Combat Medic Archive

Thread: About the 75% PvP Nerf Rumour in Pub9...

SolSpur
Wed Jun 23, 2004 8:20 am
#14

I dont mind them lowering our range, I just wonder where that leaves high end cm crafters. I already would hit the 64m cap, potencys over 140, all that leaves is effectivness and I max that out anyway



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Bennyboy4308
Wed Jun 23, 2004 11:19 am
#15

Ok ok your right. You can have you 96m poisons, but you must use them on jedi. They should have perma-tef to CMs.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
jfang
Wed Jun 23, 2004 11:25 am
#16






Bennyboy4308 wrote:

Ok ok your right. You can have you 96m poisons, but you must use them on jedi. They should have perma-tef to CMs.






The 96m poisoning is a known bug, which we are pestering the devs to fix (and they think they already fixed once, as evidenced by the patch notes). Until then, it is a bug, and if you think people are taking excessive advantage of it, /report them. It might not do anything, but if enough people complain loud enough about it...
Khragon
Wed Jun 23, 2004 11:39 am
#17

CM bugs aside, the biggest problem with them is mind damage. We know that the inability to heal mind or at least target it directly will change come the combat revamp. This applies to CM's, riflemen, BH's, etc etc. If all people used was AOE health or AOE action, the cries for nerfing almost wouldnt exist. I havent crafted anything other then mind packs for over 3 months now, its all I use, and its all my opposing enemies use.
defocy
Wed Jun 23, 2004 11:42 am
#18



Bennyboy4308 wrote:
Maybe after the combat revamp, but thats how many months away? With a 75% dmg reduction sure, the DPS on a single poison won't be the highest of any profession, but then again you can stack it nicely. Still a nice constant stream of damage against someone who has defenses, armor, psgs, foods, ect. Are CMs supposed to be the end all combat profession? I think not. Wouldn't it make more sense if guns were more powerful than poisons? I'm pretty sure I didn't see or read about any battles being won by biological warfare. I just want this game to go back to where people shot at each other, where it was fun. Isn't that what this game boils down to? Fun? 95% of the players in this game agree that poisons are not fun in any way, shape, or form.





Im sorry but I believe poisens to be way more devastating than guns.
And nobody thinks its fun because the 400k armor they payed for cant do anything.



ocYrus Amek/Eici Amek
jfang
Wed Jun 23, 2004 1:08 pm
#19






Bennyboy4308 wrote:

You honestly think combat MEDICs should be the most powerful profession in the game??? A SUPPORT profession, fine 50% support if you must say 50% combat, should dominate everyone and everything? Maybe they should be anti-melee stacker, but not anti-everyone. BHs who spend an absurd amount of skill points and get nothing else to go with it should be defeated everytime by a CM who spends much less SP and also has the neat side effect of ranged and area stims and the ablity to also pick up rifleman which alone can decimate anyone else.






There have been no comments about combat medics being a support character. We tried to learn about this with a 19 answers, and the devs gave a "you can be support, but you can be attack, it's all how you play your profession" semi-answer. If there is an official statement from the devs that combat medics are meant to be support characters (or combat characters), that would be wonderful to hear and settle a lot of questions the combat medic community has. Otherwise, it is just personal opinion of a few players.


That bounty hunters (and other classes) need work is not really our concern. I agree that BH's as they stand now need work, as do pikemen, riflemen, etc. But that is the point of the combat revamp. There are too many issues to really patch through. Rather they want to revamp the whole system. You are correct, that many things need work, and rest assured the devs are working on them.


As for decimating everything, if you don't include Halva (PvP breaking, as noted to the devs by the CM correspondent and the chef correspondent), having 4040 doctor (or less) is a very effective way to deal with combat medics. And that is to say having an ally with 4040 doctor is effective, you don't need it yourself. Just keep in mind that doctors needed scales with the party size, not opponent party size... And also remember that this is an MMORPG, and a single person can not and should not be able to do everything.
Happymob
Wed Jun 23, 2004 1:53 pm
#20






Bennyboy4308 wrote:

You honestly think combat MEDICs should be the most powerful profession in the game???



In group combat, I do believe that combat medics should be one of 3 extremely powerful professions - those being commando, squad leader, and combat medic. Squad leader is almost the definition of a support character. Commando is a bit odd as they are more of a regular combat/support hybrid (or at least would be if their grenades were usable).I am ok calling combat medic "support".


