Combat Medic Archive

Thread: Unconfirmed Combat Medic Bugs and Issues

jfang
Thu Jul 08, 2004 9:24 pm
#1

If you find some behavior of combat medics to be exceptionally out sync with the rest of the game (such as throwing poisons beyond 65m), and it is not already listed here or in the known issues thread, please point it out with as many details as possible so the combat medic community can address it.


Note that if you have done testing yourself (as opposed to just seen it happen in combat), and if you give details about how to reproduce, we will take your issue much more seriously than a "OMG, I was just ticked for 3k damage after 2 seconds. NERF CMs!!!" statement.


The list of known bugs and suspected issues can be seen at:

Message Edited by jfang on 07-09-2004 12:28 AM

jfang
Thu Jul 08, 2004 9:27 pm
#2

Reserved, just in case.
teeth0r
Fri Jul 09, 2004 7:53 am
#3


- Combat medic damage is not printed in the combat log, making it difficult to assess CM damage after the fact, and making the log very misleading in terms of damage numbers during the fight itself.


- There is a system message to state that aDOT has been applied to you, and a system message to state that theDOT has 'stuck'. However there is no message to state that you have resisted the DOT, and there is no message for when the DOT ticks (I guess this could be covered by making DOTs appear in the combat log, as noted above).
jfang
Fri Jul 09, 2004 8:01 am
#4


The combat log not printing is "very annoying" (tm). I know everybody knows this, but I'm not sure the devs especially care. Texxie, has there been any correspondents about the combat logs being very bad? (Doesn't reflect 75% damage reduction or certain other resistances, poisons and bleeds not listed, etc.)


The system messages not about being poisoned and resisting are misleading, as you mentioned. I know Texxie mentioned this to the devs a few months ago, but I haven't heard anything since then.


I'll add these to the list, good points. (Now, the question remains if the list will ever be used... )
teeth0r
Fri Jul 09, 2004 10:08 am
#5

btw mate, I mentioned this bug in my post yesterday:



"Poisons of the same type, but from packs with different serial numbers are stackable."


It didn't draw as much interest as I thought it would, so I will elaborate:


Step 1: Get yourself some uber fire spider venom.


Step 2: Manually make yourself a few uber Single C Mind Poison packs with them - don't use a factory (you probably wouldn't anyway as there wouldn't be enough venom) because the 3 packs must have different serial numbers.


Step 3: Make yourself a nice macro that applies a poison dose from each pack, one after the other to the target - for best results use havla.


Step 4: Watch in satisfaction as all 3 poisons stack, and the target is hit by multiple high damage ticks in a matter of seconds.


This is a different and much deadlier combo than the standard stacking of area/single a/b/c packs. You are stacking poisons of the same type.
SioBabble
Fri Jul 09, 2004 10:18 am
#6

Why is it that every other type of damage issued in this game BUT DOT ticks shows up in the combat spam?


If you can track every time a gnort misses me in the combat spam, and you can track every last heal that is laid on a player by another player in the combat spam, why can't DOT be tracked?


Not having this information just manages to undermine what is basically a very well thought out and executed way of conducting after action analysis of a combat encounter.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


jfang
Fri Jul 09, 2004 11:31 am
#7







teeth0r wrote:

btw mate, I mentioned this bug in my post yesterday:



"Poisons of the same type, but from packs with different serial numbers are stackable."


It didn't draw as much interest as I thought it would, so I will elaborate:


...


This is a different and much deadlier combo than the standard stacking of area/single a/b/c packs. You are stacking poisons of the same type.






You are right. I glanced at it, and wrote it off as the "area C, individual C of type 'mind'" behavior, and wrote it off as a known and accepted system behavior.


Hmm, if you really can stack separate area C's (or individual C's for that matter), that would be... bad (at least in my opinion). I'll try to verify this later today, and if it is the case, we can proceed from there.


Edit: actually, correction. I'm sure this is not how the system works. I know because I have tried this before I thought this would be a way to innoculate a person from poisons, with a weak area poison C. The stronger poison didn't stack on top of the weaker one, it overwrote it. Oh well, I guess I can check again, just in case...

Message Edited by jfang on 07-09-2004 02:57 PM

teeth0r
Fri Jul 09, 2004 1:24 pm
#8

Ah, no, just one combat medic throwing the poison. Havla was used to get 3 poisons stacked quickly and then all three were observed to tick one after the other, one second apart. Only single mind poison C packs were used.
jfang
Fri Jul 09, 2004 5:57 pm
#9

I just tested poison stacking, and I can confirm that two different serial number poisons of the same type do *not* stack.


1) Tossed 115 effectiveness, 130 potencyindividual mindpoison C.

2) Tossed 117 effectiveness, 130 potencyindividual mind poison C.

3) Poison ticked (8 seconds after step 1), ticked for 234 damage.

4) Tossed 115 effectiveness, 130 potencyindividual mind poison C, resisted.

5) Poison ticked (8 seconds after step 3), ticked for 234 damage.
Morath360
Sat Jul 10, 2004 12:18 am
#10

Yes, I sure wish it would show up in the log. That would put to bed this whole DPS issue that is not understood. It would be very nice to see how long the tick from a dot would show in that log and compare it to every other piece of damage that is being done there. It seems this issue is pretty clear to most.



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
TsunamiKata
Sat Jul 10, 2004 12:25 am
#11






jfang wrote:







teeth0r wrote:

btw mate, I mentioned this bug in my post yesterday:



"Poisons of the same type, but from packs with different serial numbers are stackable."


It didn't draw as much interest as I thought it would, so I will elaborate:


...


This is a different and much deadlier combo than the standard stacking of area/single a/b/c packs. You are stacking poisons of the same type.






You are right. I glanced at it, and wrote it off as the "area C, individual C of type 'mind'" behavior, and wrote it off as a known and accepted system behavior.


Hmm, if you really can stack separate area C's (or individual C's for that matter), that would be... bad (at least in my opinion). I'll try to verify this later today, and if it is the case, we can proceed from there.


Edit: actually, correction. I'm sure this is not how the system works. I know because I have tried this before I thought this would be a way to innoculate a person from poisons, with a weak area poison C. The stronger poison didn't stack on top of the weaker one, it overwrote it. Oh well, I guess I can check again, just in case...

Message Edited by jfang on 07-09-2004 02:57 PM




Don't bother, you were correct. You can not stack same TYPE of poison packs on top of each other unless they're Area A, B, C and Single A, B, C. You CAN NOT stack Area C on top another Area C unless someone has cured it partially, or or second Area C is stronger than first Area C, but only the strongest will tick.







TsunamiKata Hunter
The Dark Messiah
I'm the new evil, F3aR m3!
teeth0r
Sat Jul 10, 2004 12:53 am
#12

I have tested this with single mind poison Cs and it works.
jfang
Sat Jul 10, 2004 12:58 am
#13


Like I said, I'll test it again. It wouldn't be the first time the devs changed something from under our feet without telling us...


Anything else other relevent details you would like topoint out(such as it was two combat medics who threw the poison, although that would be a major pain to check)?
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