Combat Medic Archive

Thread: If you want 75% reduction, you should look at these numbers (long post)

maddogs
Sat Mar 27, 2004 9:59 pm
#14






Morganite wrote:

I understand Rhen completely, I'm just saying a test with the best non venom health poison is the closest you can get tothe same test with an avg mind poison. I have gotten people with health poison before, but I never once got a nasty tell about it, it is always the mind poison that causes us trouble.



I have always said our damage output isn't what people hate, it is our ability to target an unhealable pool, and people's lack of doctor support. I mean, honestly, it doesnt matter what figure you buff your mind too, our damage will take it out. People hate rifleman for the same basic reason (mind hits). If tommorow we couldnt make mind poison, and rifleman targetted action with their specials instead of mind, nobody would care anymore. They cry for us to get a damage reduction because we go after mind. They all probably preferred it when t21's were not around. I do not agree with the nerf-herders arguement, but I understand their frustration. We own any class that isn't a tef'ing TK, or rifleman, end of story.


I am starting to think these worthless Dev's are the cause for our recent pain, not the people crying for us to be nerfed. Our issues have existed for months, they know our damage is fine, they know it is our ability to go for the mind with equal power as a rifleman, they just dont care about their customers obviously. Give them mind stims, or give us area cure's, give doctors innoculations, a better chance to resist us, something to shut them up. Their lack of doing something intelligent to help these people out is causing our troubles, not us, or the people complaining. Can better tactics help them out? Sure, but you cant ask people to smarten up overnight, so give them some help... They refuse to do it, it is leading to our downfall....





yap your 100% right



but like you sed the devs will put 75% redouction ensted of fixing the reall proplem just like they did with commandos dot


there are to bugs that made ppl hate it


1 the dot as soon as you get up form incp instantly tics and instantly incaps ya agen


2 when heald it instantly tic for 1.2-2 x the amount you heald


but ensted of fixing this what the devs do they nerfd the dot thees 2 bugs are still in place all be it there not as bad becous the dots not that powerfull any more so its not near as noticesabel


many times befor they even stated that they were going to nerf the dot i posted that thees 2 bugs need fixed but ensted of fixing they nerfd







===============================================================


Daniel' Judson-Leonheart

Skydiver01
Sun Mar 28, 2004 7:08 am
#15

If the CM class must take the 75% reduction then we CMs need compensated in some other way or CM will be completely useless. Pre-Nerf-Bat Commando (sinse it's brought up often) could hita tagetand not only did they delivernice moderateDOT but the hit caused initial impact damage (often heavy)too. Right now CMs just do DOT. I feel a CM's poison/disease should get the 75% reduction but also add initial impact damage or maybeseveral "states" to the target. Like a new "cripple" state to slow the targets attack speed and defenses.




________________________________________________________

Excite

Like a midget at a urinal, you have to stay on your toes !
Morganite
Sun Mar 28, 2004 8:13 am
#16






Skydiver01 wrote:

If the CM class must take the 75% reduction then we CMs need compensated in some other way or CM will be completely useless. Pre-Nerf-Bat Commando (sinse it's brought up often) could hita tagetand not only did they delivernice moderateDOT but the hit caused initial impact damage (often heavy)too. Right now CMs just do DOT. I feel a CM's poison/disease should get the 75% reduction but also add initial impact damage or maybeseveral "states" to the target. Like a new "cripple" state to slow the targets attack speed and defenses.







It is fantasy to think they will add stuff into our class, when they cant take the time to fix our 110% obvious bug's that don't take adding features to the game..



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
MasterLogan
Sun Mar 28, 2004 11:32 am
#17

How many of you actually fight with 500/tick poisons? I really don’t know what kind of resources you have at your disposal on Ahazi but on Chilastra you’ll mostly run into 900/tick poisons, at least. Now on top of that if the CM has time we can stack a 400/tick mind disease for a grand total of 1,300 mind damage per tick. Now I can throw this from at least 80m away giving me plenty of time to burstrun away once I’ve poisoned you. If you can catch me, great, you have a small chance of killing me with that 1,300 mind damage ticking away on you. Now lets assume I’m also a master rifleman and lets assume you have an extremely well buffed mind, say 4,000 mind. All I have to do is poison you then and retreat for 3 ticks and you’ll be reduced to nearly zero mind. Now of course I’m failing to factor in regeneration but I seriously doubt regeneration would play a large factor in this situation, even with 2,500 willpower. Now, back to the hypothetical situation: After three ticks of that poison you are in no condition to fight, in fact you’re probably running at this point but if I catch you, I have but to hit you once to incap and kill you. Chances are you’ll get one shot off at me before you’re dead.


This same situation has happened to me countless times and even with a 75% damage reduction it’s still quite possible, it just takes too long to be practical. That’s right, you’d actually have to FIGHT them for a change. 225/tick is completely reasonable considering this damage is impossible to effectively mitigate, is completely unblockabable, unevadable, and continues to damage you whether you’re actively engaged in combat or not. Considering this can be done in a 30m radius further compounding the completely unavoidable damage through an infinite number of recipients with the ONLY defense being a nearby doctor who can only cure this poison and disease one PC at a time I think 225 damage a tick is definitely reasonable.

I'm sorry but I don't really feel the need to test this situation consideirng I've had the pleasure of "testing" it uncountable times in PvP. Your problem here is you're thinking like the Devs, there's more to this situation than hard numbers.



