Combat Medic Archive
Thread: Response to the /cry more noob syndrome
Ternque01 wrote:
neutrineaux wrote:
oblivion3134 wrote:
The fact is, common sense dictates that the bulk of damage delt in a large scale conflict should be delt by those with weapons, not a healing class. Yea, combat medic should be able to do damage capable of augmenting his groups power a nice bit, but not to the extreme it is at now.
Right now, the outcome of any PVP conflict rides not on how good the combat professions are, but just on which side can throw or cure posions better. Poisons shouldn't rule PVP.
biochemical warfare is not heeeling, nubzore! biochemical weapons are, duh, weapons: weapons of mass destruction! not "damage capable of augmenting his groups power a nice bit"
Somewhere the reality that this is a game and is designed to be balanced escaped you brother. I'd like for you to say that CM's are supposed to be weapons of mass destruction to a panel of devs or a aggravated crowd of players at Fanfest.
perhaps the definition of the word "balanced" has escaped you, brother, dear. completely removing the effectiveness of a weapon, whether it is poison or a pet, is not balanced. weapons of mass destruction, as available in this game, can certainly be fun, and they can be balanced. however, i will take issue with this otherwise: i do not see that the design of the game is balanced at all. never has been. probably never will be, really. there will always be some approaches that work better than others. those will be used by individuals and groups who want to win, at what ever cost. just as some use SWG WMD presently, they will move on to the next fotm.
and clearly, CM in SWG are the users of the only true WMD in the game, at least the only ones that look to me like WMD. so i would happily say that to the management or fans, and unless they are too busy trying to make their own point, they would have to concur that area poisons are WMD. i would happily attend fanfest if it were close enough for me to do so. but i am scared of airplanes, which, as i understand it, can be used as WMD...
This is a game. Balance makes it fun. Weapons of Mass Destruction are NOT fun. See the fear generated by the Cold War... take the Cuban Missle Crisis. How about current fear of WMD attacks on the US.... sure... that has historically been a source of fun and inspiration for humanity no doubt neutrineaux. Great call!
getting wounded or killed in real life has little bearing here, dearest friend. getting shot is not fun. getting stabbed is not fun. having someone's pet bite you is not fun. having a karate guy kick you in the face is not fun. being set on fire is rumored to be -- you guessed it -- less than fun...
perhaps to the same extent that getting shot in da 'hood is fun. idare say few would have any more enthusiasm for dying from a rifle induced abdominal injury than for dying from nerve gas.
I would even wager that more humans have been killed and injured with rifles, pistols, sub-machine guns, knives, swords, pets, and arrows than all those killed with WMD. just a guess. if you want to bring your real life fears into the mix, i don't care for snakes much. can we get rid of those, too?
let's drop those other assaultitems too, in the interest of fun, shall we, brother? just say no to rifleman, carbineer, pistoleer, teras kasi, fencer, swordsman, and pikeman, in the interest of fun.
so who is making the great call , here, dearest brother?
I don't know about you.. but where's the $15 subscription fee for this? I want to pay for it. Hell make me first in line when they drop a dirty bomb on New York!
well, i can't argue with angst towards new yorkers, you got me there. however, being first in line might not be your best call so far...
Nothing says "you're pwned noob!" quite like dying in your sleep
you pvp in your sleep? you roxxorz! do you pwn noobz in your sleep, too, 1337 haxorrz? sorry, i speak jibe, but i am not fluent in 1337
from a WMD without a way to fight back or even protect yourself.
i never said there should be no defenses against these weapons, duh, brother. but the proposed changes can effectively eliminate their effect entirely. ok, let's just do that to all the other weapons in the game, and you can sleep better in an empire at peace. yeah, let's change the name to SWG: Sleepy Empire! maybe we can replace combat with knitting?
Your natural talents would be well put to use actually designing games! Great Point! Poisons = WMD! Somebody get this guy a cadillac.
so area poisons are not WMD? no thanks on the caddy. i think the guys in white jackets are looking for you...
/sarcasmoff
somehow i doubt this command is actually enabled in your programming. just a guess.
vortexala wrote:
I just have to ask...of all cars, why a cadillac?
Message Edited by Kraftomatic on 08-05-2004 07:17 AM
Message Edited by Kraftomatic on 08-05-2004 07:29 AM
La-grange wrote:
Combat medics with WMD's are like handing five year olds guns.
WMD (biological, radiological, chemical) have been around for quite a while. In the latter part of this last century they have been used mostly as a deterrant. WW 1gave the world a good glimpse of what chemical agents could do. We got a glimpse of the damage from a nuclear weapon at hiroshima and nagasaki. Hell they had been catapulting dead bodies over castle walls centuries before that. Of course this is real life im speaking of.
