Combat Medic Archive

Thread: Advice for the remaining points after Master Doc/Master CM

chembelec
Tue May 18, 2004 6:47 am
#14

You are going to laugh at this, but I would do novice entertainer. If you plan on being in a group for pve, you can at least play a horn and get yours, and everyone elses mind wounds down, as well as bf. MCM gives you the ability to heal mind, and if you can heal the wounds that that can cause, You will be invaluable - as if you werent before. It looks like you enjoy playing the healer in a group. i do as well. Everyone makes their template to be the most damage/defense stacker/complete bad@ss - but it takes support roles to make a good group excellent. And you can be sure few will have entertainer.


I personally prefer the 4000 in tk - while dabbling in doc. heals those wounds a lot faster.





Aleema Rar
SOE dictionary:
balance = nerf
improvement = dumbing down
enhancement = re-coding for xbox
veteran = the ones that will prolly cancel their accounts pretty soon
reward = something the new players don't mind not having
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