Combat Medic Archive
Thread: VOTE BY 12/10 please CM EXPLOIT LIST
As for #5, call it bug or exploit, it's the same thing. A giant pain in the ass. heh. I'm not sure if I mind that it incaps, so much as that it triple incaps in rapid succession and there's really nothinga personcan do about it unless there is a doctor and only a doctor near. Rather than see CM's OR Commandos nerfed, I'd rather just see it fixed.
I'm tempted to say that when you incap, it should simply remove all DOT status effects.
Tick, i disagree with you. For one reason only. If the dot's aren't supposed to incap anymore, then i don't want to see them removed when you incap. Truthfully, poison will kill you. In this game is doesn't even incap you by itself. The reason is that by doing this, the dev's can stop numerous exploits. I don't blame them for the change. Also, now we actually have to fight instead of poison and run.
Back to the incap thing. I don't want to see my nice highly experimented poison were off after 20 seconds of a factional battle because the guy got incap'd and his buddy revived him. This allows for an exploit where a doctor is no longer needed to remove the poison.
oh yeah, number 2 isn't an exploit. It's a bunch of lamers in the cantina. That's where you usually find all of the lamers btw.
One more thing. If I'm sitting in the med center to heal ppl and i have no patients, I will tumble with friends for xp. But ppl plz, if someone comes in to be treated, stop the tumbling and help them. I can't count the number of times that I've seen medics doing tumbles with friends and the patient had to leave and go somewhere else. That's just wrong and makes you an extreme lamer.
Hmm, seems like I am the only one that does not believe any of the above are exploits.
(1) We are "combat" medics, so the damage we dealSHOULD be counted towards looting rights. I cannot believe someone would consider our combat contribution irrelevant.
(2) We cannot prevent 100% of lamers from getting xp. We have to be careful that in our indignation we do not end up shooting ourselves on the foot.
(3) This is a by-product of making our chemical warheads non-lethal. This is really a non-issue for MCMs because we do not need the medical xp.
(4) DoTs SHOULD stack. That is the only reason whyanyone would bother to have nine different types of poisons/diseases. Without this, what would be the point of having any secondary stat poison/diseases?
(5) My interpretation of the (misguided) +1 Cap, is that it was meant to encourage more active combat (aside from hit-and-run tactics, the looting bug, etc...). So, something like Poison + Gun, Disease + Gun, Poison + Disease, etc ... is considered valid in my book.
In my opinion, this profession has been nerfed to near extinction. Let's take a look at the whole picture before we hack-and-slashthe professionaway.
I have to say that number 3 would be the only exploit that I can think of. Even then, it's done by bad game design.
Stacking a poiosn with a disease, how can that be viewed as an exploit? It completely baffles me that why would anyone even consider that to be an exploit since they put on the +1 HAM cap and this is one of the work around to incap your adversary.
*If you gonna fix this might as well start making tumbleto commands take mind so ppl can't grind medxp cheap at all. Also make healing wounds on pets not count for xp.
All others aren't exploits, some seem to be tactics....
I say #2 is the only questionable exploite. Especially if it's being done AFK.
All the rest are fine.