Combat Medic Archive

Thread: If you think CM is dead you don't know how to play one

jkray8472
Wed Aug 11, 2004 7:23 pm
#14

This pushed the "balance" too far to the Doctor side. This is why the Devs are balancing it in Publish 9.4. Everyone should hold their judgements until then.



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Tjautjas
Wed Aug 11, 2004 9:12 pm
#15


Also remember that this works both ways. Dot weapons got hit with this nerf just as much as you did.

Bo ho... I can honestly tell you this. I don't care diddly squat for DOT weapons. They were truly a bad addition to the game

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Are u stupid or something?


Thats the best thing ever in this game, how the **edit** u think we normal/not CM players should be able to kill a def stacked fencer/tkm etc.


I think the nerf is bad to, i would be happy if they just made area cures or the buffs, not both... also it would benice if they only lower the effect on the mindpoison, i mean 600-1100 tick each 10sec is stupid, i would live with 250-300 ticks.(not necessary now cause of the area cures and buffs)



Ingame: Raph-
Mild-Breeze-Trooper
Thu Aug 12, 2004 1:47 am
#16






Tjautjas wrote:


Also remember that this works both ways. Dot weapons got hit with this nerf just as much as you did.

Bo ho... I can honestly tell you this. I don't care diddly squat for DOT weapons. They were truly a bad addition to the game

----------------------------------------------------------------------------------------------------------------------------------------------------------------

Are u stupid or something?


Thats the best thing ever in this game, how the **edit** u think we normal/not CM players should be able to kill a def stacked fencer/tkm etc.


I think the nerf is bad to, i would be happy if they just made area cures or the buffs, not both... also it would benice if they only lower the effect on the mindpoison, i mean 600-1100 tick each 10sec is stupid, i would live with 250-300 ticks.(not necessary now cause of the area cures and buffs)







Firstly they don't belong in the setting. People complain about combat medics having poisons and diseases. But that is at least working within the Star Wars setting. A stone knife that inflicts a fire that burns in your brain isn't star wars... it's bloody Conan the Barbarian.


Secondly, they take away the uniqueness of the Combat Medic profession giving it to anyone that has luck in looting or a few million to spare. I don't disagree with making Combat Medics more level with other professions. But why should I spend skill points on becoming a Combat Medic when I could as well become a fencer/doctor with a magic knife?


Thirdly, that DOT weapons are the only things that allow us to take out Defense Stackers is rather a sign that the combat system sorely needs to be rebalanced. Not a sign that DOT weapons are needed.




Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Getoc
Thu Aug 12, 2004 5:59 am
#17

Its not that bad as people make it look like .... sure the Iwin button is gone now but thats thats good because all the fotm dabblers will leave Cm now.

we all can see that the insane prices for all cm stuff (experiment tapes, spider venom , legendary dispersal etc)are dropping in price rapidly.

for myself i couldnt affort +20 in experiment tapes before this patch neither would i pay 5 mio+ for one set of decent spider venom .

so yesterday i made some new enhanced poisons to counter this nerf. iended up with a potency of 210-219 but experimenting on this will cause a great decrease in the power and they came out with a base around 180 - 210 ( i used 90 power venom on these)

so a docfriend of mine used his new poison enhancements (195 effectivness) and we started testing......... overall it ended in a hitchance around 40% and ticks from 360 to 420 . 40% hitchance is notas bad as people make these nerfs look like. friends of mine who watched this wasn't very amused because they all though after this changes it must be nearly impossible to get poisned again . so i got low power but a relativ high hitchance on a prepared player .


but there is one thing that really makes me smile and thats the duration of the defensiv buffs ......... these were 32 minutes and were experimented on effectivness. the duration will increase a bit with better ressources but visiting every 45 minutes a doctor ????????? a doc during a raid rebuffing every 45 minutes .... well i dont hink this will happen regulary and droids used for this are easily destroyed.

also its not likely that there will be anyone not even jedi or defence stacker except docs themself who will run around permabuffed against poisons ... the duration is just to low for that .

Also in the offense if u arraive at an enemy base / town its unlikely that there will be people who are buffed against poisons so then the good old hardcorepoisons will still work there . unprepared people will still be pissed of if someone of us shows up.


we are not able to take out a prepared group anymore... butthats definitly agood thing .

this profession is far away from beeing dead.



Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
TsunamiDaMan
Thu Aug 12, 2004 7:02 am
#18






HavelockVetinari wrote:





Pahdbacca wrote:

How long have you been a CM? I have beena masteron one server or another for about 13 months now.



Just curious.





Canadian's been a CM for at least 9 months now. He's very good at PvP.



