Start a thread about this....Poison resistance, if ever added, would probably make this stat more important....but then again a Master TKM or Pistoleer hardly ever miss either...

We could niggle back and fourth for weeks about the fine details but the bottom line is the mind poison is a show stopper, and not fun. Big battles usually end what 8-14s after the first toss.


Your Right, We could go back and Forth on this....Even long after it is changed...and both of us would think "I'm right, He's Wrong" but it realy wouldn't solve anything. I Agree that there Should be an Equaly effective Counter to Area mind poison and Disease....This is the First spot where you Realy adress the problem that most people have with us....However attacking us for Exploiting, avaioding 75% reduction, Not being fixed properly....And a number of other things is just Gonna Cloud the Issue and Get what you are trying to say merly brushed off as a flame or a troll post. This is what Your Problem is....Make a Post about this, not disease circumventing the change and wrongly calling all CM's Exploiters because of something no one has heard anything about.

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Now I hate nerfs and I hate whiners. I'm not saying obliterated the CM class. I think you guys need your damamge upped by 75% and brought into the PvP reduction so your not so weak in PvE. As well as the little nuances of your clase like I know one of your sub assemblys you cant craft etc. Cause right now all you can really do is shine in PvP unless you like sitting around for an hour or 2 while your poison kill a 350K ham creature which does not sound like much fun to me. Or play the role of a healer, but I figure if you like only being a healer you would be a doc.


Your right. Our C poisons would need to be increased 4 times(400%...not 75%)their current power to become competitive with other classes in PvE. And Alot Of CM's who got bored of PvP and the Hate mail/posts Moved on to Doc...its a better PvE class....PvP too for that matter(if you are the Doc). I'm Sure this will all get Looked at in the Combat rebalance.


In return the only thing I would like to see is any sort of viable counter a prepared group can do to keep them from being wiped out by CMs. This could be some form of Doc AOE cure. Or food/drink/spice. Or some sort of innoculation to reduce the dammage per tick etc...I don't care what, just everything needs a counter especially when it regularly wipes out large warparties as the sole factor.


No problems with that here....Just Alow for a Pulse on Impact so it doesn't completly Nulify us and its perfect.




SadlyThese threads all go to waste, Even with the Corespondants Floating and Pasting and doing all those Freaky Deaky Corespondant things...it isn't gonna change the fact that the Devs just don't listen.And its not Entierly their falt...there's just Too much out there for them to Realy keep on top of. Especialy with the Upcoming Combat Rebalance, There is very little chance that Anything like this is gonna get changed before it and even then it isn't likely they are gonna actualy read all the feedback we have on the changes and balance issues.From a Development standpointwe are Starting over....AGAIN?!?!l (**edit**!?) So all we can do is wait for therebalance to go threw and then Start submiting our feedback to the Devs whocan't listen effectivly. Sad Isn't it?

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