Combat Medic Archive
Thread: Why does it seem that we have more nerf calls now that +1 no incap is in effect?
Just curious. It seems that the calls for nerf are getting worse and I fear that the only true class I love will be destroyed (actually, I love the Master Pistoleer/Master CM template).
We are less powerful than before the +1 no incap (I'm not suggesting we're not powerful, just less).
I definitely think they need to fix the disease + poison = incap.
I imagine that it is because there are more of us now and people figure out a way over time to efficiently use classes.
because mind poison is impossible to defend against.
imo no class should be able to attack mind. Or they should make mind healable.
I will be, I believe, once the combat revamp is done.
Nerf criers or not it makes little difference at the moment. The recent ones have all be about range and we know that was supposed to have been cut back in this last publish, but for some reason it just didn't happen.
Anything else probably isn't going to even be considered until after the Combat and DoT revamps go live. To try to "balance" anything directly affected by those changes before they happen would just be ludicrous, so I wouldn't expect to see anything directly happening to CM because of the whiners, at least not until we see what happens to us with the revamps.
ChewGoBackwrote:
because mind poison is impossible to defend against.
imo no class should be able to attack mind. Or they should make mind healable.
Mind is healable.
bapess wrote:
ChewGoBack wrote:because mind poison is impossible to defend against.
imo no class should be able to attack mind. Or they should make mind healable.
Mind is healable.
Limited healing only by high level CM.
I really think that all combat medics do is shine light on quite a few flaws in the game mechanics (HAM, and what we can target) as well as flaws in the tactics that a lot of players use. Unfortunately I won' t be around when the new combat system comes into effect.
We really need to try and educate people (it shouldn't be our job, but it comes down to us to explain to players how we work).
The following is long and drawn out, so feel free to skip as you like...
For instance, I've been bored lately and I generally stay overt. I do rebel faction missions out of Tyrena which has a low-medium population of mostly covert rebels and new players. There are a few vendors that bring overt imps to town occassionally. I do this mostly solo.
Whenever I /who imperial and find a target, I go search the person out. Here's an example of something that happened the other day:
Overt imp in front of the cantina, I run to 68m and apply poison and lure him toward me as I stay out blaster fire and run around the building. His mind bar reaches zero in 15 secs or so and I then persue the imp. Auto attack gets him. I take a few blasts from an LLC (!!!) which maybe damages me for 200 pts total.
15mins later another overt imp comes to town and is in the cantina with the other guy who is now covert but is healing the new guy. I wait outside, maybe 70m from the door of the cantina, and I wait...
Sure enough, the little red dot that I was must've nagged them to death and they come out firing. Area Mind poison and I burst run toward the double steps by the cantina. It only applies to one and my auto incaps him (this is the new guy). I persue the other (guy killed from before), apply mind poison, dodge plenty of fire from the LLC (!!???) and my pistolwhip knocks the final +1 from him, incapping him (very satisfying when this happens).
I get a few tells about how I'm an exploiter. I then tell him what he's dealing with:
Master Pistoleer, Master CM, who knows Tyrena as well as his classes inside out. I wear Adv. Comp armor that has 60% resists to Electricity (which is neglegable since theLLC is so inaccuarate to a master pistoleer anyway), have a dancer and a musicians mind buffs (no doc buffs though) and I use various foods to give me an advantage. I think out my PvP situations carefully, and have no qualms about running from a fight when it doesn't look good for me. I've spent months buying, finding, and contracting people to get me the resources I need to make those "uber" poisons, all the while spending several hundreds of thousands of credits.
Several minutes I receive the reply, oh, well good job then, you need to get a life.
I reply, maybe i do, hehe.
Sorry about the long-winded post, just wish some players would step into another player's shoes once in a while.
That's a great reply. Do you have that macroed up? ![]()
Sounds like plenty more CMs could use a reply like that.
Excellentreply BigZoo,
What your telling us that you were prepared for battle and used everything to your advantage and used good tactics. So it's good CM pvp'rs that are killing this profression. Stop killing people! Nah, that wouldn't be any fun ![]()
Long live the CM's, and can't wait to get back to being a CM, i miss a lot.
