Combat Medic Archive

Thread: Rebuilding CM from Scratch..

vortexala
Sat Aug 07, 2004 3:21 pm
#14

Excellent post there, Kave.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ocain
Sun Aug 08, 2004 12:10 am
#15

sounds fine to me....just dont take away from docs and only add content

you guys are just jealous of docs, why dont you just become one then?
Kavedawg
Sun Aug 08, 2004 12:24 am
#16






Pahdbacca wrote:

Nice!


We miss ya kave, hang out with us for a while.







I'll be around untill they pull the plug on me



I would also like to point out that changing the poisons and diseases to hit for x% rather than for an actual damage value will increase the role of CM's for PvE considerably. The bigger the creature, the more effective a CM will be for the group.....well, except for thoes pesky battle droids.


Also the ability of a CM to limit NPC's from spamming specials could prove to be a life saver as well.





________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Kavedawg
Sun Aug 08, 2004 12:26 am
#17






Ocain wrote:
sounds fine to me....just dont take away from docs and only add content

you guys are just jealous of docs, why dont you just become one then?






take away from docs? I really don't think a total of +25 to wound healing on a B level wound pack takes away from doctors


What's wrong with adding content? It's not like CM's can't heal all states, Buff players, heall all damage types, put out fires...oh wait, we can't do that. I guess in your view CM's should only be a ranged stim dispensers with poisons that can be resisted/removed whenever you break wind.


your kidding right? I already am a doctor and frankly doctor's have more to do and a better role in the GCW with less effort in reaching master. Just trying to make the CM profession 'fun' to play with and a wanted profession in a group.

Message Edited by Kavedawg on 08-07-2004 02:42 PM



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
somerandomuser
Sun Aug 08, 2004 4:42 am
#18

wow Kavedawg.. impressive.. well thought out.. leaves a few extra skillpoints for novice (blah)..

i could very happily live with that.. provided there was some form of defenses (i didn't see you list any.. and i'm thinking along the lines that i'll need to solo for cash occasionally.. and would have to see how this works in practice for still having solo ability.. i'm keeping my fingers crossed that 'LFG' will be more than just another option that's continually ignored)..

but overall i'm quite pleased..

as much as i like the idea of the armor buff concept.. i still can't wrap my head around a good explanation for it.. like what.. you spread vasaline on their armor to break up the energy beams into unfocused refractive lasers or something instead of pinpoint laser beams?? and thin spray on rubber coatings that are somewhat acid resistant??

but once again.. overall very nice




The primary weakness of a troll is supposed to be fire..
So why the hell are they always getting themselves into flame wars??

Kavedawg
Sun Aug 08, 2004 4:41 pm
#19

yeah...I did leave out defensive mods since being able to take 30% off of a target with one med is kind of a potent attack. If they added status effect packs to the CM arsenal that could be used for CM solo defensive abilities (blind+intimidate)


I do agree that it's hard to find continiuty in a armor buff, but I threw it in there incase of a dev being overzelos with the armor adjustments that may be comming. It was also suggested once upon a time when I was correspondent



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Pahdbacca
Sun Aug 08, 2004 5:06 pm
#20






Kavedawg wrote:


once upon a time when I was correspondent






Hehe, cuz of you and Z, people still think Pip is a wookie....I guess the forum name doesn't help much.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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