Combat Medic Archive
Thread: A couple interesting changes coming
If you make poisions LOS they're just another bleed.
Except the AOE ones. Poisoning half a group charging at you is a powerful weapon. Just the presence of a CM may cause the opposing group to spread out which reduces their ability to heal effectively (short of having their own CM). CMs will adapt their tactics to fit this changem though I agree it's a rather serious chage.
once KD timers are put in....
getting in and out of range to AOE poison wont be an issue
unless people are smart enuff to dizzy then KD u..
BH will become even stronger with fire knockdown...
Oh good, so we're going to take the time to harvest what, 9 different resources that almost no other class uses, to make a bleed with worse range and damage than a marksman.
Honestly this game NEEDS non-LOS attacks to break up siege battles. Maybe they'll fix ranger traps so they can hit players. Or maybe fix commandos and make them the anti-siege class.
Right, like that'll happen.
Let's nerf CM LOS and not take 10 seconds to fix 2 typos in their schematics!
/rolleyes
lol u know what kills me?
they never even discussed this with the CM class in a dev response...
all other classes have gotten warnings about upcoming changes...
CMs? nothing...not even a f'in dev response...
they even warned merchants that vendor upkeep was coming...
I just wanna know why the devs decided to do this..i know why i called for changes i posted for the world to see with my reasons...but the devs? nothing not a f'in peep...
some reasoning would be nice...
There's no point in complaining at all, or even bothering to think that we can make a difference, at this point.
The changes to CM weren't made with consideration to us, they're made with consideration to people whining about the class. I never recall Terrain Negotiation coming up in any discussions for what needs to be added, and while I would not argue with it, it shows that the Devs are simply doing what THEY want to do with the class, not whatplayers universally agree should be done.
And now, they're getting rid of non-LoS. No discussion, simply appeasing the whining masses. There's no way that the CM community as a whole would even begin to think of this as a reasonable solution, and they're probably trying to throw us Terrain Navigation as a bone to say that we can't say they don't care about our class.
Hell, I'm not even the Coorespondent, and I feel a mind-numbing rage. I fully understand why he quit and cancelled.
Asako Kishi, Corbantis.
Zarlor wrote:
All I wanna know is, how come they ask everyone else for their feedback on stuff (like the T21 thing, for example) but not us?
If you were in Beta, then you should already know... we don't matter. We never have. We never will. The only time we got responses was when I would bitch and moan and call out Holo directly. And even THEN we never got any real answers or changes...
Happymob wrote:
If you make poisions LOS they're just another bleed.
Except the AOE ones. Poisoning half a group charging at you is a powerful weapon. Just the presence of a CM may cause the opposing group to spread out which reduces their ability to heal effectively (short of having their own CM). CMs will adapt their tactics to fit this changem though I agree it's a rather serious chage.
there's nothing to adapt vs a group of 20 people + ATST's + Dark Trooper.
as soon as you get into LoS, you are dead.
yeah, he gave a lot of "sounds good" "we can do that" "good idea" to our lists and nothing changed.
vortexala wrote:
If you were in Beta, then you should already know... we don't matter. We never have. We never will. The only time we got responses was when I would bitch and moan and call out Holo directly. And even THEN we never got any real answers or changes..
Yep... and the best part? We die before we can do anything since we have less range than guns. Soin the time we spend running those 20-odd meters running up to try and do our super-expensive super-hard to acquire moderately-powerful healable bleed, we probably die before we get there.
I love you, Sony.
PvP in this game is a joke, i've been stubborn since beta but i have to finally admit it.
Those AT-STs are AR3/70% armor. That means that 1000 points of an armor piercing (AR2) weapon like a laser carbinethe final damage is 225.If you aren't using alasercarb but using a light armor piercing weapon like an DXR6 Carb orDX2 pistol 1000 points turns into 125. With AR0 weapons don't bother you'll do more HAM damage to yourself than the AT-ST.
In beta the only way to kill these things was KD. That's been taken away.
The only thing left was CM Poison, a rare but useable weapon. And now it's beenchanged to where you must be in LOS? And its range is only about 40m you are SO dead.
And best of all they IMPROVED the AT-ST so it's immune to bleeds.
Such a joke.At least im glad most of the Imps aretoo busy soloing Krayt Dragons and not PvPing.