Combat Medic Archive
Thread: Do you have to be an artisan with surveying skills to be a successful combat medic?
The artisan part of our job needs to be removed. I personally think it sucks that we're almost required to be artisans to do our job. I feel like it's a waste of skill points and a tank on the things I really want to do in the game. More than likely in time hopefully fungi will be available as well the other planet specific things on the bazaar. Who ever decided that factory made items should be required for us to do our job should be beaten retarded with a whiffleball bat.
Elenora, i have proposed a fix to Medical Forage to work the way Survey does, but the reply from Holo was, that it wasn't possible because it would take away from the unique skill of the Artisian. Of course, we replied that we are Artisians, but to no avail.
The general Idea would be, to use certs for survey tools (just like weapons)and that Medics getcertain certs later in the line and not get as many skillpoints in sampling than Artisians do. Do prevent Skillstacking from Artisian and Medic Sampling, they could be named different and the higher one takeseffect. Btw. you all canthank god that they did not restrict Factories and Harvester to Master Artisian, like they planned to at some point in Beta.
Simple thing would be to let medics use survey tools and use forage to pull 1 sample of the resource we are surveying just so we could look at the stats on the resource...so then we could build harvesters...
I have no problems with relying on harvesters to get my resources...i just have an issue that I couldnt even find where to build one without wasting 15 pointsfor novice artisan...
i'd even do without the ability topull a sample if i could just see veins lol