Of course in real life combat medics are the guys that patch you up on the battlefield.They keep you alive long enough to get to a doc (or at least try to). They also have combat training so they can help support the unit they are a part of (with CONVENTIONAL weapons). They also apply innoculations, cure poisons with quickshot syringes, can perform minor internal surgery while under fire, and stabalize fire induced wounds.
However if you wan't to keep the stuff you have then there should be a roll to kick some of it back in your face and in the faces of friendly troops. Personally I think all AOE's should suffer from a "friendly fire" roll. Not just poison and disease.However the reason that one profession should hold so much sway incombat with one line of ranged support is beyond me. No matter. At leastsoon a doc will be in a better position to counter a CM one on one. CM's can't take on a Doc one on one, its only in group engagements that a CM will shine. Doctors are in a better position to do everything support leaving very very little for CM's. If all area effect attacks had a friendly fire modifier, alot of people would me might angry. Especially since the most damaging attacks are all area attack. Only reason grenades effect all is because they are direct damage and not DoT even then I think they need to up the range on those things (or give those poor commando's an E-web).
Chemical and Biological agents are a class of their own and can't be categorized as weapons of mass distruction. During WW1 they were considered "conventional" weapons due to their proliferation and were expected 24/7 to be used on the battlefield when available. Fortunately for many they were crude and didn't work as well as the stuff we have today .....yum, mustard gas.
Combat Medic's are the ones in charge of area healing and area poisoning. We should also be the ones in charge of area curing but it just doesn't look like its going to happen. Area curing for doc's I could see but these innoculations are just waay waay too much. They really need to be toned down...ALOT.
Combat Medic usesas many or morepoints thansome defense stacker templates yet has no defense and the only offense worth using targets a single pool.
La-grange wrote:
Combat medics with WMD's are like handing five year olds guns.
WMD (biological, radiological, chemical) have been around for quite a while. In the latter part of this last century they have been used mostly as a deterrant. WW 1gave the world a good glimpse of what chemical agents could do. We got a glimpse of the damage from a nuclear weapon at hiroshima and nagasaki. Hell they had been catapulting dead bodies over castle walls centuries before that. Of course this is real life im speaking of.
Of course in real life combat medics are the guys that patch you up on the battlefield.They keep you alive long enough to get to a doc (or at least try to). They also have combat training so they can help support the unit they are a part of (with CONVENTIONAL weapons).
However if you wan't to keep the stuff you have then there should be a roll to kick some of it back in your face and in the faces of friendly troops. Personally I think all AOE's should suffer from a "friendly fire" roll. Not just poison and disease.However the reason that one profession should hold so much sway incombat with one line of ranged support is beyond me. No matter. At leastsoon a doc will be in a better position to counter a CM one on one.
Kraftomatic wrote:
mmmm...You know the devs are still coming out with poison mitigation spice during the smuggler revamp..... I can just see my routine now
Buffs...Check
High Base Stun Armor...Check
Shield Generator..Check
Dance/Music Buffs...Check
990 Power Stim D's...Check
+420 Brandy...Check
+1050 HAM Vercupti...Check
(Taken all at once with a powerboost = 4,500 Mind..and about 4,000 Health and Action)
Poison/Disease Innoculations...Check
Poison Mitigation Spice Hotkeyed...incase the poison actually does get to me...check
Having ONE doctor in a PvP group of 15, and having the whole group stand in a 20m radius while the doctor spams area cures, curing poison from 1/3 of the group that might get affected....check
Having a second backupdabbling doc or master doc assume the role if the first one dies...check
Now we're getting somewhere!
oh yes....Triple incapping the enemy CM to relieve months of frustration, anger and disgust....check
And yeah, you might not be able to get your Kimo Scales for free or with a CDEF, but if I PvP I'll be damned if one class is aloud to cut swaths through groups of players....You guys should be happy all these fixes are coming out, the average Joe will actually be able to take measures to reasonably prepare for you guys. (The defifition of resonablein the contextofcountering one CM out ofa large group of enemyplayersshould not include the investment of 109 skillpoints, or depending on a specific player to hold your hand %100 of the time during battle)..You guys got the ability to do damage, Bravo, now the devs have recognized its time to play by the rules now, no more free rides. Time to have your damage mitigated just like everyone else, and have accuracy just like everyone else.
Message Edited by Kraftomatic on 08-05-2004 07:17 AM
Message Edited by Kraftomatic on 08-05-2004 07:29 AM
if it were in the ball park of "everyone else" you would no hear the degree of discussion that has ensued.
but i am all in favor of having so many preparatory steps to combat that by the time you finish them all, the ones you did first are expiring...
vortexala wrote:
I just have to ask...of all cars, why a cadillac?
LOL, Elvis used to give them out... that's why