Combat Medic Archive

Thread: Detailed info on Neurotoxin and Deuterium toss enhancers, resist buffs, and debuffs

MataHairy
Mon May 02, 2005 5:59 pm
#14






-East wrote:

OK. Im partially retarded.sorry to bug all in this post. . . . . so this would would be an example of what eff /tick you get generally as I know there is some randomness to it.A 750 enhance would add 11.25 compared to using nothing? 1000 would add 15 compared to using nothing? maybe im wrong but according to your own tests, isnt that wrong?? so sorry man explain it like im in kindergarten. -EAST







I think the formula is something like:


Total Tick = 250 * (1+ EnhancerEffect*1.5/10000)



I would expect a 750 enhancer to tick for n average of 278 points (an additional 28 points or 11.25%). Feel free to test this out!





Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
MataHairy
Mon May 02, 2005 10:26 pm
#15






-East wrote:

so a perfect 1000 eff poison would tick for 15% more than 250 equalling a 287.5 adverage? according to this eff/tick ratio which is about right. ...good math man, i never thought the base you could throw without and enhancer would matter, but makes sence as even a plus 100 eff would help ya tick yet a 2000 enhancer would give ya a 325 tick....... ... and the base modifier for neutrotoxin is 300 right ? so a 750 would equal 333.75, a 1000 would equal 345, and so on right???? ty man . . i been racking this partially retarded mind since cu. -EAST








1000 isnt perfect. I have some 1290ish neurotoxin enhancers cooking right now.


This is what i think you would find - but it needs to be confirmed:


Avg. Damage per tick (Predicted)
no enhancer250
300 effectiveness 261
500 effectiveness 269
750 effectiveness 278
1000 effectiveness 288
1250 effectivenss 297






Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Malican
Tue May 03, 2005 4:52 pm
#16

This was all PvP correct? I haven't done an in depth study on it yet but in PvE I wouldguess all NPCs resist state effects and Chemical Warfare abilities a good 80%+ of the time. Reguardless of their combat level.


I have a combat lvl of 63 and my Combat Medic is 1-4-2-4, but it takes a considerable amount of tries to get DoTs applied to a target. I've tried to apply it to both humanoid and creature targets ranging from Combat level 4 to Combat Level 65 with the same results.


Maybe I'm not doing something right, I don't have any enhancements yet. I use shock before attempting to apply DoTs.


Brainplay
Tue May 03, 2005 5:12 pm
#17






Malican wrote:

This was all PvP correct? I haven't done an in depth study on it yet but in PvE I wouldguess all NPCs resist state effects and Chemical Warfare abilities a good 80%+ of the time. Reguardless of their combat level.


I have a combat lvl of 63 and my Combat Medic is 1-4-2-4, but it takes a considerable amount of tries to get DoTs applied to a target. I've tried to apply it to both humanoid and creature targets ranging from Combat level 4 to Combat Level 65 with the same results.


Maybe I'm not doing something right, I don't have any enhancements yet. I use shock before attempting to apply DoTs.







Debuffs are not classed as states and tests so far have shown no difference when shock is applied. However, the efficiency suppression lines for DoT's and debuffs are the ones that affect application or failure.


In other words 1-4-2-4 without master medic or master CM is going to cause you to fail more often than most. In PvP the failure rate is much less and people tend to have 0 innate resists (similar to before) but will still eventually get applied upon.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

MataHairy
Fri May 06, 2005 10:25 am
#18



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
PeteCJ1970
Mon May 09, 2005 6:07 pm
#19

This rocks! Great work. This too should be part of the FAQ thread.



Nakim Rekal - Imperial Colonel - 100 Badge Club
TKM - MDoc - Swords 0130
Rere
Fri May 13, 2005 11:54 am
#20


Very nice info.


Bump for a great thread.




Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

laser-brain
Tue May 17, 2005 1:32 pm
#21


Seems in PvE at any rate that it's not supposed to stick that often... I would think (I'm not sure about this) that the only modifier on your toon (not counting inoculations, shock, warning shot, etc) that will affect the 'stickiness' of neurotoxin, infect or deut. toss is the Chemical Warfare efficiency modifier... at 0/4/0/0 you get +75. With MCM you would get 100...(if I can trust that skill sheet for post CU Medic Doc CM and BE that's found in a latter thread)woopie. There is nothing (that should, if you look at the modifiers in the skill boxes)in the Medic skill tree or Doc skill tree that will help stick the poison i.e there is no Chem. Warfare modifier in Doc or Medic.Healing efficiency from Medic will make you a better healer as a CM, same from Doc,vice-versa, etc. I guess what I'm saying is this: being a master medic will give you + 20 bio-supression, and +40 Healing Efficiency... that's it. No super poisoning power. Unless I understand nothing and that bio-suppression goes to affect how often you get to stick a toxin from the Chem. W. tree.


I keep reading posts by people saying they have MCM, and MMedic and that you need that for neuro, deut and infectto stick. Hum. The math just doesn'tseem to add up on this one....


Please enlighten me if I'm in error.

laser-brain
Tue May 17, 2005 1:35 pm
#22

Also, if your clv affects how often it sticks, then it doesn't really have to do with mastering medic or cm... except for the +25 Chem. W. Eff.
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