Combat Medic Archive

Thread: Response to the /cry more noob syndrome

Mannee
Mon Jul 26, 2004 8:15 am
#1

I have observed this forum for some time and would like to present my opinion contrary to the common complaint about Combat Medics. There is certainly enough yang-yang and criticism to occupy a land-fill twice over. Thus, I present my own argument from a different perspective given the fact that most who /sob in this board about Combat Medics are those who have never Mastered the profession and don’t know much about beyond their opinion that it is “unbalanced” or “overbalanced”.


Creatures have the ability to apply poison and disease, same a Combat Medics. They also, like Combat Medics, have the ability to stack them on an opponent (speaking of untamed, wild animals). Their methods of application include, but are not limited to, ranged attack, spraying, direct application, and area application. Their poisons and diseases vary in potency and effectiveness from creature to creature. Some rather strong poisons I have encountered include Gaping spiders and Horned Voritor Lizards, particularly when stacked resulting in , for instance, a steady digression of the HAM stat. That includes mind poison, some of the best I have seen a creature apply and seriously a threat.


Creature disease can also be insidious and Greater Dune Kimos are known to have very powerful disease at over 800 per tick and applied to multiple stats. Yes, mind disease is very prevalent amongst the list. I recently assisted a guild member on a Giant Dune Kimo hunt. That creature was stacking states in an area attack and applying area disease at a rate unbelievable compared to a Combat Medic. I went through over 5 medicines of cure disease at 32 uses per medicine and still had to craft more only to loot nothing after 4-5 dead Kimos and have over 1000 mind wounds to myself and my guild member – total black bar!


Developers have decided to allow a Profession to apply poison and disease. Many have a problem with that decision. I was on with my Wookiee Master Brawler, Master Teras Kasi, Master Swordsman, Apprentice Fencer, high ham, buffed, armor wearing, powerful, uber-leet, Rebel base busting character on Eclipse until a lone Combat Medic showed up and tossed a good dose of mind poison and disease. Triple incapacitation heaven that took down about 85% of the group. The CM died, much like that Dune Kimo, and cloned (respawned) for another session. The damage was done, wound wise, since the group did not have a Doctor to cure the disease off or a Combat Medic of our own to heal mind. I posted on these boards how unfair, how unpopular, how uncommitted, how /cry more noob I sounded back then as many do now. Is it that everyone expects a “healer” to be gimped, useless enough to actually defeat a combatant? Now apply same argument to Kimos. Should they also be gimped, useless enough to /slap and down they go freely offering up all the scales you want as loot before their death? I think not! You want victory in PvP, you have to get through the Combat Medics. You want Kimo scales, you have to get through the area states and nasty area disease.


I realize without a Doctor and not time to meditate off the poison and disease, I couldn’t beat Combat Medis so I joined em and made a Master CM / Master Doc on Bloodfin. Now I hardly play the Wookiee and pitch the nasty stuff at the enemy. I now laugh at Combat Medics throwing poisons I heal off before they stick and havla bomb the enemy; pure joy at seeing one Rebel flee while their mind is down to nothing as I chase them through the Anchorhead Cantina for that final head shot with my laser rifle.


As a Master Combat Medic / Master Doc on Bloodfin, I am in greater demand for Guild events requiring combat. I am more than willing to go along and dedicate myself to healing. I go offensive as well, applying as much poison and disease to, for example, Death Watch personnel as I can. I have yet to be sent a /tell from them about how unfair that was or how I should be nerfed. CSR has yet to send me g-mail threatening to suspend my account. I have not even received a single message from my PvP enemies during the many combat sessions I participated in. Why? Because they have chosen to either add Doctor Cure abilities and high Medicine use to their repertoire or bring along a Doctor to heal it off. During clone zerging, the one thing applied most is, you guessed it, poison and disease as a means to debilitate the enemy and force them to retreat. I find myself running around to heal that stuff off myself and them sufficient enough so we can clone camp, secure the city, and work on taking out the bases.


