Combat Medic Archive
Thread: I'm a doc, and even I
I wouldn’t have given CMs AoE cure. I think it would have just made things worse.
What I don’t understand is why they just didn’t move single cures to the Medic line. A great deal of players have some medic and that would be enough to counteract all the CMs they were so worried about. No need to beef up Docs and no need to nerf CMs.
Besides, players have just as many problems with being poisoned/diseased starting out as when they do after they have mastered their professions in PvE. However, they are less likely to have Doc skills available in the field. Why make new players suffer?
As a Master Doc and Master CM, I don’t get it. At least it looks like they are going to tone down those resist buffs.
CyberData4 wrote:
Maybe, but this fix was long in coming. Problem is that CM's have gotten too use to being so dominant in PvP.
Granted, CM's are combat, but they are combat support
That's a bunch of crap. Many CMs did not care if they had their offensive abilities so long as their profession was worth the points they invest into it. The DEVs decided to give them the ability to poison and disease. If they had been given some of our (Doctors) healing power I'm sure many CMs wouldn't have cared.
That's a bunch of crap. Many CMs did not care if they had their offensive abilities so long as their profession was worth the points they invest into it. The DEVs decided to give them the ability to poison and disease. If they had been given some of our (Doctors) healing power I'm sure many CMs wouldn't have cared.
Cut the bull. 99% of CM's in the last6 months picked up CM because of their dominant offensive capabilities. And CM's have great healing powers. Problem is most CM's aren't in it for the heals. The ability to heal mind is fantastic. Area heals are good too. Granted, this will take time for CM's to adapt to but don't act as if people went to CM because "it was a nice, solid profession" They took it up because it was damn near unstopable in PvP.
I have read more CMs suggest balanced alternatives than any other profession. Where is your proof that "99% of CM's in the last6 months picked up CM because of their dominant offensive capabilities". Simply put, you have none. No other class has made more contructive suggestions to help achieve balance than any other profession including doctors. Are you aware it was actually a CM suggestion to introduce innoculations? DEVs turn around and give it to us Doctors. That is messed up.
Proof? Do you even play the game? The proof is out there in PvP on every server. No proof? You're full of it. Just about anyone who knows ANYTHING about PvP knows that CM's came to fame because they were able to kill their opponents with relative ease.
As far as th "no other class has made more suggestions" comment, well that's what I would expect from the CM profession. All FOTM professions cry "balance" when they see the nerf bat coming. My point is this, combat medics are still viable in PvP activities. Just not as an offensive juggernaut. They are now more of a combat support profession which is what they shoudl ahve beenthe entire time.Doctors having the innocs isn't a big deal from my perspective. CM's will either adapt or drop the profession for the next FOTM.
Honesly, I don't think this hurts CM's one bit. I think it hurts the powergaming, temploitier. They'll get over it.
CyberData4 wrote:
Cut the bull. 99% of CM's in the last6 months picked up CM because of their dominant offensive capabilities. And CM's have great healing powers. Problem is most CM's aren't in it for the heals. The ability to heal mind is fantastic. Area heals are good too. Granted, this will take time for CM's to adapt to but don't act as if people went to CM because "it was a nice, solid profession" They took it up because it was damn near unstopable in PvP.
I have read more CMs suggest balanced alternatives than any other profession. Where is your proof that "99% of CM's in the last6 months picked up CM because of their dominant offensive capabilities". Simply put, you have none. No other class has made more contructive suggestions to help achieve balance than any other profession including doctors. Are you aware it was actually a CM suggestion to introduce innoculations? DEVs turn around and give it to us Doctors. That is messed up.
CyberData4 wrote:
Proof? Do you even play the game? Apparently I play the game more than you since my account isn't cancelled and yours is.
The proof is out there in PvP on every server. No proof? You're full of it. Just about anyone who knows ANYTHING about PvP knows that CM's came to fame because they were able to kill their opponents with relative ease. PVP knowledge is not the issue. CM knowledge is the issue. You know very little if anything about the CM profession and until you do then your opinion is at best un-informed. It comes down to the DEVs listening to ignorant, immature, obtuse players like yourself who wouldn't know balance if they sat on it.
As far as th "no other class has made more suggestions" comment, well that's what I would expect from the CM profession. All FOTM professions cry "balance" when they see the nerf bat coming. Wrong. No other classes have strived for well balanced ideas to their profession. Not Doctors, not Commandos, not BHs, no one. No other profession has had to deal with as much crap as they have had to put up with on their forum. Elitists like you make the assumption all they want is to pwn all when that is wrong. They have stated plenty of times they only want their profession to be worth the points they spend.
My point is this, combat medics are still viable in PvP activities. Just not as an offensive juggernaut. They are now more of a combat support profession which is what they shoudl ahve beenthe entire time.Doctors having the innocs isn't a big deal from my perspective. CM's will either adapt or drop the profession for the next FOTM. CMs never chose to be "offensive juggernauts". The DEVs gave them their abilities and are now making the few abilities they have useless. Us Doctors did nothing more than help the DEVs make CM healing abilities mostly useless. Yet most of my fellow Doctors are so high and mighty we refuse to recognize this.
Honesly, I don't think this hurts CM's one bit. I think it hurts the powergaming, temploitier. They'll get over it. 5 abilities, count them 1-2-3-4-5.
1. Ranged heal (negated necessityby StimBs, Doctor Buffs and Armor)(range formula is so bugged they are lucky to hit 40m)
2. Area Heal (negated necessityby StimBs, Doctor Buffs and Armor)(range and the AE formula is so bugged they are lucky to hit 32m)
3. Mind heal (debilitating with wounds, cannot be compared to SL skills since SL skills can be mitigated by buffs and mind heal cannot)
4. Poisons (A Master CM can be countered by a 2x3x Doctor and crappy packs)
5. Disease (A Master CM can be countered by a 4x3x Doctor and crappy packs)
They sacrifice their mind so you can live. They are forced to pay points for skills they do not use (Org Chem skilltree). Their inherent abilities are being given to another profession (AE cures). They are forced to acquire some of the stupidest resources I have ever seen and can be countered by another profession making crappy items using crappy resources. Us Doctors get a longer drag range than they do. Lastly, they are forced to pay alot of points to Master their profession and are now easilycountered by non-Master Doctors.