Combat Medic Archive

Thread: How are people supposed to get med xp now?

Elenora
Tue Aug 26, 2003 8:56 am
#14

seriously if u are having trouble getting med xp wihtout a pet...something is wrong...


CMs can use wound C packs...C packs heal well and give solid xp


there are so many ways to exploit for xp its not even funny...


find another CM and toss H and A diseases back and forth then heal each other...


spam tumble line with another CM and just heal...


go to a major cantina and drop a AOE stim...


there are a billion ways to get med xp that taking pets out will only hurt those people who sit around alone in the wilderness with thier pets powerleveling...




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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Caliwyrm
Tue Aug 26, 2003 9:16 am
#15






Elenora wrote:

seriously if u are having trouble getting med xp wihtout a pet...something is wrong...


CMs can use wound C packs...C packs heal well and give solid xp


there are so many ways to exploit for xp its not even funny...


find another CM and toss H and A diseases back and forth then heal each other...


spam tumble line with another CM and just heal...


go to a major cantina and drop a AOE stim...


there are a billion ways to get med xp that taking pets out will only hurt those people who sit around alone in the wilderness with thier pets powerleveling...







Once again please read about my playing times..



I need PEOPLE for things like hunting parties..



And I still think it was an unnecessary change to take away ALL exp for healing pets.



Healing a pet while farming resources for my med kits is well within the game parameters and the 'spirit' of the game. Things like dueling someone just to heal them isn't in the 'spirit' of the game and is an exploit as far as I'm concerned and I've never exploited, why start now?




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Elenora
Tue Aug 26, 2003 9:23 am
#16






Caliwyrm wrote:


Healing a pet while farming resources for my med kits is well within the game parameters and the 'spirit' of the game. Things like dueling someone just to heal them isn't in the 'spirit' of the game and is an exploit as far as I'm concerned and I've never exploited, why start now?




lol sending in a pet to get totally mauled then sitting for 10 mins healing sounds just as bad as dueling someone then healing them for xp...its the same thing...except u are interacting with people and not a computer pet...getting ur pet torn up or dueling then healing are just as exploitable...


SOE has always stress player interaction as one of their major concerns...


hence why they took out pet healing...people were getting master medical professions without ever seeing a another person...


and if u are having trouble finding a grp/..post on the server boards...go to an advanced planet...


try interacting with people...






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Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Caliwyrm
Tue Aug 26, 2003 9:30 am
#17






Elenora wrote:





Caliwyrm wrote:


Healing a pet while farming resources for my med kits is well within the game parameters and the 'spirit' of the game. Things like dueling someone just to heal them isn't in the 'spirit' of the game and is an exploit as far as I'm concerned and I've never exploited, why start now?





lol sending in a pet to get totally mauled then sitting for 10 mins healing sounds just as bad as dueling someone then healing them for xp...its the same thing...except u are interacting with people and not a computer pet...getting ur pet torn up or dueling then healing are just as exploitable...


SOE has always stress player interaction as one of their major concerns...


hence why they took out pet healing...people were getting master medical professions without ever seeing a another person...


and if u are having trouble finding a grp/..post on the server boards...go to an advanced planet...


try interacting with people...









You assume too much.



I dind't send pets in just to get mauled. I sent pets in to kill stuff I can't solo easily (Huf Duns, Vun Golgs, Dalyrakes, etc) sometimes the pets don't even get injured much, sometimes if they get a few adds they'll drop to *maybe* 75% Health or Action. All healed IN the same fight usually. I used pets to farm the 600+ organics I need for my factory for each componant run.



I also simply cannot just FORCE other people to play at my normal playing hours so I am forced to improvise.



Is getting med exp off pets and making master any different than the combat monkeys who do the same thing? I don't see SOE taking away weapon and combat exp if you use a pet on a mob..




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Elenora
Tue Aug 26, 2003 9:36 am
#18






Caliwyrm wrote:

I also simply cannot just FORCE other people to play at my normal playing hours so I am forced to improvise.


Is getting med exp off pets and making master any different than the combat monkeys who do the same thing? I don't see SOE taking away weapon and combat exp if you use a pet on a mob..




While i sympathize with ur akward playing times...there is nothing u can do about that outside of 1) finding a server with alot of people in ur timezone playing at ur times 2) trying to find people on ur server that play when u play 3) picking a class less dependant on interaction between players for xp


and btw pets actually do soak weapon xp and combat xp for the damage they do




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Caliwyrm
Tue Aug 26, 2003 9:58 am
#19






Elenora wrote:



actually do soak weapon xp and combat xp for the damage they do







Soaking some up and totally negating are 2 different things..If they are so insistant on forcing player interaction then they need to be 100% consistant on it. The only players that should still get ANY kind of exp if pets are involved should be CHs then.



