Combat Medic Archive

Thread: Now that CM's are nerfed, it's time to nerf the source of the problems. Docs.

Pahdbacca
Thu Aug 05, 2004 4:26 pm
#14






Brainplay wrote:


Real life doctors dont apply innoculations. Thats what nurses, MEDICS, and CNA's do.







Real life Doctors do that.....they are called Residents



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Pahdbacca
Thu Aug 05, 2004 5:54 pm
#15

Still needs to be done IMO



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
FixterClarityMan
Thu Aug 05, 2004 6:00 pm
#16

Well i have a right to talk on this

I hate the Sorry ass that made Docs give enhance resists I mean Common give it to CM's let them make the **edit** and buff with it i am Mdoc/Mcm and i do enough damn buffing being a doc let alone have the stupid ass storage for more lame ass resources..



Fixter,Micca


Offer Winning Bids Or Come to Fixters Uber Weapons Vendor In Eden (Cnet)Waypoint 1647 -4735

EverStar QuestWars We Are In Thier World Now

Shann0w
Thu Aug 05, 2004 8:10 pm
#17

It's all a mute point.


The number of docs buffing seems to have fallen dramatically, at least on Wanderhome. And after the removal of /ui action toobarSlotxx, it'll be worse than it is now.
neutrineaux
Thu Aug 05, 2004 9:34 pm
#18






Pahdbacca wrote:





Brainplay wrote:


Real life doctors dont apply innoculations. Thats what nurses, MEDICS, and CNA's do.







Real life Doctors do that.....they are called Residents






i can say with complete confidence based on life experience, that residents do not give innoculations. not even medical students are expected to do that. nurses, or the occasional other allied health professional, does the deed.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Pahdbacca
Fri Aug 06, 2004 1:00 am
#19






Shann0w wrote:

It's all a mute point.


The number of docs buffing seems to have fallen dramatically, at least on Wanderhome. And after the removal of /ui action toobarSlotxx, it'll be worse than it is now.






I'm picky and and irritated at theis point. I believe the work you are looking for is moot, not mute.

Message Edited by Pahdbacca on 08-06-2004 04:02 AM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
haun
Fri Aug 06, 2004 2:48 am
#20






Lexy wrote:
We all know that no one had a legitimate complaint against the power of poisons or diseases, that all complaints stemmed as a result of the screwed up HAM system and players being virtually invulnerable to Health and Action attacks. No one complained that Health and Action poisons could do the same damage as Mind ones, their only complaints were that mind was attackable on such a wide-scale (and with no available heal, unless the CM has a healer Jedi with them).

Now that CM's are thoroughly nerfed and all balance has been shifted to the Doctors, we need to take a closer look at Doctors for balancing. I started a thread on the Doctor board suggesting a change to a x% increase to base stats rather than a flat out buff ammount. Please drop by and give your input. With a change to the Buff system, combat would be dramatically different, and would once again allow CM's to use Health and Action poison/disease as a viable option in combat. All the problems people had with CM's were a direct result of Doctor's being tremendously overpowered and negating all attacks against Health and Action.

PS. I am a full time Enhance crafting Doc, and a long retired CM.




wrong. we all hated cms raping our minds. plain and simple. they were just too powerful for a support profession.



buffs are just fine - losing your mind bar in two ticks with no chance to save from 64m wasn't.


you've had your day in the sun. now go lie down.





--------------------------------------------------------------------------
"Everything seems calm here..."
Gnuut
Fri Aug 06, 2004 4:47 am
#21




haun wrote:

wrong. we all hated cms raping our minds. plain and simple. they were just too powerful for a support profession.


buffs are just fine - losing your mind bar in two ticks with no chance to save from 64m wasn't.


you've had your day in the sun. now go lie down.




Lexy is a Doc you troll. Ican't wait till they nerf buffs







Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

Quemine
Fri Aug 06, 2004 7:35 am
#22

Nerfing the secondary stat buffs is a great idea. This will make a doctor or a combat medic useful to have around for their heals. PvE in general needs to be more challenging, and grouping should be required for more than just in the DW bunker and the Corvette. Which other MMORPG can you solo 99% of the content? PvP would be alot interesting aswell, maybe you'll even die from something else than a drained mindpool for once?



Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
Vesania, Corellia, 4639 -6000
WickedMidget
Fri Aug 06, 2004 10:32 am
#23

a bit off topic but you all seem to know what your talking about so i thought i would ask.


How long will the new resists last>>??



Slyvu
-Support lava diving as the new olympic sport-
Pahdbacca
Fri Aug 06, 2004 12:58 pm
#24


Been a resident....given innoculations.........based on life experience



Enough said

Message Edited by Pahdbacca on 08-06-2004 04:01 AM



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
toe2
Fri Aug 06, 2004 4:31 pm
#25

SELLING BUFFS IS ALL A DOC'S DO SEROUSLY GIVING US MORE BUFFS TO GIVE IS GIVING US MORE WORK YEA I AGREE THE HAM SY SYSTEM IS THE REAL PROBLEM BUT IT IS ONLY A PROBLEM BECAUSES IT BASICALLY CANT BE HEALED I HAVE TRIED CM MIND HEAL IT USES ALOT OF MIND AND GIVES MIND WOUNDS AND IT IS DIFFICULT TO BUFF MIND ENTERTAINERS THAT BUFF ARE HARD TO FIND AND THEY ARE TIME CONSUMING. FINALLY YEA FOOD IS GREAT BUT IT IS LIMITED AND NOT AS GOOD AS A BUFF JUST MY 2 CR. BY THE WAY I AM A MASTER DOC/ MASTER COMBAT MEDIC SO I CAN SEE BOTH WAYS
Brainplay
Sat Aug 07, 2004 3:56 am
#26






WickedMidget wrote:

a bit off topic but you all seem to know what your talking about so i thought i would ask.


How long will the new resists last>>??







1-2 hours depending on the resources....and my poor math skills.



I feel for you Pad. As a resident they really made you give innoc's or were all the nurses goofing off at the coffee pot? Can see it as a training thing but my friend wont even do that. He's too "busy" doing his medical thing.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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