Combat Medic Archive

Thread: Response to the /cry more noob syndrome

DeCuervo
Tue Aug 03, 2004 9:47 am
#14

As a master CM I can't blow your head off with a rifle or do much damage with a pistol or melee weapons. Is it fair to take away the one effective attack I have? If so then BH's should lose the LLC, Pistoleers lose the DX-10 and Geos, TKA's become quadrapalegics, Swordsmen and Fencers get wooden sticks, Pikemen get a fencepost, and so on until everyone is totally useless. Sound fair? Sure.
vortexala
Tue Aug 03, 2004 10:58 am
#15

I just have to ask...of all cars, why a cadillac?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Liani
Wed Aug 04, 2004 12:03 am
#16

lexus, or beemer maybe....


Liani



Liani Ivy h Jedi Witch
Galactic Security Agency Riverbend, Nabooze
neutrineaux
Wed Aug 04, 2004 5:43 pm
#17






Ternque01 wrote:





neutrineaux wrote:





oblivion3134 wrote:

The fact is, common sense dictates that the bulk of damage delt in a large scale conflict should be delt by those with weapons, not a healing class. Yea, combat medic should be able to do damage capable of augmenting his groups power a nice bit, but not to the extreme it is at now.


Right now, the outcome of any PVP conflict rides not on how good the combat professions are, but just on which side can throw or cure posions better. Poisons shouldn't rule PVP.






biochemical warfare is not heeeling, nubzore! biochemical weapons are, duh, weapons: weapons of mass destruction! not "damage capable of augmenting his groups power a nice bit"







Somewhere the reality that this is a game and is designed to be balanced escaped you brother. I'd like for you to say that CM's are supposed to be weapons of mass destruction to a panel of devs or a aggravated crowd of players at Fanfest.


perhaps the definition of the word "balanced" has escaped you, brother, dear. completely removing the effectiveness of a weapon, whether it is poison or a pet, is not balanced. weapons of mass destruction, as available in this game, can certainly be fun, and they can be balanced. however, i will take issue with this otherwise: i do not see that the design of the game is balanced at all. never has been. probably never will be, really. there will always be some approaches that work better than others. those will be used by individuals and groups who want to win, at what ever cost. just as some use SWG WMD presently, they will move on to the next fotm.


and clearly, CM in SWG are the users of the only true WMD in the game, at least the only ones that look to me like WMD. so i would happily say that to the management or fans, and unless they are too busy trying to make their own point, they would have to concur that area poisons are WMD. i would happily attend fanfest if it were close enough for me to do so. but i am scared of airplanes, which, as i understand it, can be used as WMD...


This is a game. Balance makes it fun. Weapons of Mass Destruction are NOT fun. See the fear generated by the Cold War... take the Cuban Missle Crisis. How about current fear of WMD attacks on the US.... sure... that has historically been a source of fun and inspiration for humanity no doubt neutrineaux. Great call!


getting wounded or killed in real life has little bearing here, dearest friend. getting shot is not fun. getting stabbed is not fun. having someone's pet bite you is not fun. having a karate guy kick you in the face is not fun. being set on fire is rumored to be -- you guessed it -- less than fun...


perhaps to the same extent that getting shot in da 'hood is fun. idare say few would have any more enthusiasm for dying from a rifle induced abdominal injury than for dying from nerve gas.

I would even wager that more humans have been killed and injured with rifles, pistols, sub-machine guns, knives, swords, pets, and arrows than all those killed with WMD. just a guess. if you want to bring your real life fears into the mix, i don't care for snakes much. can we get rid of those, too?


let's drop those other assaultitems too, in the interest of fun, shall we, brother? just say no to rifleman, carbineer, pistoleer, teras kasi, fencer, swordsman, and pikeman, in the interest of fun.


so who is making the great call , here, dearest brother?

I don't know about you.. but where's the $15 subscription fee for this? I want to pay for it. Hell make me first in line when they drop a dirty bomb on New York!


well, i can't argue with angst towards new yorkers, you got me there. however, being first in line might not be your best call so far...


Nothing says "you're pwned noob!" quite like dying in your sleep


you pvp in your sleep? you roxxorz! do you pwn noobz in your sleep, too, 1337 haxorrz? sorry, i speak jibe, but i am not fluent in 1337


from a WMD without a way to fight back or even protect yourself.


i never said there should be no defenses against these weapons, duh, brother. but the proposed changes can effectively eliminate their effect entirely. ok, let's just do that to all the other weapons in the game, and you can sleep better in an empire at peace. yeah, let's change the name to SWG: Sleepy Empire! maybe we can replace combat with knitting?


