Combat Medic Archive

Thread: Why does it seem that we have more nerf calls now that +1 no incap is in effect?

Avr
Fri Jan 02, 2004 5:37 pm
#14






ChewGoBack wrote:

because mind poison is impossible to defend against.


imo no class should be able to attack mind. Or they should make mind healable.







It's called a doctor, They can cure it. So it's not imposible, also if you find a nice quite spot you can just let it wear off remember it wont incap you.



no class should attack mind eh? so you have a nerf post on the BH, and the Rifle forums as well?




Avr Wookiee of Flurry
Khragon
Fri Jan 02, 2004 10:58 pm
#15

The reason we see more of it is more people are finally starting to PvsP then the firstfew months of the game. The more people who PvsP means more nerf cryers.
NoodleSlayer
Sat Jan 03, 2004 4:28 am
#16

To be fair with the fixes to the Combat Medic schematics it did increase the power of our Meds. But most of the Criers and Trollers don't know that, granted most of them aren't crafters either and don't really grasp the situation.

It all boils down to this: "Wah! He beat me! Nerf him!"

It doesn't matter how many times they had won in the past, or the amount of prep time needed before the battle. Getting beaten hurt the munchkin pride and they want revenge, and seeing how there are relatively few Combat Medics we make an easy target for the collective masses.



-Tarchais
Master Doctor/Master Combat Medic

Maple LightSky
Master Musician/Master Architect
New Khatovar, Dantooine
Corbantis
BigDeth
Sat Jan 03, 2004 5:56 am
#17

Mind is healable. Contact your local smugglers and chefs for some Muon Gold and some Angerian Fishak. Both add instant mind plus raise pool. Vegesparine increases regen.....so they only last 10 mins, have you ever seen a pvp battle last that long? Personally I have not.



Slaytan Hellstomp, HUNG like a bear Master Combat Medic/Master Doctor Eclipse
If you're not outraged, you're not paying attention.
malkof
Sat Jan 03, 2004 6:52 pm
#18


ChewGoBack wrote


So you attack from outside weapon range, no armour protects against the poison, and you damage a pool I can't heal.

That must really take some skill.





About as much skill as using a HPBC with aim at 64m and one shotting someone, I'd imagine.


Oh just in case you're wondering, I'm a holo CM, and I was a CH/Commando before I had to free up the points. I miss my flamethrower



--------------------------------------------------------------------------------------
Sewshe Bar
ex-wook, because being a 7 foot tall one punch chump sucks
BuB64882
Sun Jan 04, 2004 1:39 am
#19

ChewGoBack, you say:


"So you attack from outside weapon range, no armour protects against the poison, and you damage a pool I can't heal.


That must really take some skill."


YES. It did. It took skill and tactics for a CM to beat a BH (or two). He was prepared, knew the terrain, and invested a lot to get his optimally configured equipment. The other two did not. The same would be true for a Commando who rushed the two, flame cone AOE the both of them, incapping immediately, and leaving them on fire, a TRULY incurable state (you see, Mind CAN be healed. Muon, Fishak, CM, others? Poison CAN be cured, by docs, and TKA can meditate it away. Currently, nothing you can do about fire, except run for water. Try that on Lok or Tat.). Both tactics take advantage of what their respective class excels at. Go back and read his post again...




-Sereena Teal
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