Combat Medic Archive

Thread: Dev Feedback on medical DoTs...

vortexala
Tue Jan 27, 2004 6:02 pm
#14

For the record, Agent, I never had problems when using your poisons in PvE. And in PvP I always ended up getting a /tell afterwards by someone who was shocked at the power*shrugs*



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
KJFett
Tue Jan 27, 2004 6:22 pm
#15






Gnuut wrote:






KJFett wrote:A smart CM would be raising the roof to get the healing abilities fixed ASAP. If you want to kill, get a combat profession. Combat medics don't kill. Medics that kill are called murderers. It goes against the very code that created them.


Actually medics do not take the Hippocrattic Oath but by no means are exempt. Like I have posted before in other threads, having medical knowledge makes you a more efficient killer.





And yes RL is all we have to work with here since unlike every other profeesion in the game, there are no Combat Medics in Star Wars like we see in galaxies to compare against.
"No Combat Medics in Star Wars like we see in galaxies to compare against"?!?
Just w t f does that mean? I don't speak Yoda so may have to translate that part...



STAR WARS BOOKS, MOVIES and RPGs = NO CMs THROWING POISONS


GALAXIES = CMs THROWING POISONS


= there are no Combat Medics in Star Wars like we see in galaxies to compare against


= only CMs to compare the profession to are in RL


= only using a Gun in self defense etc.


If you can't figure that out then..........sorry, I can't make it any easier.













Anika Mon'Sulu
Lennie_Carlson
Tue Jan 27, 2004 6:27 pm
#16

So does this mean that our poisons will still do theire damage in PvP and not have a 75% reduction on them?



Lennie Carlson - Bounty Hunter Founder of the Save the Bearded Jax Foundation


Tame Lee - 12 point Weaponsmith Contact Tame, Lennie, or Davis for custom orders.


Gnuut
Tue Jan 27, 2004 6:32 pm
#17






KJFett wrote:


STAR WARS BOOKS, MOVIES and RPGs = NO CMs THROWING POISONS


GALAXIES = CMs THROWING POISONS


= there are no Combat Medics in Star Wars like we see in galaxies to compare against


= only CMs to compare the profession to are in RL


= only using a Gun in self defense etc.


If you can't figure that out then..........sorry, I can't make it any easier.




hmm looks like we are at 40-Love in my favor. Let's wrap this up shall we?


There's alot of stuff in SWG you won't see in Star Wars books movies etc.


I'm pretty sure I never saw/read about aDoc enhancing someone.


I'm almost sure I never saw/read about Bio-Engineers.


Hmm, no one ever asked around for a good architect in any movie or book I read.


Merchants, Tailors, Chefs. None of the heroes or villains I ever saw/read about had any of these skills.


Looks like Game Point to me....care to play again?



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Zarlor
Tue Jan 27, 2004 6:32 pm
#18






Lennie_Carlson wrote:

So does this mean that our poisons will still do theire damage in PvP and not have a 75% reduction on them?







I would say that is a very safe assumption.


So yes.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Gouta
Tue Jan 27, 2004 6:51 pm
#19

Thank you for posting this, it has really put my mind at ease that they wouldn't cave to the nerf crying...
KJFett
Tue Jan 27, 2004 6:55 pm
#20






Gnuut wrote:





KJFett wrote:


STAR WARS BOOKS, MOVIES and RPGs = NO CMs THROWING POISONS


GALAXIES = CMs THROWING POISONS


= there are no Combat Medics in Star Wars like we see in galaxies to compare against


= only CMs to compare the profession to are in RL


= only using a Gun in self defense etc.


If you can't figure that out then..........sorry, I can't make it any easier.





hmm looks like we are at 40-Love in my favor. Let's wrap this up shall we?


There's alot of stuff in SWG you won't see in Star Wars books movies etc.


Yet none of them are professions, nor as out of context as the CMs are now.


I'm pretty sure I never saw/read about aDoc enhancing someone.


Never? Go back and read them all, Its there.


I'm almost sure I never saw/read about Bio-Engineers.


Rogue Squadron came across thison a certain floor of a SSD where Imperial Scientist were experimenting on aliens and animals.


