Combat Medic Archive

Thread: ***CM Challenge: How High Can You Get Potency?***

vortexala
Thu Jul 29, 2004 7:17 pm
#1


The new innocs work against our potency rating. So, in order to see how things go, I want to know how high you can get the Potency on a Poison and Disease C, Single and Area.


Please post the stats here in this format:


Pack Used:

Potency:

Effectiveness:

Duration:


This information will help me to get the devs to take a look at things before they hit live, because right now it seems to be the old case of a Doc-B level clearing off a CM-C level item.

Message Edited by vortexala on 07-29-2004 07:18 PM



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Bamboozle
Thu Jul 29, 2004 7:32 pm
#2

Would that be with or without experimentation on ease of use?


We can probably get very high potency with lots of experimentation in ease of use, but balancing against those numbers would not be a very good idea, since theycould probably becured by an area poison cure A-pack.





The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Happymob
Thu Jul 29, 2004 7:34 pm
#3

Well, my standard area Cs are 130 potency (could be a bit higher by sacrificing duration) and my base 75 CM use area Cs are around 185 potency (could be higher by sacrificing duration and power/area). I've never tested the extremes.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


SolSpur
Thu Jul 29, 2004 7:34 pm
#4

Using 12 exp points and the top resources on my server since launch I can get potency up to 220 or so, even higher with dokuwa. But this leaves almost nothing for effectivness. I'll post some pics in a bit



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
IlyaMasool
Thu Jul 29, 2004 7:37 pm
#5

My everyday stuff (i,e, stuff I make em by crates to sell)

No dropped loot used.

Using Adv-subcomp around 55% - 79% experimented.



Pack Used: Area Poison C

Potency: 104

Effectiveness: 216

Duration: 288



Pack Used: Area Disease C

Potency: 104

Effectiveness: 86

Duration: 796



Pack Used: Single Poison C

Potency: 104

Effectiveness: 298

Duration: 287



Pack Used: Single Disease C

Potency: 95

Effectiveness: 105

Duration: 862


vortexala
Thu Jul 29, 2004 7:39 pm
#6






Bamboozle wrote:

Would that be with or without experimentation on ease of use?


We can probably get very high potency with lots of experimentation in ease of use, but balancing against those numbers would not be a very good idea, since theycould probably becured by an area poison cure A-pack.








That's actually the point I'd like to get across to them


Give me the extremes on Potency here folks, and list the other stats as well to showcase what you have to sacrifice in order to get that high a potency.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Bamboozle
Thu Jul 29, 2004 7:56 pm
#7


This is on a single poison C pack, using the best resources spawned on Chimaera.


Before experimentation:
Potency: 138
Effect: 150
Duration: 155


With 10 points in ease of use and 2 in effect:
Potency: 222
Effect: 187 (150 without 12 exp points)
Duration 189 (155 -"-)


With 10 points in effect and the remaining 2 in ease of use:
Potency: 157 (138 without 12 exp points)
Effect: 345
Duration: 261



My normal poison has 120 or so potency, because I prefer RCs with higher duration.


*groans at the1500 newly stocked poison packs becoming useless*

Devs, please don't force us to spend experimentation points on potency. We need everything we can get into range after the last "fix".




Message Edited by Bamboozle on 07-30-2004 04:57 AM



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

SolSpur
Thu Jul 29, 2004 8:21 pm
#8

Screenshots as promised. Just note these are not made with any looted subs.


This is before experimentation

http://www.imagedump.com/index.cgi?pick=get&tp=102105&poll_id=0&warned=y


This is after

http://www.imagedump.com/index.cgi?pick=get&tp=102106&poll_id=0&warned=y


Potency was maxed with 2 points left for effectivness



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Happymob
Thu Jul 29, 2004 8:52 pm
#9


OK, here is what I found (on an Area C).


On the ARC, there is a 1 to 1.9 trade-off between potency and duration. So if we are forced to max out potency, we lose about 3 full tickson the poison.


On the final assembly, the is a approximately a 9 to 13 tradeoff on potency to effectiveness (so every extra potency costs us around 3 damage per tick) and a9 to 1 trade-off on potency to area.


Stopping at 10 points, my best potency Area C looks like:


Potency 224

Effectiveness 121

Area 24*


Using all 12 points it's:


Potency 224

Effectiveness 149

Area 26*


*Ironically if we are forced to experiment on potency, the doctor AOE will probably be larger than the poison AOE. /sigh.

Message Edited by Happymob on 07-29-2004 10:53 PM



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


SolSpur
Thu Jul 29, 2004 8:54 pm
#10

*Ironically if we are forced to experiment on potency, the doctor AOE will probably be larger than the poison AOE. /sigh.




Dont forget about the damage mitigation



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Rikilii
Thu Jul 29, 2004 8:55 pm
#11

Don't forget to add your range stats.



---------------------------------------------------

Ahazi: Tekhap Ybrae--Former CM and Homeless Nublar Extraordinaire.

TC: Avaro Tribec--Co-founder of the TC-GCW, and Self Proclaimed Leader of the Imperial Legions
Zurck
Thu Jul 29, 2004 9:01 pm
#12



Pack Used: Mind Poison C

Potency: 223 (All 10 points experimentation)

Effectiveness: 137

Duration: 134


ARC 86/81 (All 10 points for potency)



Sall M'on
AoD
Black Sands, Tatooine
deekistheman
Thu Jul 29, 2004 9:29 pm
#13

mind poison c (single)
potency 218%
eff 178
dur 186

utter piece of crap i would never sell nor use

Message Edited by deekistheman on 07-30-2004 12:36 AM



[ Vix Acworth ][ Rays Hope ][ Famine ]
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RW GENERAL

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