Combat Medic Archive
Thread: Now that CM's are nerfed, it's time to nerf the source of the problems. Docs.
Brainplay wrote:
Real life doctors dont apply innoculations. Thats what nurses, MEDICS, and CNA's do.
Pahdbacca wrote:
Brainplay wrote:
Real life doctors dont apply innoculations. Thats what nurses, MEDICS, and CNA's do.
Real life Doctors do that.....they are called Residents
i can say with complete confidence based on life experience, that residents do not give innoculations. not even medical students are expected to do that. nurses, or the occasional other allied health professional, does the deed.
Shann0w wrote:
It's all a mute point.
The number of docs buffing seems to have fallen dramatically, at least on Wanderhome. And after the removal of /ui action toobarSlotxx, it'll be worse than it is now.
I'm picky and and irritated at theis point. I believe the work you are looking for is moot, not mute.
Message Edited by Pahdbacca on 08-06-2004 04:02 AM
Lexy wrote:
We all know that no one had a legitimate complaint against the power of poisons or diseases, that all complaints stemmed as a result of the screwed up HAM system and players being virtually invulnerable to Health and Action attacks. No one complained that Health and Action poisons could do the same damage as Mind ones, their only complaints were that mind was attackable on such a wide-scale (and with no available heal, unless the CM has a healer Jedi with them).
Now that CM's are thoroughly nerfed and all balance has been shifted to the Doctors, we need to take a closer look at Doctors for balancing. I started a thread on the Doctor board suggesting a change to a x% increase to base stats rather than a flat out buff ammount. Please drop by and give your input. With a change to the Buff system, combat would be dramatically different, and would once again allow CM's to use Health and Action poison/disease as a viable option in combat. All the problems people had with CM's were a direct result of Doctor's being tremendously overpowered and negating all attacks against Health and Action.
PS. I am a full time Enhance crafting Doc, and a long retired CM.
wrong. we all hated cms raping our minds. plain and simple. they were just too powerful for a support profession.
buffs are just fine - losing your mind bar in two ticks with no chance to save from 64m wasn't.
you've had your day in the sun. now go lie down.
haun wrote:
wrong. we all hated cms raping our minds. plain and simple. they were just too powerful for a support profession.
buffs are just fine - losing your mind bar in two ticks with no chance to save from 64m wasn't.
you've had your day in the sun. now go lie down.
Lexy is a Doc you troll. Ican't wait till they nerf buffs
Message Edited by Pahdbacca on 08-06-2004 04:01 AM
WickedMidget wrote:
a bit off topic but you all seem to know what your talking about so i thought i would ask.
How long will the new resists last>>??
1-2 hours depending on the resources....and my poor math skills.
I feel for you Pad. As a resident they really made you give innoc's or were all the nurses goofing off at the coffee pot? Can see it as a training thing but my friend wont even do that. He's too "busy" doing his medical thing.