Combat Medic Archive

Thread: My thoughts on CM's at the moment.

Longspoon
Wed Aug 27, 2003 5:30 am
#14

None of this crap hardly matters anymore, have you givene a look to even the first page of the swg discussions forum? Every other post is calling for eithera nerf to CM's or to medics in general. And we all know what the dev's read... Certainly nothing from us... Don't expect to get xp from healing entertainers soon or have poisons that actually do anything other than gives characters stomach aches...


Getting really sick of all teh witchhunts and even sicker of the CM infighting...


Long' Sahpoone


CM - not sure for how long though...




Therfore bihoveth hire a ful long spoon that shal ete with a feend. -Geoffrey Chaucer, from The Canterbury Tales, "the Squire's Tale"
Post_Beta_Tester
Wed Aug 27, 2003 7:51 am
#15

Bah. For lack of an Edit button...


What I think Wakka_Wakka meant to say was unless Diseases get fixed, they have no utility either PvP or PvE. And that Diseases currently have no usage in PvE.

Wakka_Wakka
Wed Aug 27, 2003 9:26 am
#16

To clarify a few things:


The 'useless' branches I was talking about were the ones in Combat Medic. We have branches for distance, speed, AND use. I have no beef with Ranged Support, I actually quite like the abilities from it. Combined with the fact that poisons are useless in terms of power and potency until Master, this hurts a lot.


And as far as AoE Aggro drawing goes, yes, I realize it should happen. Even in a group that's fighting, however, any single player or pet not currently actively involved in combat will run or gun towards you. Pets have stopped running towards other players to come teleport right to me.


I'm not going to argue these points further--dissention within the ranks of Combat Medics just makes things more painful. Arguing and bickering is accomplishing nothing. I'm going to just try and be positive about things from now on... who knows, maybe that will make a difference in the end?


(er, note, this was my last argument on it. Guess it does kind of seem like I'm contradicting myself in my own post. =P)


Asako Kishi, Corbantis

Elenora
Wed Aug 27, 2003 9:28 am
#17

Funny...BHs cant heal huh..tell that to all my BH clients...


Master BH can get novice medic FA 2 and Pharm 3


last time i checked master CM couldnt come close to touching novice BH...


BHs are obviously over powered in the game and the best way to solve that would be to take them out of the GCW...they are BHs after all let them play with PC bounties...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MycroftTHan
Wed Aug 27, 2003 12:16 pm
#18







MichaelF77 wrote:
Can it be that you are not experimenting enough to get best possible schematic for subcomponents ? (I usually do 2-3 tries to make sure I have amasing success rate) ?




can it be, that you have Doc Crafting IV? i usualy have to make 10+ schematics to even get an all around great success (48% failure chance on 5 point experimentation, 10% on 1 point) so i usualy settle with a great success after 5-6 attempts ,)
MichaelF77
Wed Aug 27, 2003 3:20 pm
#19

> can it be, that you have Doc Crafting IV?

If you reread my post here - you will see that I do NOT have Doc Crafting 4 (I don't even have novice doc, I am going up carabine line).

> i usualy have to make 10+ schematics to even get an all around great
> success (48% failure chance on 5 point experimentation, 10% on 1 point)
> so i usualy settle with a great success after 5-6 attempts ,)

I always look at stats to see if I like them or not, "success" message is very misleading.
Again can you (or anyone who claims they have crappy poisons) post your sub-component parameters and materisals used for final poison ?
I want to see if it's the quality of subcomponents, quality of materials or something else.



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
MycroftTHan
Wed Aug 27, 2003 8:26 pm
#20

i don't use any resource below 750OQ


my fungus has 940ish OQ, Reactive Gas is in the 880's, copper 950+


yavin fiberplast with 950ish OQ, class 2 in the 800's


reactive gas/radioactive close to 900


eleton/titanium alu both in the 800's



btw, all subcomponents i regularly loot of NPC match my advanced components. too bad i need identical ones.

Elenora
Wed Aug 27, 2003 8:38 pm
#21

ahhhh looted components...good issue that needs to be added to the big list thanks for reminding me



--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
MichaelF77
Thu Aug 28, 2003 2:08 pm
#22

So you use very good materials, I presume you get good sub-components (I asked 3-4 times already) and you are saying that you can't get 80+ potency 150+ effect AOE poison ?



-- Sekir Bashka, Combat Medic, Chilastra
We shall double our efforts!
deadpunker
Thu Aug 28, 2003 2:13 pm
#23

The easiest way to fix all the problems in our class is very simple...


TITLE CHANGE.

The number one problem with our clas is our title.


Please change our title from combat medic to: combat artisan


that way when im searching for rare resources or crafting for hours or i get
dropped after 2 seconds of combat i wont feel so bad, cause hey, im a artisan!





-Asid Kane
Counter Terrorist Unit
DEF-CON ONE Task Force
semper adiuvo
Elenora
Thu Aug 28, 2003 2:20 pm
#24

nah it should be CBW Suicide Terrorist...


run in go boom...spread chemical/poison and biological/disease weapons as u die...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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