Your natural talents would be well put to use actually designing games! Great Point! Poisons = WMD! Somebody get this guy a cadillac.


so area poisons are not WMD? no thanks on the caddy. i think the guys in white jackets are looking for you...


/sarcasmoff


somehow i doubt this command is actually enabled in your programming. just a guess.











no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Wed Aug 04, 2004 5:44 pm
#18






vortexala wrote:
I just have to ask...of all cars, why a cadillac?





old lady car. need i say more?



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Kraftomatic
Thu Aug 05, 2004 4:14 am
#19



mmmm...You know the devs are still coming out with poison mitigation spice during the smuggler revamp..... I can just see my routine now


Buffs...Check

High Base Stun Armor...Check

Shield Generator..Check

Dance/Music Buffs...Check

990 Power Stim D's...Check

+420 Brandy...Check

+1050 HAM Vercupti...Check

(Taken all at once with a powerboost = 4,500 Mind..and about 4,000 Health and Action)


Poison/Disease Innoculations...Check

Poison Mitigation Spice Hotkeyed...incase the poison actually does get to me...check

Having ONE doctor in a PvP group of 15, and having the whole group stand in a 20m radius while the doctor spams area cures, curing poison from 1/3 of the group that might get affected....check

Having a second backupdabbling doc or master doc assume the role if the first one dies...check


Now we're getting somewhere!


oh yes....Triple incapping the enemy CM to relieve months of frustration, anger and disgust....check


And yeah, you might not be able to get your Kimo Scales for free or with a CDEF, but if I PvP I'll be damned if one class is aloud to cut swaths through groups of players....You guys should be happy all these fixes are coming out, the average Joe will actually be able to take measures to reasonably prepare for you guys. (The defifition of resonablein the contextofcountering one CM out ofa large group of enemyplayersshould not include the investment of 109 skillpoints, or depending on a specific player to hold your hand %100 of the time during battle)..You guys got the ability to do damage, Bravo, now the devs have recognized its time to play by the rules now, no more free rides. Time to have your damage mitigated just like everyone else, and have accuracy just like everyone else.

Message Edited by Kraftomatic on 08-05-2004 07:17 AM

Message Edited by Kraftomatic on 08-05-2004 07:29 AM

Brainplay
Thu Aug 05, 2004 4:22 am
#20






La-grange wrote:

Combat medics with WMD's are like handing five year olds guns.


WMD (biological, radiological, chemical) have been around for quite a while. In the latter part of this last century they have been used mostly as a deterrant. WW 1gave the world a good glimpse of what chemical agents could do. We got a glimpse of the damage from a nuclear weapon at hiroshima and nagasaki. Hell they had been catapulting dead bodies over castle walls centuries before that. Of course this is real life im speaking of.


Of course in real life combat medics are the guys that patch you up on the battlefield.They keep you alive long enough to get to a doc (or at least try to). They also have combat training so they can help support the unit they are a part of (with CONVENTIONAL weapons). They also apply innoculations, cure poisons with quickshot syringes, can perform minor internal surgery while under fire, and stabalize fire induced wounds.


However if you wan't to keep the stuff you have then there should be a roll to kick some of it back in your face and in the faces of friendly troops. Personally I think all AOE's should suffer from a "friendly fire" roll. Not just poison and disease.However the reason that one profession should hold so much sway incombat with one line of ranged support is beyond me. No matter. At leastsoon a doc will be in a better position to counter a CM one on one. CM's can't take on a Doc one on one, its only in group engagements that a CM will shine. Doctors are in a better position to do everything support leaving very very little for CM's. If all area effect attacks had a friendly fire modifier, alot of people would me might angry. Especially since the most damaging attacks are all area attack. Only reason grenades effect all is because they are direct damage and not DoT even then I think they need to up the range on those things (or give those poor commando's an E-web).







Chemical and Biological agents are a class of their own and can't be categorized as weapons of mass distruction. During WW1 they were considered "conventional" weapons due to their proliferation and were expected 24/7 to be used on the battlefield when available. Fortunately for many they were crude and didn't work as well as the stuff we have today .....yum, mustard gas.


Combat Medic's are the ones in charge of area healing and area poisoning. We should also be the ones in charge of area curing but it just doesn't look like its going to happen. Area curing for doc's I could see but these innoculations are just waay waay too much. They really need to be toned down...ALOT.


