Combat Medic Archive

Thread: VOTE BY 12/10 please CM EXPLOIT LIST

Sandman56
Sat Dec 06, 2003 2:32 pm
#1

3 is my top, rest I honestly don't find as exploits. I would rather them work on other stuff.



Glerk - Element Zero
Dalraich
Sat Dec 06, 2003 2:52 pm
#2

I Agree with you sandman, I only think number three is an exploit. On tempest where we havent seen many good materials for awhile we need the stack of poisons/diseases to do the damage normally done by good poison c's. Also, with the mind heal/entertainer "exploit" its a cm taking time out of their game play to help friends etc. So number 3 is the only one i have a problem with.


Azael Aebevaih(Raven)-Tempest


MCM/Smuggler in Training





Col Azael N MCM/CarbN
There is no decay, there is no XP loss.
There is no permadeath, there is only pwnage.
There is no risk, there is no reward.
There is no point, there is no GCW.--Col Graudin

Bennyboy4308
Sat Dec 06, 2003 3:19 pm
#3

3 & 5 are the only ones that I think are important.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
MasterSatyr
Sat Dec 06, 2003 4:33 pm
#4

5. continuing to charge 15 bucks a month for professions they keep making weaker and weaker



Colonel S'atyr
TheGreatOne00
Sat Dec 06, 2003 5:22 pm
#5

3


I dont think others listed are exploits as well.




Ovonn Ig'A
Master Doctor
Master Fencer
Pahdbacca
Sun Dec 07, 2003 1:43 am
#6

Please try to vote on the followingexploit list ASAP. I would like to compile a list by 12/12 for TH and the Devs. I will count all votes until I make the final list but will try to start working on it on the 10th. Please vote for your top 5 items and I will apply 2 pooints to the top item, 1 point each for the rest on your list. Items listed more than once will only get counted at the highest spot that item is on your list. Please do not vote for items you do not consider to be an exploit but make a second list for these. I will report both lists to the Devs


Please seeexploit discussions here or on the sticky:


http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=16513




  1. DoTs now counting for loot rights are putting some CMs near the top of damage output for determination of looting rights.

  2. Chain mind healing with entertainers for grinding exp.

  3. Continued Med Exp for multiple DoT applications on targets with HAM values stuck at 1.

  4. Stacking of DoTs

  5. Poison + Disease bypassing HAM cap (This is a bigger issue with flamethrowers at the moment)

Thanks,


Pip





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
WildWildMaN
Sun Dec 07, 2003 6:26 am
#7

Poison + Disease = incap


Leave it or remove it, now it looks like bug.




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
eapers
Sun Dec 07, 2003 10:25 am
#8

5, maybe.






JOHNNY-JONES JACKSON

AFK
Spellshock
Sun Dec 07, 2003 5:33 pm
#9

Number 3 and 2 are definitely exploits, the rest I don't feel are exploits. I mean we have to have some way to do damage and kill people right?
Zarlor
Mon Dec 08, 2003 11:59 am
#10

Exploits:



  1. 3

  2. 5

I think #5 is actually a bug more than any kind of exploit.


Not exploits:



  1. 1

  2. 2

  3. 4

Message Edited by Zarlor on 12-08-2003 01:01 PM



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Ebonfire
Mon Dec 08, 2003 1:57 pm
#11

3 but...


I think it is far more experience like to poision a creature with 1 HAM then it is to have someone macro tumble/stand while you macro heal. This is the popular way to reach master cm/doctor on Kauri, and I think it is really cheap.


In the real world a person gains weapon experience by shooting 0 HAM dummy target ... do you see my point? We trained giving IVs to fake arms when I was going through medic training, oh and you give cpr to a dummy also. Youactually do alot of training on irrelevant object, so yeah I could see gaining exp applying poision to a 1 HAM creature. In terms of the game it maybe wrong though.


I think they should disable any kind of exp while AFK, that would fix al ot of the cheap ways people reach masterof professions, then maybe lower the exp bar a little bit. They have to do something because I can't stand hearing someone say they they reached master cm in 8 hours while not playing the fricken game.




====================================
Ebonfire Lightfist: Elder Jedi.. proud weilder of the Holy Glowstick of Antioch
Hammurabi: Master Medic & Politician.
Thelonious'Monk:Iconic Entertainer

- I support whine and cheese.
DedMnWlking
Mon Dec 08, 2003 2:09 pm
#12






Zarlor wrote:

Exploits:



  1. 3

  2. 5

I think #5 is actually a bug more than any kind of exploit.


Not exploits:



  1. 1

  2. 2

  3. 4

Message Edited by Zarlor on 12-08-2003 01:01 PM





/agree 100%


3 and 5 are exploits.

Ainozama
Mon Dec 08, 2003 10:29 pm
#13

3
2

The others I don't really see as exploits.



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