Combat Medic Archive

Thread: Unconfirmed Combat Medic Bugs and Issues

pearlshaunswg
Sat Jul 10, 2004 4:39 am
#14

I think someone touched on this in another thread but it doesn't seem to be on your list...

When you cure a poison the tick timer for that poison remains, so when the next poison applies it ticks as if it was a continuation of the first poison. Example...

Poison Applied
4 Seconds pass
Poison is cured
Another poison is applied
4 Seconds pass
Poison ticks

I hope that makes sense to yer. I've haven't tested this extensively but I noticed happening when I was messing around with my brothers character and so we played with it a bit, and found that it seems to behave as above. This was using the same single poison C if that helps.
teeth0r
Sat Jul 10, 2004 5:16 pm
#15

I retested the stacking bug.. me as the victim, and an MCM. Two hand-made single poison C packs were used, with standard components (no spider venom etc).One dose was applied from each pack, and each dose ticked.


In a second test, two doses were applied from one pack and they did not both tick. No havla was used this time. I can't think of any special circumstances that would make it work for me and not for you.. this is strange.
vortexala
Sat Jul 10, 2004 6:06 pm
#16






jfang wrote:

Yes, that has been noted and confirmed.


We are waiting for Texxie to reproduce it and (presumably) bring it to the attention of the devs.






Didn't get a chance to test this, but considering those here who did confirm it I decided to simply go ahead and post it for the devs to see yesterday.


Thanks for the testing, folks. Much appreciated



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jfang
Sat Jul 10, 2004 6:17 pm
#17


When you say they both ticked, you mean to say that you had two separate ticks every 8 seconds. Could it be that somebody used a spider venom in a lesser poison, so it ticked for about the same an individual poison C.


Hmm... well, if you tell me a server name and character name (possibly PM'ing me if you would prefer to keep your anonymity), I'd be happy to take a look and see if I can confirm your test results, and maybe see what we are doing differently (so I can reproduce it myself as well).
jfang
Mon Jul 12, 2004 6:16 am
#18


For those waiting with baited breath for the test results (which I'm sure I can count on one hand at most), there were various logistical problems which prevented reproducing the issue with poison stacking. Hopefully this will be verified "soon", define that as you will.
TsunamiKata
Mon Jul 12, 2004 8:34 am
#19






jfang wrote:

I just tested poison stacking, and I can confirm that two different serial number poisons of the same type do *not* stack.


1) Tossed 115 effectiveness, 130 potencyindividual mindpoison C.

2) Tossed 117 effectiveness, 130 potencyindividual mind poison C.

3) Poison ticked (8 seconds after step 1), ticked for 234 damage.

4) Tossed 115 effectiveness, 130 potencyindividual mind poison C, resisted.

5) Poison ticked (8 seconds after step 3), ticked for 234 damage.



Hmm, I could've sworn that I've said that earlier.




TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
jfang
Mon Jul 12, 2004 8:51 am
#20


Yes, you did. However, seeing how somebody has made a recent claim about this, proper testing procedure suggests it should be re-tested. Unless you tested this yourself in the past month or two (as I know I had not), which wasn't clear on your posts. Patches and hotfixes have a chance of breaking things, and behavior of poisons change without warning (such as the recent poison while swimming fix).


After all, better to overtest an issuethan undertest and avoid a game breaking issue...
TsunamiKata
Mon Jul 12, 2004 10:26 am
#21






jfang wrote:


Yes, you did. However, seeing how somebody has made a recent claim about this, proper testing procedure suggests it should be re-tested. Unless you tested this yourself in the past month or two (as I know I had not), which wasn't clear on your posts. Patches and hotfixes have a chance of breaking things, and behavior of poisons change without warning (such as the recent poison while swimming fix).




I test that every day when I PvP, hence I knew the result.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
Mmaxx
Mon Jul 12, 2004 11:38 am
#22

As for the stacking the same singles I tried it in my quest to kill NSE and tried a "havla bomb" with everything I had. It didn't stack the same singles. I ended up wasting quite a few poisons on her and still ended up running for the hills . This was the one and only "havla bomb" I have ever thrown but will most likely do it again tonight since we get and adjustment tomorrow (I only PVE so grief me later about using the dreaded bomb). Hehe it was cool to toss poison after poison, I can see why it is being removed and why everyone cried about it. If someone got it to work then they are doing something different then what I did. I threw 4 different mind singles on her from 4 different poison crafters (so obviously different serial numbers). Only one tick after every 10 seconds for the value of one of the poisons. I ended my bomb by throwing everything else I had at her but waited the first 15 seconds out to see if single Cs could stack.


Jo'ran
teeth0r
Wed Jul 14, 2004 10:46 am
#23

I am not able to reproduce this behavior now.. I have gone through all the combinations of hand-made vs factory made, different effectivenesses vs different serial numbers etc. this evening and they don't stack.


I'm not sure if the 9.1 CM changes are the cause, but that's one less issue to worry about I guess. Thanks for your help jfang.
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