Combat Medic Archive
Thread: Making money through Combat Medic skills
Or will they? For those players who took a combat class to go with CM instead of Doctor (like I did) will probably still be alright since they can do significanlty more damage and may not rely as heavily on the pet. Players who took Doctor can still have high HAM pets, buffs work just as good on pets as on players, the only exception is mind but you can probably have a dancer buff that.
Faction missions I had found a probot worked better than the creature pet. Mostly because of the ranged attack; rock beetles have a ranged attack I've been using a Krevol which doesn't. They can't be healed which is a drawback, but if you find a good DE they can have medium armor and 40% resists which can keep them in a fight longer than your average non-CH pet (untill you start healing or buffing the pet of course). Since the NPCs in faction missions typically used range attacks when the pet runs up to melee them the NPC backs up to get into better firing range. And you have this race where the pet tries to melee and the NPC runs away to get in range. With the probot it was all ranged combat and worked much nicer. You can use faction pets as a substitute for the probot, but with their perma death I wasn't a big fan of using them.
The CH nerf will have some impact on out money making abilities, but depending on your template you can probably minimize the effect.
Here is why I prefer AT-ST over creature pet:
- I only use AT-ST for missions, so it regens in between times I run missions so healing him is not an issue as much.
- AT-ST can hold aggro much better then regular pet, usually I just tell him to attack base (or lair) and then kill whatever is shooting at him - it also saves armor.
- Pets run away in the most inconvinient moments! I hate wasting 10 min to setup just to have my wild cat run out of heal range at 100miles/hour speed, incapped under the tree 92m away and a mob of angry rebels coming for my blood.
- No need to waste healing packs.
Sombody (forgot who) Said there is no easy way for any of the medic proffessions to make money. I disagree. Doc's with buffs can pull in big money. I see 5k for buffing all 6 stats all the time. If you have around 23 charges in a pack, and have to craft six packs, Thats 115k. Granted you have to find 23 people to buff, but add up the time for soloing enoughmissions to get that. (I know you have to factor in crafting time and resources) But still, I made money much easier when I was a Doc. I think one thing that is very wrong is the fact that none of our expiramenting works with our components. If we could make decent componets it might help. But I have to farm out all my stuff becuase my ALS just don't come close to docs. I'm not saying we should get as much Medicine use as a doc, but maybe a little bonus....
I just started crafting for selling. I make great CM stuff. But I can hardle sell anything. From my vendor, or on the bazaar. And I sell CHEAP on the bazzar. Here are a quick few. And I sell ALL of these under 1k. I think I sold two 4 packs of Ranged D's for 3k in the last week. That is all. Theese are on HIGH travel city bazaars.
Ranged---
A 372/26
C 601/42
E 1053/46
Area----
A 461/28
C 834/39
TheAddler wrote:Sombody (forgot who) Said there is no easy way for any of the medic proffessions to make money. I disagree. Doc's with buffs can pull in big money. I see 5k for buffing all 6 stats all the time. If you have around 23 charges in a pack, and have to craft six packs, Thats 115k. Granted you have to find 23 people to buff, but add up the time for soloing enough missions to get that. (I know you have to factor in crafting time and resources) But still, I made money much easier when I was a Doc. I think one thing that is very wrong is the fact that none of our expiramenting works with our components. If we could make decent componets it might help. But I have to farm out all my stuff becuase my ALS just don't come close to docs. I'm not saying we should get as much Medicine use as a doc, but maybe a little bonus....
Doctors do have some methods of getting credits. Buffs are an excellent way, occasioanl calls for revives are another, as well as payment for healing poison/disease. Not gonna argue that, but the intent was to discuss Combat Medics specifically. We don't have any services to provide players that we can charge for. Our only ability is to heal damage, most players won't pay for that since a lot of them have gotten Novice Medic and can heal themselves.
Combat Medics don't have a good source of income. The expense of the exotic resources we need compared to the prices dabblers are willing to pay for our stims make it a tough market to make money in. Many times, I've had my customer quit the profession in between placing an order and its completion.
We don't have any service that people will pay for. I never got /tells with my MCM tag up saying, "hey, we'll pay you 10k to join our hunting group", but I get that sort of thing all the time with my Doctor tag up. as well as requests for Buffs, and orders for stimpacks.
Doctors aren't rich either (not too bad at master, but until then its really rough), but CMs are in a worse boat. The resources are tougher to find, the advanced ingredients are obscenely rare and often low quality, and there are too many different needs.
Hmm... can't say I disagree in any part whatsoever here.
No one ever asks to have a CM come along with them on hunting trips and expect to pay them for their services. What would happen if someone goes ape crazy and gets themselves killed? They will claim that you didn't do your job properly and you got someone killed therefore you won't get paid.
I think in truth, CMs are excellent when you're in a PA and your PA goes hunting regularly for fun. It's also important that your PA is happy to support your enjoyment in being purely a CM and help you in whichever way they can.
Vodo_Baas wrote:
. Not gonna argue that, but the intent was to discuss Combat Medics specifically. We don't have any services to provide players that we can charge for. Our only ability is to heal damage, most players won't pay for that since a lot of them have gotten Novice Medic and can heal themselves.
Sorry.. That was kinda my point. i just didn't say it very well. I ment Doc's do have a way to make money. But we do not. I can't remember the last time I got tipped for healing. Its ok, I enjoy doing it, but I do not get paid for it.
best way to make money now using only CM skills is in the cantina. walk in there with your CM title on and you will be spammed to death with people requesting to be diseased. yah! holocron grinders are helping us now! oh and btw, ask for tips first, because those entertainers will stiff you, and they are the ones always complaining about tips...try medic for once when your skills require more than a macro.
i'm almost master combat medic (crafting and use lines done already...90k medical to go for speed and effectiveness lines!), and i've been considering offering my services as a medic by hanging out at the coronet starport and having people pay me up front to accompany them on xps runs and making sure they stay healthy.
when people say that we need skills that are in demand, they are neglecting to take note of the frightfully obvious fact that *every* group out there wants to have a Combat Medic in it. since we're not as common as CH, BH, Commando, etc, we are usually the piece of the puzzle that is least available for mission runs.
the trick is in the marketing...ask for a few thousand credits up front to cover thecost of stims crafted, and your services, then ask to keep your cut on mission runs. it's a matter of selling your skills, really...when you're outside the starport shouting for groups, all you have to do is put in your shouting what it is you bring to the table.
"COMBAT MEDIC AVAILABLE FOR HIRE. 10K UP FRONT AND EQUAL CUT OF MISSION PAY VIRTUALLY GUARANTEES THE SUCCESS OF YOUR HUNTING PARTY! LOW ON HEALTH? NOT TO WORRY WHEN THERE IS A MASTER COMBAT MEDIC WITHIN 40 METERS!!! WHOLE GROUP RUNNING SHORT ON HAM? NEVER HAPPEN AROUND SOMEONE WITH AREA STIMS!!! 10K AND EQUAL PAY IS NOTHING COMPARED TO THE BENEFITS YOU WILL ENJOY! MISSION TURNOVER IMPROVES DRAMATICALLY, CLONING COSTS AND INSURANCE BECOME LESS LIKELY TO MULTIPLY! YOU WILL MAKE *MORE* MONEY WITH A COMBAT MEDIC IN YOUR GROUP! IF YOU DON'T WANT MORE MONEY, YOU'RE AS CRAZY AS I AM FOR ONLY ASKING 10K AND EQUAL PAY!!!"
or...some variation thereof ![]()