Hmm, no one ever asked around for a good architect in any movie or book I read.


I suppose those buildings just built themselves? The User manual even refers to a Smuggler that was also a skilled Architect in the Expanded Universe


Merchants, Tailors, Chefs. None of the heroes or villains I ever saw/read about had any of these skills.


Please! EP1 Who owned Anikan and his mother? Ohhh! a Merchant! No Tailors? I don't remember SW being X-rated. And Chefs? There are several occasions where we see the actors making food in the movies (EP4 his Aunt makes a blue drink) and in the books, a droid in rogue squadron makes coffee. And another droid made some of them outfits as well (tailor again)


While it is true that many of those are not masters at the skill....I know I didn't read about a medic killing people with poison.


Looks like Game Point to me....care to play again?








sorry, you lose....care to play again?


There was a disease that was spread in an attempt by the Imperials to move the aliens against the New Republic, but those were not medics that introduced that. They were Scientist.



Anika Mon'Sulu
Pahdbacca
Tue Jan 27, 2004 6:56 pm
#21

I did not ask specifically to post anything about about the 75% reduction in PvP becuase there was no comment about it at the time from the devs.


I will say this though


1) The devs know there is no 75% reduction in PvP for medical DoTs


2) The devs said they feel Medical DoT is balanced.


You do the math.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
KJFett
Tue Jan 27, 2004 7:03 pm
#22






Zarlor wrote:





Lennie_Carlson wrote:

So does this mean that our poisons will still do theire damage in PvP and not have a 75% reduction on them?







I would say that is a very safe assumption.


So yes.








He said


The Devs feel that Poison and Disease damageis relatively balanced and there's not as much reason to change them.


I don't see anything about 75% there. Nor do I see it say anything about PVP. Nor does it say they wont change them...just that there is not as much reason to (meaning there still is some reason to). Relatively balanced to what? each other? PVE? No one can honestly say the 300% increase over the other professions 75% decrease is balanced. Give me a break!




Anika Mon'Sulu
KJFett
Tue Jan 27, 2004 7:04 pm
#23







Zarlor wrote:





Lennie_Carlson wrote:

So does this mean that our poisons will still do theire damage in PvP and not have a 75% reduction on them?







I would say that is a very safe assumption.


So yes.








He said


The Devs feel that Poison and Disease damageis relatively balanced and there's not as much reason to change them.


I don't see anything about 75% there. Nor do I see it say anything about PVP. Nor does it say they wont change them...just that there is not as much reason to (meaning there still is some reason to). Relatively balanced to what? each other? PVE? No one can honestly say the 300% increase over the other professions 75% decrease is balanced. Give me a break!




Anika Mon'Sulu
Pahdbacca
Tue Jan 27, 2004 7:13 pm
#24







KJFett wrote:

PVE and PVP damage is supposed to be different, why on earth would they feel that the CM was balanced in PVE and still balanced with a 300% increase in DMG in PVP? Why don't you ask them specifically about the lack of a 75% PVP reduction?







I am an advocate for the Combat Medics. As a matter of routine I report problems that are bugs but would hurt CM if they were fixed (range greater than 64m, Z-axis and AoE, LoS issues, etc.) A 75% Pvp reduction is not one of those issues. If anything, medical DoT damage should stay the same in PvP and multiplied 4 times in PvE.


Because I am an advocate for the CM community, if you can either


1) Convince the majority of CM that a 75% PvP reduction is the way to go


or


2) Convince myself that a 75% PvP reduction would help CMs


or


3) Convince either myself or the CM community that not having a 75% PvP reduction is an exploit


then I will go forth and ask the Dev's to re-examine PvP damage. Otherwise I will not. If CMs are sooo powerful in PvP, start grinding out Master Medic, get your combat exp for ranged support, the work your way to Master CM to get these "UBER" Dots. If you don't feel it's worth the effort, then quit bugging CMs about a 75% PvP reduction.


If you don't thing DoT damage is never brought up in the correspondent forums, then you are mistaken. I can't post everyting that goes on in those forums (which might be less than you think) and the devs are kinda busy to sit planted in front of the forums. I saw the chance to report back some feedback andI did so.