But people seem to think that "support" means offensively gimped. Support in military terms really means that you are a force multiplier. You may not be great individually, but you make the entire team much better. The group is much greater than the sum of the individuals. A regiment of infantry is good. A regiment of infantry with artillery "support" is very good. A regiment of infantry with artillery and air "support" is truly excellent and will wipe the battlefield of an enemy that just has infantry even in superior numbers. Yet air and artillery are not all that useful all by themselves.


Where the devs have screwed up, in my opinion, is not giving squad leaders enough skills, not giving commandos useful grenades, and making combat medics too deadly. I have no real problem with CMs doing lots of damage, but wish they would deal less death (via poison/disease stacks). Of course even if poison/disease couldn't kill, you would still have complaints as the CM/rifle combos would still kill (though the kill would be from the rifle skills and not the CM skills). This is the nature of the skill system, and I don't see anyway around this.


So I guess to answer your question, no, combat medics should not be the most powerful profession in the game. But in large action PvP, they should be tied for first (excluding jedi from the conversation). What makes you think they shouldn't be?




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


jfang
Wed Jun 23, 2004 2:00 pm
#21

Well said, Happymob. I think I have different opinions on the scale and scope of what you said, but I do like the logic of it.
oblivion3134
Wed Jun 23, 2004 4:42 pm
#22

YAY. Let us all cheer that PVP is going to continue to suck for at least another publish!



tepor
Dwarf Nuna Babies 4 Life
Happymob
Wed Jun 23, 2004 5:04 pm
#23






oblivion3134 wrote:

YAY. Let us all cheer that PVP is going to continue to suck for at least another publish!







My advice to you is this - push for fixes that are obtainable. Push for a 64m cap (we know this one is a bug). Push for havla to get nerfed. These you might be able to get as part of a mini-publish fairly quickly. We know nothing major will happen until the combat rebalance, so win some small victories to improve your PvP experience before then.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


David25
Wed Jun 23, 2004 5:16 pm
#24






oblivion3134 wrote:

YAY. Let us all cheer that PVP is going to continue to suck for at least another publish!






An FotM whore complainging about PVP sucking...that's interesting



Anyway, as said, we should be pushing for something that can be done and is a known bug...

64m cap, havla not working for poisons...

JRak
Wed Jun 23, 2004 6:21 pm
#25

ive got a solution get rid of the combat medic prof make all existing ones doctors......................


pvp sucks as it is now 5 people can take out a group of 15 with cm's chucking poisens from their hidey-holes faster then a doc can cure it. oh and wait i almost forgot how the unbuffed unarmored charicter beats you ultimatly in90% comp,canape and brandy with buffs both regular and mind disease and poisen


thank you devs we love you so much for makeing the game crappy for another 2 publishes. the only aspect of the jedi loveing patch that only effects 10% of the community, that mattered to the other 90% of the community wasnt put in. YAY! /cheer /cheer




~RIP TK-42~
Waffles>Pancakes
Master of stupid and irrelivent posts
ME Englishh MAju'r 8 ye;arS Of collage;
vortexala
Wed Jun 23, 2004 6:31 pm
#26

Seriously folks, why do you even bother posting here? Honestly.


You come here, you complain at us as if we have any control over how the Developers allocate their time and resources, you spout off inane comments and make these overblown accusations, and all for what? Because you hope the devs will suddenly, after ignoring the thousands upon thousands before you with the same posts, perk up and say "Hey, JoeSchmo29 said we should remove CM's! I think we should get right on that!"


There are fixes in the pipeline for everyone. It's called the 'Combat Rebalance'. That's when we'll see the big overhauls and balance fixes. We've ALL known that for sometime. Does that mean PvP may suck until then? Probably. Does that mean you can't petition for the smaller fixes? No. Take on what you can chew, folks, not what can chew you up and spit you out with nothing to show for it.


Until the Combat Rebalancewe're stuck in limbo as the devs focus on Jedi. And there isn't anything we can do to change that.


So, seriously, complaining here solves nothing, does nothing, and is a complete waste of time and effort.


Take a break, eat a kit-kat, breathe, then move on...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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