Canadian has been a dabbler CM for at leat5 months now. He's very good at PvP, but he doesn't know how to craft nor the intricacies of Combat Medic itself.


You should ask a real CM.





I am TsunamiKata, but sometimes on as

Shert at -257, -3106 North of Coronet
the 12 points Weapon Smith wonder boy
who also has: +35 Weapon Assembly & +22 Weapon Repair
Glimps of a large wallet
TsunamiDaMan
Thu Aug 12, 2004 7:10 am
#19






TsunamiDaMan wrote:






HavelockVetinari wrote:





Pahdbacca wrote:

How long have you been a CM? I have beena masteron one server or another for about 13 months now.



Just curious.





Canadian's been a CM for at least 9 months now. He's very good at PvP.



Canadian has been a dabbler CM for at leat5 months now. He's very good at PvP, but he doesn't know how to craft nor the intricacies of Combat Medic itself.


You should ask a real CM.





And for him to come on to this forum tell most of the dedicated life long CM how to play their role is insulting at best.


Oh, by the way, just so you know. I've been a CM for almost 13 months now. I think I've establish my name on Bloodfin. I was here defending CM back in the dog days while others reap the glory that we sweat for.


If it wasn't for the people like Pahdbacca, or Cavedawg and other old timers, we would still have broken schematics, 800+ CM use Area Disease, broken resource for Adv. Dispersal, non-existing stats on the CM resources. I can rant on and on for pages, but I think you get my point.


Anyway. I'm going to say is that he's a TKM first, CM third.





I am TsunamiKata, but sometimes on as

Shert at -257, -3106 North of Coronet
the 12 points Weapon Smith wonder boy
who also has: +35 Weapon Assembly & +22 Weapon Repair
Glimps of a large wallet
Bamboozle
Thu Aug 12, 2004 7:21 am
#20






Happymob wrote:





Jedi-scout wrote:

The area cure pacs are 100 med use from what i've seen thus far, which is not what most pvper's have for doc anyway.



Major correction here - only the C level cures are 100 med use. The As and Bs range from 70 med use to 90 med use.


Further, a B level area poison cure in the hands of a doctor dabbler will cure a master combat medic non-loot area poison C in a single shot.


Worse still, an A level area disease cure in the hands of a dabbler doc will cure a master combat medic non-loot area disease C in a single shot.


The cures (particularly the non-master cures) are simply too powerful.








Let's not forget that the C-level area cures will cure most spider venom enhance poison (maybe excluding exceptional venom) in one shot. In an AREA. These things are at least as powerful as single cure packs. How does that make sense? Can we have our area poison upped to the same effect as our single poison, please?







The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Gnuut
Thu Aug 12, 2004 8:07 am
#21






Jedi-scout wrote:






Currently they could run a "spam" macro, like everyone does with DOC in their template, wait for recursive nerf. After our crafters got online, it turns out the area cure's can still be effective at med use 80 so don't bother arguing, I just ruled it out myself. Not that you know of very many PVP'ers either it seems.

Yebach knows quite alot of PVPers actually.






How does this not apply to dot weapons exactly. Or you think a 500 str poison dot weapon won't be effected by this or is considered used in PVP?you seem abit confused. As for fire weapons, they have always been of high value period.

What good does a str 500 poison dot weapon have when its base potency which cant be modified is around 60%. Our potencies are based around 120-180 coupled with decent effectiveness. Why should that dot weapon have the same 5% chance to hit vs a 205 B class resist?



I've seen more incaps from health and action than mind hits from jedi. You show me armor that can stop 5-6 rifleman spamming strafe with jawa's and go ahead and stick a stimp b on it. Ill be waiting for you in the cloner. You think a novice medic with a stim b is going to have enough healing speed, I mean are you serious? Also have you never heard of KD? Have you ever tried to heal KD? Better question, have you ever PVP'd?

He's PVP'd alot but not as an attacker. He's a roleplayer and he RPs the Doctor/save lives thing alot. Point is he PVPs without any combat skill at all. Can't say that I know too many players willing to do that. All the Jedi I have ever fought always hit my mind. I've seen fencers dabblers dodge like mad while they havla spam a StimB to full health. It's easy to heal KD btw, it's called standing up.



Mind wounds cap at your base stat, (or did you not know that either) so essentially they are free. if you know anything about large scale PVP, you would know that mind wounds mean nothing, if you allLIVE in the end. And quit acting like a troll and be constructive....I mean good god dude, your stretching now.

We have been saying this for a long time now that wounds cap at your base stat. Players always complained that they are useless at -999 mind no matter how buffed they are. Now the shoe is on the other foot and you expect us to just take it? btw in case you didn't know, BF still builds up based on your current wounds and BF.



