Combat Medic Archive
Thread: I'm a doc, and even I
Page 2 of 2
Dihosti
Wed Aug 11, 2004 6:33 pm
#14
CyberData4 wrote:
They took it up because it was damn near unstopable in PvP.
Don't PVP much do you?....
For the skill points it takes to be a CM you could make a template that would be damn near unstopable, but CM's are relatively weak comparitively speaking...(with the exception of defending a base/city near a cloner) 
I'm a Master CM and i'm glad we got some changes, but i think the changes should have been more along the lines of capped dmg poison's and longer delay's between throws, but hey, the dev's are the one's making the calls so we'll adapt...
DerHundDaddy
Wed Aug 11, 2004 8:17 pm
#15
Isn't it a bit odd that we have to pick up 2 columns of DOC skills to be effective Combat Medics?
SmarticusIOaG wrote:
...
I have to admit I actually feel sorry for you guys now.
Hope it makes you feel a bit better.... well, it probably wont but still.
On the other hand, all that CM experience means you can level up Doc really fast and get all the new stuff!
hmmm that probably didnt help either. Oh well.
Page 2 of 2