I have a few buddies who sick faction pets on mobs and then take shots with their lightening canons so they can get Heavy Weapon exp for their BHs, how is this any different from me expecting med exp for healing a pet?



With this change we are the ONLY class in the game to NOT get exp from doing our jobs in certain situations. A player will get weapon exp even if they shoot the mob once. An artisan will get exp even if they make just 1 part. We will not get exp from healing *any* pet.




----Insert Sig----
"We want the GCW to be everything it can be. We want factional PvP to be fun and exciting. We understand that as players, you don't want the 1% decay. We think it is an important game mechanic in the right situations, but we want to remove it from factional battles." --JustG 02/04/2004
Uh, so WE don't want it, and YOU don't want it in for PvP--then why is it still there??
Elenora
Tue Aug 26, 2003 10:26 am
#20

oh i agree they need to be consistant..


but u obviously dont realize that the devs non absolutely nothing about this game...


there are tons of stuffs the devs would get rid of if they only knew...


u know i bet the way this pet nerf came along was that some dumb dev decided to roll a medic jsut to see how it was then realized he could heal a pet and get tons of xp and then ran home and send a email to the other devs screaming...omg u should see this xp exploit i found....





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Turhu_Comas
Tue Aug 26, 2003 1:45 pm
#21

Crap, I was almost there lol. I have one more master skill to go and i could have had it in a day. Oh well looks like i gotta find something else to level up.

MichaelF77
Tue Aug 26, 2003 3:15 pm
#22

> I need PEOPLE for things like hunting parties..

If you can't find other people in MMORPG (which is what SWG is, with more subscribers than many other games no less) - I suggest you quit it immediatly and go back to single player games. Seriously.

Pet exp has to go, it made leveling CM too easy and not rewarding, and then many people come in game / on the boards and complain how CM sucks because they did not learn how to play it, but PLed to master in 2 days by healing their pet.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
JediQuic
Tue Aug 26, 2003 3:36 pm
#23

I Find that the Catina's are just as fast. You can heal at every opportunity....Theres always a Demand (if you don't try to brownbeetentertainers for tips and crap).


Hell, Area Stims must be insane exp there..If they Give Exp for Total damage healed on everybody(i wouldn't know....yet...only 30k more )

JediQuic
Tue Aug 26, 2003 4:32 pm
#24






Caliwyrm wrote:


I dind't send pets in just to get mauled. I sent pets in to kill stuff I can't solo easily (Huf Duns, Vun Golgs, Dalyrakes, etc) sometimes the pets don't even get injured much, sometimes if they get a few adds they'll drop to *maybe* 75% Health or Action. All healed IN the same fight usually. I used pets to farm the 600+ organics I need for my factory for each componant run.








Well Actualy i think you Just solved the problem for yourself right there, You use faction pets to farm for resorces, You don't use them to Grind at MED exp. While yeas it is unfortunate that you can't gain exp for healing them anymore, By your own word you are doing it for the resources...Not the EXP.


Anyhow this oviously isn't true...Because if it was you woldn't be making such a big deal about it...this would be a "Well, That sucks...Ohh well" post. All you have to do is Expand beyond your current playstyle, yes i know it may not be exactly what you are looking to do, and try out one of the methods many other people have mentioned here already

Kobi1
Tue Aug 26, 2003 5:02 pm
#25

This is assanine. So many things wrong with this game (HELLO, MY TICKET IS 2 WEEKS OLD AND MY FACTORY ISN'T JUST GOING TO MAGICALLY APPEAR ON ITS OWN) and they have to go and swing around the stealth nerf bat because they think having medics reaching a level of field proficiency too fast is bad for the game? This game is going to hell very quick, so that us people who only play maybe an hour or two a day have no hope of ever accomplishing anything.

stupid, absolutely stupid.



Akitra Iceti - Imperial Pilot {Starsider}
Esy Iceti - Smuggler {Valcyn}
Habakkuk
Tue Aug 26, 2003 5:31 pm
#26

This is very disappointing. I have been VERY much injoying role playing a vet in the game, because my friends have been needing me to heal there pets alot, and it really grew into my character and is alot of fun to play along with getting XP for it. I still plan on 'playing' the vet, but this news a greatly hurt the fun that I was haveing being a vet.



Please reconcider you decision on this change Devs...Thank you.




-May the fun be with you...always.-
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