Combat Medic usesas many or morepoints thansome defense stacker templates yet has no defense and the only offense worth using targets a single pool.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

neutrineaux
Thu Aug 05, 2004 7:08 am
#21






La-grange wrote:

Combat medics with WMD's are like handing five year olds guns.


WMD (biological, radiological, chemical) have been around for quite a while. In the latter part of this last century they have been used mostly as a deterrant. WW 1gave the world a good glimpse of what chemical agents could do. We got a glimpse of the damage from a nuclear weapon at hiroshima and nagasaki. Hell they had been catapulting dead bodies over castle walls centuries before that. Of course this is real life im speaking of.


Of course in real life combat medics are the guys that patch you up on the battlefield.They keep you alive long enough to get to a doc (or at least try to). They also have combat training so they can help support the unit they are a part of (with CONVENTIONAL weapons).


However if you wan't to keep the stuff you have then there should be a roll to kick some of it back in your face and in the faces of friendly troops. Personally I think all AOE's should suffer from a "friendly fire" roll. Not just poison and disease.However the reason that one profession should hold so much sway incombat with one line of ranged support is beyond me. No matter. At leastsoon a doc will be in a better position to counter a CM one on one.






i think real life combat medics would likely take offense at being classified as "five year olds" when their level of skill and professionalism in handling weapons is discussed. just a guess. my understanding is that green beret combat medics aretrained in not only the application of treatment/antidotes to chemical, biological and nuclear weapons, and not only in small arms combat, i.e., pistol, rifle, etc., but also the use of NBC weapons. i have been told that they are among those who would be issued such weapons should their use be imminent, but i do not know if they are the prime instrument of application of these weapons in warfare scenarios. and while i also understand that in real life there is a legitimate and substancial ethical hinderance to the use of these weapons, no one dies a permanant death in swg.


i am not all that familiar with the real-life combat medic role outside of a vague generality based on reading and questioning some of my friends and family with armed forces experience. i suspect that only a handfull of swg players have ever had close association with NBC weapons programs or with combat medicine. but in swg, combat medics are the holders of the ranged NBC weapons. area poison, radiation, and contagion would certainly seem to be WMD to me. i think if you reverse engineer for a moment, and imagine if we had swg-like weapons in real life, you would quickly classify the swg combat medic's arsenal as WMD. the "WMD in real life suck, so we want them gone from swg" argument seems weak in the face of other forms of killing we eagerly endorse in swg.


if commandos had suitcase nuclear weapons in swg, don't you think they would use them? of course they would. that would likely be instant death for anyone nearby when it went off, or it certainly should be. that should include friendly forces. i agree fully with friendly fire in computer games. it is much more realistic, and would add to the ease with which i suspend my disbelief to play. but, as i have said elsewhere, why apply that only to combat medics? if you are spraying down a mob with fullautoarea2, and your friend is in the middle of them tanking, shouldn't he get hit from time to time? if we get collateral and friendly fire damage, so should you, and not just for AoE. 13 year olds with sniper-rifles would hit a bystander once in a while, too.


and as to effect, cm's want to have a legitimate, significant role in combat. and the types of weapons they have are tide-turning by nature. to make them basically impotent to cause significant damage is to make them bogus and useless. and that also results in making mastering combat medicine in swg a waste of skill points for many players. so we end up with another useless profession, which is a downer for me, and would be even if i were not a combat medic.


most of us want a balanced approach to adjusting our weapons, just like most of us wanta balanced approach to adjusting your weapons and abilities. the current proposal goes too far, and will render all but venom-based poisons useless for most intents and purposes.



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


neutrineaux
Thu Aug 05, 2004 7:11 am
#22






Kraftomatic wrote:



mmmm...You know the devs are still coming out with poison mitigation spice during the smuggler revamp..... I can just see my routine now


Buffs...Check

High Base Stun Armor...Check

Shield Generator..Check

Dance/Music Buffs...Check

990 Power Stim D's...Check

+420 Brandy...Check

+1050 HAM Vercupti...Check

(Taken all at once with a powerboost = 4,500 Mind..and about 4,000 Health and Action)


Poison/Disease Innoculations...Check

Poison Mitigation Spice Hotkeyed...incase the poison actually does get to me...check

Having ONE doctor in a PvP group of 15, and having the whole group stand in a 20m radius while the doctor spams area cures, curing poison from 1/3 of the group that might get affected....check