Defense stackers have chosen their path well; eat their food, drink their drink, equip their personal shield generator, put on their 80 base armor, have Doctor enhancements, and consider themselves unbeatable: Many are! Rifleman have considerable ability, along with Swordsman, to hit the mind pool efficiently along with a number of other professions


These days the most popular comment from those unwilling to adapt is “Combat Medics are overbalanced, blah blah blah”. I state /CRY MORE NUBZORE!! Either find a way, like so many that have 80 base armor, a personal shield generator, buffs, food, drink, and Doctor to heal off the stuff a Combat Medic throws or continue to die. Overbalanced?? I find someone who can defend so well that every hit on them results in a 10-12 ham loss overbalanced. I find someone in a duel who comes out with what they came into it overbalanced. I find someone tanking 5 attackers in PvP overbalanced. I don’t read cries in the Fencer forums day after day and in the Teras Kasi forums day after day to nerf them. Especially when Fencers have stun batons and someone without stun resistance but 80 base armor and all the rest of the stuff I mentioned is good as dead.


No it all comes here because we can hit your mind as good as any Rifleman or Swordsman can while being a “healer”. After all, how can a “healer” kill me when they spent no time obtaining their skills or no effort or no blah blah blah CRY MORE NUBZORE! What’s that you say, Rifleman are nerfed? I suppose their 900-1000 mind hits at Master level are nothing to actually complain about and Master Swordsman don’t have the same ability to tick every second 100-200 off your mind far faster than a Combat Medic can.


I digress! Fact remains if one is not sufficiently protected against stun damage, kinetic damage, has melee defense, ranged defense, ability to counterattack, has a Doctor with them, they are nub grease on the bottom of a shoe and crying nerf won’t cut it. The Devs already stated they are satisfied about the damage poisons and diseases do and so am I. Havla bombs away my frinds Havla bombs away……


Wanted Changes:

Mind heals easier, Area cures, Area mind heals, all HAM stim heal packs, ability to spray poison and disease from a gun -- Muhuhahahaha
No more /cry from noobs on Combat Medic Boards.


Mantherean
Mon Jul 26, 2004 1:07 pm
#2

Nice! Good agruements. People forget that this game is about group play. They expect their character to be Uber to everthing and not to have to depend upon others. If you do PvP, have a doctor or two in your group. That will combat the CM. Use strategy to take out CMs first. But don't whine about it. Adapt.





Rowak - Retired
"So long and thanks for all the fish SOE!"
Rhowak - Undead Rogue, Laughing Skull, Horde
Chabian
Wed Jul 28, 2004 3:32 am
#3

Well, wild creatures dont target one pool - one unhealable pool - and then direct all attacks towards that pool.

There is 3 creatures in the game that i know of that can disease/Poison like a single CM can (Giant Dune Kimo, Mantrigue Screecher, & Compounded Poisons from a Merek). Thats about it.

In pvp, there is a 75% reduction in attacks, you can take food to midigate these even further - proper armor midigates that furter and certain skills midigate even more. However, a loan CM can toss 600tick singles / 450tick Areas all day long with no midigation (besides a doc who is saving himself and others). Thats it....


Now where in your argument do you think CM's are balanced and fair in the current pvp system???? I just can't see it...

- Takai
Mannee
Wed Jul 28, 2004 6:13 am
#4

Wild creatures target one pool, one unhealable pool, and direct attacks towards that pool. Horned Voritor Lizzards target the Health and Mind pools with poison. They also attack those pools directly. I have experienced this grinding my Rodian on Dantooine in Fencer (4,4,4,4 Brawler, 4,4,4,4 Pike, 0,4,3,2, Fencer at present)

.