Message Edited by Pahdbacca on 01-27-2004 09:15 PM

Message Edited by Pahdbacca on 01-28-2004 01:56 AM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
GastonBroncs
Tue Jan 27, 2004 7:49 pm
#25

CM's are teh suk


They tend to turn a good fight into a pansy oneshot fest because everyone has no more (insert ham here).


And Jimmy Xmas, they moan about being hated. They're worse than pistoleers ever were, but at least there are less of them.






Gaston Broncs
Bounty Hunter
Warrant Officer I
Rebel Underground
pooflava
Tue Jan 27, 2004 8:04 pm
#26

I have trouble understanding the issues players seem to have with combat medics. Therefore, I'll try to lay out my personal experience as a master CM in the PVP and PVE situation:

PVP: CM's are fragile! If I decide to defend my PA base, I will be pretty much making a suicide run. Sure, my poisons and diseases are powerful, but they can be countered by a group that's prepared for me quite easily. A doc has a time limit on how many people he can cure per second, but come on: my poisons/disease have a delay; I'm usually dead after I apply them; my poisons and disease DO NOT db. Put the two and two together folks.

If you're planning to have a successful pvp raid, be sure to include multiple doctors, and be on your toes. In the "real" star wars universe, do you think that the rebels would attack an imperial base with a single novice medic and 10 fencers?

Furthermore, in PvP, I use a master combat profession to supplement my CM abilities because frankly, my defenses suck. Same goes for my damage output when compared to a master rifleman, or any other elite combat class that can effectively target the mind pool. My combat profession is defense oriented, but gimped as far as damage and everything else goes (and you fellow master pistoleers can attest to this).

Please understand that in PVP, the only counter I have to a defense stacked rifleman or any other gimmick template is my poison. My guns will not hit, and I don't have many options as far as ranged offenses go to take down said defense stacker. I can only hope I survive the time between when my poison affects the opponent, and then attack (usually a *miss* *miss*).

This strategy is acceptable to me, since it's personally my only strategy. I chose to be a CM so I could have fun and play the game using strategy, not an overload of defense bonuses that NEED TO BE NERFED post-haste). Please don't create drama for CMs just because we can effectively bypass your bugged defense stacking.

PVE: I don't ever use my poisons in PVE. Sometimes I'll try to stack poison/disease if my group is hunting something BIG (which requires making and wasting resources on single-target packs). Still, the damage from my medical dots is miniscule when compared to a commando with his flame cone.

PvE for combat medics is a joke, and we have to make our money that way too! I'm left doing destroy missions for cash using my damage-gimped combat profession. I can't do this effectively without buffs, which cost me 8k per go. Therefore, I have to do combat missions to pay for the buffs that allow me to do combat missions!

In summary, PVE using CM "uberness" is a joke.

In full summary:

Combat medics choose to play in a manner that is strategy-based. It's probably one of the most difficult professions, since we're crafters who can never find our resources.

It takes us as much work to get to where we are as it does for say, commandoes (we need master medic, master CM to be effective, and commando don't have to grind med components). This leaves us with little options for combat defenses or damage. The CM pvp strengths balance our combat weakness in PVP, but not in PVE. Please keep in mind, we cannot "dabble" like everyone else.

Oh, also, I can't survey and forage my own resources, because I had to drop novice artisan and scout in order to use the gun that keeps me alive. I'm fully dependent on others for my (expensive) resources. Also, my healing components are half-assed, because the items we need for our master CM heals cannot be fully experimented by CM's, only by docs. There's another dependence.

Can the same thing be said for any other "uber" pvp class? Oh wai... they don't craft. Riflemen spend what, 50k on a good rifle, and can do double/triple the damage to the mind pool that combat medics can do. That takes about what, 90 skill points? You have the rest to dabble in pretty much any defense line you want, making you nearly invincible.

Next time you complain about CM's being overpowered, how about you master Weaponsmith and make your own rifle before you go and spam headshot. Then we'll talk.



----

Erykah Poopooh, Chemical Warfare Expert.
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