I think there is another reason why we are the focus right now.
THat has to do with everyone else being nerfed the way the community likes. About the only other class right now that is getting any sort of nerf call action is the commandos.
Since creature handlers have been changed and they effectively took the three AT-ST weilding imperials out of the game, they have effectively made commandos and Combat Medics the only two that they want to see changed.
I have said this many many times. Any attack that damages something that cannot be healed is a bad precedent. 75% damage reduction would not be needed if they did not have mind as an attackable pool. Could you imagine how DAOC or EQ would be if you could attack a person's mana pool? There are some classes that can do this in those games, but the attack is so weak that it borders on the worthless, and even if you drain the pool to 0 it would not kill the character.
These are my thoughts.
You can't forget the TKs...people continually call for their nerfing too.
Rhen - /agree with the messed up HAM system. It all should be healable or only the health should be attackable. In some ways I think that even doc buffs should be looked at (if they're not already). I don't want a nerf, but has anyone been hunting for hours with a fully buffed party only to get bored because the risk was very little? (excluding some of the new buffed mobs & npc's where buff's are almost ineffective). If we, riflemen, or swordsman couldn't target mind, just think how boring PvP would be with everyone targeting buffed pools. It could take hours! (or is that a good thing?)
Texxie - /agree with you too. I don't want anyone nerfed (would rather have everyone fixed first). I have no problems with TKAs power (or "uber" templates like pistoleer/fencer...rifleman/tka, whatever, but are poisons aren't hindered by their defenses). I'm not saying other classes aren't under the microscope, it just seems it's getting crazy now and not much is different from a month ago, or if it is, we are somewhat weaker.
BigZoo wrote:
I really think that all combat medics do is shine light on quite a few flaws in the game mechanics (HAM, and what we can target) as well as flaws in the tactics that a lot of players use. Unfortunately I won' t be around when the new combat system comes into effect.
We really need to try and educate people (it shouldn't be our job, but it comes down to us to explain to players how we work).
The following is long and drawn out, so feel free to skip as you like...
For instance, I've been bored lately and I generally stay overt. I do rebel faction missions out of Tyrena which has a low-medium population of mostly covert rebels and new players. There are a few vendors that bring overt imps to town occassionally. I do this mostly solo.
Whenever I /who imperial and find a target, I go search the person out. Here's an example of something that happened the other day:
Overt imp in front of the cantina, I run to 68m and apply poison and lure him toward me as I stay out blaster fire and run around the building. His mind bar reaches zero in 15 secs or so and I then persue the imp. Auto attack gets him. I take a few blasts from an LLC (!!!) which maybe damages me for 200 pts total.
15mins later another overt imp comes to town and is in the cantina with the other guy who is now covert but is healing the new guy. I wait outside, maybe 70m from the door of the cantina, and I wait...
Sure enough, the little red dot that I was must've nagged them to death and they come out firing. Area Mind poison and I burst run toward the double steps by the cantina. It only applies to one and my auto incaps him (this is the new guy). I persue the other (guy killed from before), apply mind poison, dodge plenty of fire from the LLC (!!???) and my pistolwhip knocks the final +1 from him, incapping him (very satisfying when this happens).
I get a few tells about how I'm an exploiter. I then tell him what he's dealing with:
Master Pistoleer, Master CM, who knows Tyrena as well as his classes inside out. I wear Adv. Comp armor that has 60% resists to Electricity (which is neglegable since theLLC is so inaccuarate to a master pistoleer anyway), have a dancer and a musicians mind buffs (no doc buffs though) and I use various foods to give me an advantage. I think out my PvP situations carefully, and have no qualms about running from a fight when it doesn't look good for me. I've spent months buying, finding, and contracting people to get me the resources I need to make those "uber" poisons, all the while spending several hundreds of thousands of credits.
Several minutes I receive the reply, oh, well good job then, you need to get a life.
I reply, maybe i do, hehe.
Sorry about the long-winded post, just wish some players would step into another player's shoes once in a while.
So you attack from outside weapon range, no armour protects against the poison, and you damage a pool I can't heal.
That must really take some skill.