Maybe you don't have the skills necessary period. And they do cure all types of combat damage, didyou miss something here? Dot damage is a different subject all together, which was never brought up here was it? Doc's have the skill that is needed, so do CM's only at range, meaning I don't have toscream at a teamate to stay put while i try to get a heal off.Granted the area cure's should have been handed out to CM's, but that's not what I was talking about.

I beleive he was talking about CM healing skills. CMs can't cure states, fire, poison, disease and those are all types of combat damage. Our complaint has not been that we are totally useless or reduction of offensive power. Our complaint is that if the reduction in offensive power stays as it is now then we demand an increase in healing power. Funny how you call others troll when they make constructive points and you fail to see the main CM issue. Are you sure you ever played a CM?




Tell that to your teamate with a mind incap. Oh wait he died.GG

Nah I was already dead after being at -999 wounds with about 400 some odd BF because sadly I had to sacrifice myself so my team would have all the fun. What is even sadder is that I had to take the TKA profession in order to be able to afford some defenses and make my only truly useful healing skill worth using with meditation.



Where does it say I am blaming anyone for anything? Who are you arguing at with this? Better yet what are you arguing about? Troll more noob.

Your original statement "Alot of people seem to have forgotten this role, and tried to play the spoiler" is assigning blame to CM players who in your opinion are not playing CM the way you want them to play it. Not every CM took the profession for the offense ability. He's no troll, he's one of the few Doctors that are not walking around blind to the CM point of view.



Don't be a CM, seriously you are the classic example of who this sentence was intended for.

Don't think he wants to be a CM but he has defended our profession more than most CMs have. While other CMs are too busy dropping skill to worry about what will happen to our profession he is making intelligent posts to help defend our profession. /salute yebach





I've been a CM since act 1. Judging from your agressiveposturing you dont know jack about CM to talk about old school. I was there BEFORE mind heal, I was there when poison incapped. I was there when I could kill a group of 20 overts porting in because there was no "covert" timer. And I was also there when my grouped needed a heal and couldn't get it from the doc's because they had to read a groupchat spam or read someone screaming "stop moving so i can heal you". You come to me claiming I am no CM? You don't know sh1t son.

He knows plenty about CM it seems to me. On many of his posts that I have read he seems to know all the facts and he has the CM point of view down pat. You nerf-criers only worry about our offensive ability when the majority of CMs worry about our support ability. We want to be worth 169 points. That is the issue regardless of whether or not we maintain the ability to poison and disease. As it stands most CMs feel they would rather spend their points into Doctor than stay a CM. What's that mean? Our profession is dying. It seems that now that you have a Jedi you no longer want the CM profession to be able to hurt your profession. So where is your best interest? Jedi or CM? Now who's the troll?



Quit reading and start playing before you head to forums and jump on the latest complaint of the month. I tested before I posted. Maybe you should try that sometime.

Woah Woah Woah. He made a totally valid point and you totally skirted around it. Seems you don't have a leg to stand on son.



I don't touch the doc forums for this very reason. Because I'm not going to jump on an actual doc's thread and start talking troll speak to act all superior. Either know the profession, play the profession, or S-T-F-U.

Personally I read the Doctor forums alot and I even read other forums including Jedi. It's called knowing your adversary. The better you understand another professions issues the better you can find their weaknesses. Having him come here and help defend our profession is not trolling. He has posted citing several facts about our profession. I'm quite impressed he knows as much as he does never having played the profession. In any case he seems to know more about the profession than you do.





Now this was solely directed ata pathetic troller. I would kindly direct the rest of you good readersto look away and get back to the constructive post's I have read so far. They may have in fact been written by actual CM's.

You better look in the mirror and realize that you live under a bridge son. Calling others trolls who make informed posts is trolling itself. Like I said he knows more about the CM profession than you do. That statement is coming from me, a real CM. Chew on that swea'pea....



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Pahdbacca
Thu Aug 12, 2004 8:50 am
#22



/salute Yebach

/Salute Gnuut


Thanks guys, I get tired too often to respond to these posts lately.


Besides, you said it much better than I probably could.


Thanks for the kind words Tsunami

Message Edited by Pahdbacca on 08-12-2004 11:52 AM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Menoetius
Thu Aug 12, 2004 8:57 am
#23

*mental note don't piss Gnuut off* /wink


Well said.



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Jedi-scout
Thu Aug 12, 2004 9:01 am
#24






TsunamiDaMan wrote:





TsunamiDaMan wrote:






HavelockVetinari wrote:





Pahdbacca wrote:

How long have you been a CM? I have beena masteron one server or another for about 13 months now.