A direct attack to the pool they also poison and proof lies therein. Simply take a trip to Dantooine, grab Doctor enhancements, take all the food and drink to your content, put on your armor, shout "I am uber-leet", get into a solo group, get Jungle Voritor Missions or roam the Dantooine plains looking for them (Horned Voritor Lizzards), and proceed to attack. Voritor lizzards / Dashers have also the ability to directly attack the mind with both poison and ranged abilities I directly experienced grinding my Wookiee character on Dantooine (Now Master Brawler, Master TK, Master Sword, 1,4,3,2 Fencer).


No Combat Medic can apply disease simultaneously to the Health, Action, and Mind pools. The present Combat Medic timer is three seconds with Havla and five without. The Dune Kimo applies, it ticks, you cure, it reapplies at an insane rate and I am glad it does to prove Combat Medics are not what most state they are or think they are out of ignorance.


There are many creatures that possess the ability to engage in like manner and your list is highly incomplete. Horned Voritor Lizzards can stack poison to both Health and Mind and proceed to attack both pools directly. They even have A and B equivalent poisons and I can see two distinct poison damage over time ticking away on my SWG character.


A Giant Dune Kimo ignores your defense stacking too but you have yet to report you stood before it and stated "I am uber-leet having taken food to mitigate, wearing proper armor, and I have skills. Therefore Mr. Giant Dune Kimogilla, do not stack your 800 tick DoT disease on me or try to ignore my defenses." If you ever get a Kimo to agree with you please post your results. I will go the DWB and apologize to the Death Watch and Black Sun, confessing the error of my ways and promising to never /apply poison or /apply disease to them ever again.


I never stated Combat Medic was balanced and fair and have, in previous posts, desired changes making it easier for one Combat Medic to counter the another. However, crying your bleeding heart out about Combat Medic without knowledge elicits the reasoning behind starting this thread. Not every Combat Medic is throwing 1500 tick Fire -Breathing Spider Venom poison, stacking 18 meds on a PvP target, or making many that damage greater than 500 which is the average for a Master Combat Medic.


If my poisons and disease can bypass your defenses then good, the system works as expected and creatures can do the same. I pay particular attention to those creatures that can spray the poison or Open Wounds in an area fashion like Rancor Youth can and cause one to be poisoned or to bleed by just being in the cone. Ready to begin writing about how these creatures are overbalanced, unfair in the current PvE system? I have yet to read those posts but when the Developers present the same options for PvP and I start spraying area poison out, as it would be, I and the remainder of my fellow professionals are whined about.


I still present the same arguments and have as of yet found any naysayers to dispute them. Maybe I should start whining about PSGs, in the Chef forums about food and drink, in the Combat forums about defense stacking, in the Armorsmith forums about armor, in the Core forum about how unfair it is to have all that stuff these folks make on in PvP and be barely scratched or tank 10 opponents. I think I will go into the Jedi forum and whine about their abilkity to heal their own mind, the only profession to date with such ability and have all Doctor skills without effort. Huh? What? silence? I hear not the mobs and fenzied enthusiasts blasting the devs or Jedi for having Force healing making them very hard to kill since they can remove all states and DoTs in one command at Master Healer and that includes flame. Come on now all together -- /cry.....more.....noob!
GlaciesLuporus
Wed Jul 28, 2004 6:31 am
#5

I honestly think you just proved that there are quite a few things that need to be brought down. You are completely right that there are other things that are as powerful. Honestly a tersa kasi shouldn't be able to stand in the middle of four bull rancors and be fine beating them all. A Rifleman shouldn't be able to solo an at-st. There are just some things in this game that have come to disrupt logic. I liked the idea of a possible innoculation. Basically just like a few other things are unbalanced so is Combat Medic. You stated it very well when you said get a doctor. Well a person shouldn't have to have a single class by them to defeat a healing class. I am a master...I am not asking for a complete nerf. But there are deffinately some things in this game that need to be a bit more balanced. A balanced game would be great.
Ternque01
Wed Jul 28, 2004 8:34 am
#6

