Combat Medic Archive

Thread: Acquiring those rare Items for meds

Peleas
Thu Jul 17, 2003 2:05 pm
#14

Well Meddix, my suggestion would be to put some of that bounty on the bazaar. I dont know how the resource market is on your server, but on Lowca I've never seen my berries last more than a day, priced at 480 for 3k. Sell one stack of those and the roundtrip ticket is paid for, another stack and my maintenance is paid for 3 days and I still have 3/4 of what I retrieved. Some may see it as a pain, but you should give it a shot.


I sell Talusian water as well, but since it's not as tough/expensive to get around on Talus it doesnt move quite as well so I stockpile it for the eventual dry season.



FYI, medics/doctors on Lowca feel free to message me about Dantooine berries/Lokian wild wheat, I'm setting up new harvesters shortly and will be happy to supply you.

Khragon
Sat Jul 19, 2003 12:14 am
#15

It is very possible to get nice Stim C's out of high quality products. However, if you use the advanced items instead you get much higher base stats and increase your chances of making a better stimpack. I have so far only been able to make Advanced Biological Controllers, and with these I usually can make a better Stim C. Imagine if I had advanced Liquid Suspensions and Chemicla Controllers? If you use high quality items and Advanced items...you will make the best Stim C's, etc that you can. Im only using relatively fair quality products, some are actually quite poor, im just using up crap I have harvestedand I have been able to make decents Stims. The way to go for best meds is high quality materials, a little experimentation and advanced controllers combined
Faraz
Sat Jul 19, 2003 12:20 am
#16

This is one of the occasions when being part of a large PA is very profitable. The way we function is to have each CM/doctor assigned to one planet and pooling our resources togetehr so no one individual has to go to every single planet in the universe to get resources.
NoDak
Tue Jul 22, 2003 10:47 am
#17

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Krahgon, i can do stimpacksC up to 340 with good materials and 7 experiment points using the regular (but experimented components) also my average woundpack B also heal around 70 so i dont see any advantage of using the advanced versions.


Nelander


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the reason you would need to do adv subs or the stim D or E is due to the "D" line master doctor buffs using adv subs. can you imagine trying to heal health/action that is in the 3k+ range with a measley 340 stim C




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Chilastra - Tatooine - Mos Entha
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NoDak (LoF Medical)
NoDaks (LoF Mining)
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