Just curious.





Canadian's been a CM for at least 9 months now. He's very good at PvP.



Canadian has been a dabbler CM for at leat5 months now. He's very good at PvP, but he doesn't know how to craft nor the intricacies of Combat Medic itself.


You should ask a real CM.





And for him to come on to this forum tell most of the dedicated life long CM how to play their role is insulting at best.


Oh, by the way, just so you know. I've been a CM for almost 13 months now. I think I've establish my name on Bloodfin. I was here defending CM back in the dog days while others reap the glory that we sweat for.


If it wasn't for the people like Pahdbacca, or Cavedawg and other old timers, we would still have broken schematics, 800+ CM use Area Disease, broken resource for Adv. Dispersal, non-existing stats on the CM resources. I can rant on and on for pages, but I think you get my point.


Anyway. I'm going to say is that he's a TKM first, CM third.








Tuna, this was never directed at the dedicated CM's. That was never my intent. My intent was for those that felt dot's were all CM was about, would open their eye's to the other aspects of the CM.



Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


Jedi-scout
Thu Aug 12, 2004 9:05 am
#25






Gnuut wrote:





Jedi-scout wrote:






Currently they could run a "spam" macro, like everyone does with DOC in their template, wait for recursive nerf. After our crafters got online, it turns out the area cure's can still be effective at med use 80 so don't bother arguing, I just ruled it out myself. Not that you know of very many PVP'ers either it seems.

Yebach knows quite alot of PVPers actually.






How does this not apply to dot weapons exactly. Or you think a 500 str poison dot weapon won't be effected by this or is considered used in PVP?you seem abit confused. As for fire weapons, they have always been of high value period.

What good does a str 500 poison dot weapon have when its base potency which cant be modified is around 60%. Our potencies are based around 120-180 coupled with decent effectiveness. Why should that dot weapon have the same 5% chance to hit vs a 205 B class resist?



I've seen more incaps from health and action than mind hits from jedi. You show me armor that can stop 5-6 rifleman spamming strafe with jawa's and go ahead and stick a stimp b on it. Ill be waiting for you in the cloner. You think a novice medic with a stim b is going to have enough healing speed, I mean are you serious? Also have you never heard of KD? Have you ever tried to heal KD? Better question, have you ever PVP'd?

He's PVP'd alot but not as an attacker. He's a roleplayer and he RPs the Doctor/save lives thing alot. Point is he PVPs without any combat skill at all. Can't say that I know too many players willing to do that. All the Jedi I have ever fought always hit my mind. I've seen fencers dabblers dodge like mad while they havla spam a StimB to full health. It's easy to heal KD btw, it's called standing up.



Mind wounds cap at your base stat, (or did you not know that either) so essentially they are free. if you know anything about large scale PVP, you would know that mind wounds mean nothing, if you allLIVE in the end. And quit acting like a troll and be constructive....I mean good god dude, your stretching now.

We have been saying this for a long time now that wounds cap at your base stat. Players always complained that they are useless at -999 mind no matter how buffed they are. Now the shoe is on the other foot and you expect us to just take it? btw in case you didn't know, BF still builds up based on your current wounds and BF.



Maybe you don't have the skills necessary period. And they do cure all types of combat damage, didyou miss something here? Dot damage is a different subject all together, which was never brought up here was it? Doc's have the skill that is needed, so do CM's only at range, meaning I don't have toscream at a teamate to stay put while i try to get a heal off.Granted the area cure's should have been handed out to CM's, but that's not what I was talking about.

I beleive he was talking about CM healing skills. CMs can't cure states, fire, poison, disease and those are all types of combat damage. Our complaint has not been that we are totally useless or reduction of offensive power. Our complaint is that if the reduction in offensive power stays as it is now then we demand an increase in healing power. Funny how you call others troll when they make constructive points and you fail to see the main CM issue. Are you sure you ever played a CM?




Tell that to your teamate with a mind incap. Oh wait he died.GG

Nah I was already dead after being at -999 wounds with about 400 some odd BF because sadly I had to sacrifice myself so my team would have all the fun. What is even sadder is that I had to take the TKA profession in order to be able to afford some defenses and make my only truly useful healing skill worth using with meditation.



Where does it say I am blaming anyone for anything? Who are you arguing at with this? Better yet what are you arguing about? Troll more noob.

Your original statement "Alot of people seem to have forgotten this role, and tried to play the spoiler" is assigning blame to CM players who in your opinion are not playing CM the way you want them to play it. Not every CM took the profession for the offense ability. He's no troll, he's one of the few Doctors that are not walking around blind to the CM point of view.



