Combat Medic Archive
Thread: TKM/MBrawler/CM....what ya all think?
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lycanthropy
Thu May 12, 2005 4:51 pm
#14
Brainplay wrote:
OhBuggah wrote:
lycanthropy wrote:
well he could easily just toss paralyse on you before you step out of 15m rangeto give him time to heal up, and while you are moving away most likely he has fire/poisoned you each which even in PVP i have noticed they do close to 240each tick, so while you are 40m away you are still taking damage from him.
Message Edited by lycanthropy on 05-11-2005 03:28 PM
He could also Electrolyte Drain him, making him move as slow as a slug. By the time you get near 40 meters away, the root would've worn off by then.
And just how do you plan on getting to within 10m of the target in a PvP situation to apply paralyze and electrolyte drain? In mass PvP you have a chance of getting lost in the crowd but in small actions there's no way. Stick to group healing. Its much more combat effective although the enemy will draw as much agro to you as npc's if they're smart.
this current direction of this thread is pointless, there is several counter measures that can be taken for each side, and so on, its pointless to argue it. i don't think his tkm/brawler/cm is a bad idea, i prefere MCM/MP/Doctor 4/0/0/0 to me thats a good mix, offence,defense(healing), and control with pistols.
point is even a CH can kill someone in PVP if he knows what he's doing!
lycanthropy
Sat May 14, 2005 12:49 am
#15
well once again anyone can beat someones template if theirs is similar and they know what they are doing, so its pointless to say this template is easily beatable and this one isnt. almost each profession now has a large variety of tactics they can use, combat now seems more on tactics than what your template is. i made sure i understood that before i dived into any template, and of course if you dont understand each special you have you risk eating dirt
2Cents wrote:
I respected to the cm profession and in my opinion can be beat hands down, it wasnt bad in test center, but people started getting use to it, and can now beat it most of the time. I am TKM/Mbrawler/MDoctor. I have nothing but good things to say about this template. I took master brawler for the defenses and also took it for the attack, it uses far less action to hit. Also create a macro /attack and put it in your toolbar it hits for a descent amount and your action regens faster then this "default attack" uses. Pistoleer,cm and some other professions have a attack to limit your action regen, also in a pvp match you burn action fast, these attacks are good inbetween attacks that keep causing dmg. As for root, bring it on, as a master doc im totally healed after im free, thus comes a kd on him after im free. Bacta Infusion heals me for 30 sec continuous after i heal, and with adrenaline enahcer i can hit attacks like no tomorrow. With the reduction of docs im a party favor, your always asked to be in groups, and with tkm POWERBOOST. i go from ham 3k to 3800 with powerboost and injection buff. add food for regen, and your all set. It does not do the most dmg, its a tank of course, not a dmg dealer. But an overall good template. My last fight was with a Master Brawler/Master tka/master pike/swords 0 4 3 0/fencer 0 0 0 2, he hadcloseto 300 meleedefense, and i won with half my ham still there,You also need to know how to duel, or it does not matter what template you have, you will lose. Hope this helps, Maybourne - Intrepid - TKM/Mbrawler/MDoc
personally i think the tkm/mbrawler with CM or Doctor is really great, already have the tanking down, ya got heals and such to overcome rooting etc. only reason i went MCM/MP/Doctor 4/0/0/0 was cause i love pistols mostly.
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