Having a second backupdabbling doc or master doc assume the role if the first one dies...check


Now we're getting somewhere!


oh yes....Triple incapping the enemy CM to relieve months of frustration, anger and disgust....check


And yeah, you might not be able to get your Kimo Scales for free or with a CDEF, but if I PvP I'll be damned if one class is aloud to cut swaths through groups of players....You guys should be happy all these fixes are coming out, the average Joe will actually be able to take measures to reasonably prepare for you guys. (The defifition of resonablein the contextofcountering one CM out ofa large group of enemyplayersshould not include the investment of 109 skillpoints, or depending on a specific player to hold your hand %100 of the time during battle)..You guys got the ability to do damage, Bravo, now the devs have recognized its time to play by the rules now, no more free rides. Time to have your damage mitigated just like everyone else, and have accuracy just like everyone else.

Message Edited by Kraftomatic on 08-05-2004 07:17 AM


Message Edited by Kraftomatic on 08-05-2004 07:29 AM




if it were in the ball park of "everyone else" you would no hear the degree of discussion that has ensued.


but i am all in favor of having so many preparatory steps to combat that by the time you finish them all, the ones you did first are expiring...





no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Ternque01
Thu Aug 05, 2004 9:19 am
#23






vortexala wrote:
I just have to ask...of all cars, why a cadillac?





LOL, Elvis used to give them out... that's why Maybe I should make it pink too



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Ternque01
Thu Aug 05, 2004 9:38 am
#24

Dear neutrineaux, WMD have no place in a game unless they have rigorous counters to make their use balanced. From a role playing perspective, yes, you can say that poisons are WMD, but froma game balance standpoint there would need to be effective counters to it to make it "fun".


Take a nuclear attack. Sure the people in the blast radius would be pretty messed up (unless they took the time to make a bunker [counter #1]). The people in the surrounding areas would surely die from radiation exposure (unless they wore a radiation suit [counter #2]). Now having a WMD is a cool idea, I'm sure you agree being a CM, but you would need rigorous counters to ANY weapon that is a WMD to ensure game balance.


For those players who take the time to be prepared, take the time to get the supplies they need, and take the time to make sure their butt is covered WMD can be "fun". Nothing beats being in a bunker and have the entire earth ROAR on all sides of you as you hear a deafening burst above and actually hear the massively energetic winds rip buildings up from their foundations and cars hit them sounding like popcorn, but all along you survive... a little hot from the sheer heat that pours through the ground.


How about those players who invested in a radiation suit??? How cool is it to walk around, safetly at dusk and see the earth actually glow, lighting your path to the cans of food you aren't so sure you had protected lol.


These things are fun. It's fun actually being able to survive an attack after you put in the time and the money to do it. Doctor cures alone were the ONLY counter to your WMD, and they did a very poor job in my experience. Finding a doctor that was actually good at their job is a hard thing to find. Now they have better tools which compensate for this HUGE lack of skill (or should I say PvP experience) on 90% of the doctors out there. Area cures will address this.


Large counters for large WMD. It is here finally and I'm f'ing happy about it.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
IvoTosroe
Thu Aug 05, 2004 9:43 am
#25

If you guys don't want to get nerfed, then atleastask SOE to change the name of your class to Combat Bio-Terrorist.



Oczi Audoss
Master Rifleman-Master Teras Kasi-Master Marksman
In search of a guild..

La-grange
Thu Aug 05, 2004 12:02 pm
#26

Combat medics with WMD's are like handing five year olds guns.


WMD (biological, radiological, chemical) have been around for quite a while. In the latter part of this last century they have been used mostly as a deterrant. WW 1gave the world a good glimpse of what chemical agents could do. We got a glimpse of the damage from a nuclear weapon at hiroshima and nagasaki. Hell they had been catapulting dead bodies over castle walls centuries before that. Of course this is real life im speaking of.


Of course in real life combat medics are the guys that patch you up on the battlefield.They keep you alive long enough to get to a doc (or at least try to). They also have combat training so they can help support the unit they are a part of (with CONVENTIONAL weapons).


However if you wan't to keep the stuff you have then there should be a roll to kick some of it back in your face and in the faces of friendly troops. Personally I think all AOE's should suffer from a "friendly fire" roll. Not just poison and disease.However the reason that one profession should hold so much sway incombat with one line of ranged support is beyond me. No matter. At leastsoon a doc will be in a better position to counter a CM one on one.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
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