Don't be a CM, seriously you are the classic example of who this sentence was intended for.

Don't think he wants to be a CM but he has defended our profession more than most CMs have. While other CMs are too busy dropping skill to worry about what will happen to our profession he is making intelligent posts to help defend our profession. /salute yebach





I've been a CM since act 1. Judging from your agressiveposturing you dont know jack about CM to talk about old school. I was there BEFORE mind heal, I was there when poison incapped. I was there when I could kill a group of 20 overts porting in because there was no "covert" timer. And I was also there when my grouped needed a heal and couldn't get it from the doc's because they had to read a groupchat spam or read someone screaming "stop moving so i can heal you". You come to me claiming I am no CM? You don't know sh1t son.

He knows plenty about CM it seems to me. On many of his posts that I have read he seems to know all the facts and he has the CM point of view down pat. You nerf-criers only worry about our offensive ability when the majority of CMs worry about our support ability. We want to be worth 169 points. That is the issue regardless of whether or not we maintain the ability to poison and disease. As it stands most CMs feel they would rather spend their points into Doctor than stay a CM. What's that mean? Our profession is dying. It seems that now that you have a Jedi you no longer want the CM profession to be able to hurt your profession. So where is your best interest? Jedi or CM? Now who's the troll?



Quit reading and start playing before you head to forums and jump on the latest complaint of the month. I tested before I posted. Maybe you should try that sometime.

Woah Woah Woah. He made a totally valid point and you totally skirted around it. Seems you don't have a leg to stand on son.



I don't touch the doc forums for this very reason. Because I'm not going to jump on an actual doc's thread and start talking troll speak to act all superior. Either know the profession, play the profession, or S-T-F-U.

Personally I read the Doctor forums alot and I even read other forums including Jedi. It's called knowing your adversary. The better you understand another professions issues the better you can find their weaknesses. Having him come here and help defend our profession is not trolling. He has posted citing several facts about our profession. I'm quite impressed he knows as much as he does never having played the profession. In any case he seems to know more about the profession than you do.





Now this was solely directed ata pathetic troller. I would kindly direct the rest of you good readersto look away and get back to the constructive post's I have read so far. They may have in fact been written by actual CM's.

You better look in the mirror and realize that you live under a bridge son. Calling others trolls who make informed posts is trolling itself. Like I said he knows more about the CM profession than you do. That statement is coming from me, a real CM. Chew on that swea'pea....






If you even read this person's response and defend him for his comments..........nuff said. I'm not here trying to start a war, I am trying to open up some people's eyes to other aspects of CM. Instead, you would rather keep those eyes shut and slam attempts at positive thinking. GG sweatpea. This is why people are laughing at "real" CM's right now.



Canadian Shield FIGHT Club -Retired-

The Original Dark-Jedi Killer


Pahdbacca
Thu Aug 12, 2004 9:56 am
#26

I 'think' what happened, and I may be wrong (not intending to flame, just trying to illistrate points of view) is this.....


You came into this thread with some mistakes in your post (med usage on the new schems, which you admitted to, and the fact that innocs are based upon strenghth instead of the potency)


There are also some subjective statements or implications that a lot of people will not agree with you on. Very true that mindheal can swing the tide of a battle. However, I have been caught in the DWB with 500 mind wounds, when enetertainer buffs have dropped. It doesn't help that digestion doesn't seem to work down there, and you get 2 doses of brandy tops. Take your armor off to regains some will and focus? then they get more wounded if you have to mindheal again. A lot of CMs have a beef with mindheal in it's current state. I wanted to go melee for the next phase of my CM's life. I feel railroaded into taking TK so I can med wounds away.


Here is the problem. I believe you when you say you are trying to be constructive. Telling people that they need to 'study up' doesn't help. Telling people that they need to study up when you have some mistakes in your post (intentional or not) makes it hard for the people you are telling to study up look at things in a constructive light.


Stating people who disagree with you do knot know certain people or do certain activities certainly makes it VERY hard for others to see your posts as constructive.


I saw you have an interesting POV on what the CM profession is....I have a history of noticing how both CMs and non-CMs view the CM profession. That is why I asked how long you have been one.


This next statement is probably a little more subjective than I would like it to be, but here goes....I think that the majority of people who start flaming threads in these forums are not CMs....just my opinion, unfortunately.


Edit: Added this thread. It is from a different game, but is my favorite essay concerning online gaming and templates ever.....
purple explodiing vagabond cows with hats or sumsuch from the game Asheron's Call

Message Edited by Pahdbacca on 08-12-2004 01:03 PM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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