I like the use of the word "NUBZORE". Way to make your argument heard and understood



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
Digitalphobia
Wed Jul 28, 2004 6:06 pm
#7

Hi,

I had a fun with GDK a while back. I ended up with ~1000 wound to all major stats. I have to tell you GDK applied diseased me pretty fast. It tick around a little bit below 100, and I had to run away to meditate. I finished the GDK off and looted some scales, but I had to meditate like 30 mins. (Since then I dropped Swordsman/TKA/fecer)

Anyways, I think it is pretty balanced for me right now. I am a MPistoleer/MCM so I carry around health poisons. Being MCM hardly makes me strong, in fact, I would be useless alone ... I can't tank. I think being MCM makes me very "helpful" in a group. I know poison takes 10 sec to kick in. And I am pretty sure any PvPer who know what he is doing and means to kill me can KD or Incap me in 10 sec or so anyway.

Pity, I am not a rifleman. I'd like to carry around those naughty rifles and have +94 speed! (Geez, I only get +74 with my peeshooters.) But I kinda like being a pistoleer, people don't hate me for being kill-stealing (because I can't!) and I will be required to use CM skills (which makes things interesting).

Q
Digitalphobia
Wed Jul 28, 2004 6:16 pm
#8

Ok ok,

Not balanced. ... But we aren't overpowered. People say Rifleman/CM combo is overpowered. But it's not because of CM that make that combination deadly I think. It's rifleman that make it really nasty. I mean seriously, you can shoot ANY rifles at 1.0. That's ok, with a pistol, but not with Heavy AP Heavy Damage guns.

Q
neutrineaux
Mon Aug 02, 2004 8:33 pm
#9

mannee, your posts just roxxorz for entertainment if nothing else! i cried i laughed so hard. not sure if you were straight or being sarcastic, but either way, it was hilarious.


you da man!



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


oblivion3134
Tue Aug 03, 2004 1:41 am
#10

The fact is, common sense dictates that the bulk of damage delt in a large scale conflict should be delt by those with weapons, not a healing class. Yea, combat medic should be able to do damage capable of augmenting his groups power a nice bit, but not to the extreme it is at now.


Right now, the outcome of any PVP conflict rides not on how good the combat professions are, but just on which side can throw or cure posions better. Poisons shouldn't rule PVP.



tepor
Dwarf Nuna Babies 4 Life
Brainplay
Tue Aug 03, 2004 2:36 am
#11






oblivion3134 wrote:

The fact is, common sense dictates that the bulk of damage delt in a large scale conflict should be delt by those with weapons, not a healing class. Yea, combat medic should be able to do damage capable of augmenting his groups power a nice bit, but not to the extreme it is at now.


Right now, the outcome of any PVP conflict rides not on how good the combat professions are, but just on which side can throw or cure posions better. Poisons shouldn't rule PVP.





We are a healing class with weapons. Will you ever learn?


After innoc go into play PvP will be who has the most TKM, fencers, and riflemen. Guess its a step up.....







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

oblivion3134
Tue Aug 03, 2004 6:08 am
#12

It is still gonna be based largely on who has a greater number of combat medics too, just now for your healing (mind) abilities.



tepor
Dwarf Nuna Babies 4 Life
neutrineaux
Tue Aug 03, 2004 6:22 am
#13






oblivion3134 wrote:

The fact is, common sense dictates that the bulk of damage delt in a large scale conflict should be delt by those with weapons, not a healing class. Yea, combat medic should be able to do damage capable of augmenting his groups power a nice bit, but not to the extreme it is at now.


Right now, the outcome of any PVP conflict rides not on how good the combat professions are, but just on which side can throw or cure posions better. Poisons shouldn't rule PVP.






biochemical warfare is not heeeling, nubzore! biochemical weapons are, duh, weapons: weapons of mass destruction! not "damage capable of augmenting his groups power a nice bit"



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


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