- Kojiro Sasaki - Baztid Extraordinaire
maddogs
Sun Mar 28, 2004 11:54 am
#18






Skydiver01 wrote:

If the CM class must take the 75% reduction then we CMs need compensated in some other way or CM will be completely useless. Pre-Nerf-Bat Commando (sinse it's brought up often) could hita tagetand not only did they delivernice moderateDOT but the hit caused initial impact damage (often heavy)too. Right now CMs just do DOT. I feel a CM's poison/disease should get the 75% reduction but also add initial impact damage or maybeseveral "states" to the target. Like a new "cripple" state to slow the targets attack speed and defenses.







no insted CM should


get rang stats cures


the ability to rez if the targets not ben ded more then 1 min


area antidot wich pervents the next tic of posion or diseas for 50 seconds


the power of there stims increesed


and there mind posion mind dises removed from game


area stat buf that boost stast from any were 100-500 for 3-10min all depending apon expermention


but the devs wount do this


so its much esyer to cry for 75% redouction becous hey every othere profesion has it and its a game rule and if we have to have it so should you


and with all the ppl crying it the devs will yiled and it will hapen just likethey did with the flame dot


when i first came in to cm i sed that cm,s should obay the ruels and get 75% redouction


but after a bit i see how cms are gimped in so many ways yet extreemly overpowerd


so now i say that remove the abilaty to remove the posion and diseas the mind add 15% redouction to abied by game mecanich ruels alitel and give them the ability to actuly do more then heal in combat and be the true medic of the combat filds ensted of the docs


but like its ben sed the devs wont do this and some thing must be done so it will be the 75% redouction in pvp




===============================================================


Daniel' Judson-Leonheart

MasterLogan
Sun Mar 28, 2004 11:57 am
#19

Now I fully agree with you, a 225/tick poison cannot kill a buffed player. But it is still a major factor in a large battle considering it's duration and unblockable natural. It has an impact but it is not a primary weapon. This wouldplace CMs back into the support role and out of the nuclear missile role they currently hold.


And keep in mind, CMs aren't all about damage. You seem to be forgetting the entire healing aspect of the Combat Medic.





- Kojiro Sasaki - Baztid Extraordinaire
Pahdbacca
Sun Mar 28, 2004 12:10 pm
#20

Kojiro- Are you a Master CM who crafts poisons?


It's not possible to make 900 tick poisons without loot drop components. Period.


If you have, please post the ingredients you used...I would be VERY interested.


If you are not a CM...just because you got hit with them once doesn't mean they are common.





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
MasterLogan
Sun Mar 28, 2004 12:22 pm
#21

Yes, it isn't possible without loots, but yes, it is common.


In answer to the second question, no, I'm not a Master Combat Medic currently, I have been in the past and I'm quite sure I know my way around the profession well enough to comment on this.


I have plenty of MCM friends with poisons that tick for well over 900 damage, and they PvP with nothing else. I'll try and find a list of resources used and post it here later today.


I'm not looking to nerf CMs into uselessness, just balance them out a bit to something within reason.



- Kojiro Sasaki - Baztid Extraordinaire
MasterLogan
Sun Mar 28, 2004 12:23 pm
#22


Yes, it isn't possible without loots, but yes, it is common.


In answer to the second question, no, I'm not a Master Combat Medic currently, I have been in the past and I'm quite sure I know my way around the profession well enough to comment on this.


I have plenty of MCM friends with poisons that tick for well over 900 damage, and they PvP with nothing else. I'll try and find a list of resources used and post it here later today.


I'm not looking to nerf CMs into uselessness, just balance them out a bit to something within reason.



- Kojiro Sasaki - Baztid Extraordinaire
RhenGordon
Sun Mar 28, 2004 2:01 pm
#23






MasterLogan wrote:

Now I fully agree with you, a 225/tick poison cannot kill a buffed player. But it is still a major factor in a large battle considering it's duration and unblockable natural. It has an impact but it is not a primary weapon. This wouldplace CMs back into the support role and out of the nuclear missile role they currently hold.


And keep in mind, CMs aren't all about damage. You seem to be forgetting the entire healing aspect of the Combat Medic.







Despite what you and many other CM nerfers want to think, we ARE a support class right now. Considering that poison alone does not incap a player, only a combination of disease and poison can do this, also considering the time it takes to do this you will find that a player with the CM profession cannot stand on its own in combat.


Now that is not to say that we cannot master another profession, but with the skill points it takes to master CM, mastering another profession is very tough to do. Plus the nature of our profession kind of limits us to not wearing armor. I know many people do, but the mind and willpower encumbrance is devastating to us in my opinion.


So to really be effective, we are best in a large group. IN fact if you take a look at one of your other posts, a lone combat medic usually plays the role of Guerilla when alone. We have to do this because we cannot stand and fight one on one. Put us as a support role in a group though and we are devastating.


So it could be heavily argued that CM is already a support profession. Of course we can heal, but not really very effectively unless you have a master doctor supplying you with the best in components.





>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Morganite
Sun Mar 28, 2004 2:19 pm
#24

The 900/tick poisons are probably more common on your server as the top CM's on ahazi have all sworn off the venom. (Or at least I have) I also dont have the time or inclaination to waste my time camping for loot. I think we are already unbalancing when we get into large scale pvp, add venom to that, and people have the right to **edit**.



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
SonVegeta
Sun Mar 28, 2004 5:16 pm
#25

Most of the medics I go against tick mind at 500+ a tick. Seeing how I have 1000 mind points without a buff it takes 2 ticks to take me to 1 point. This is not fair in my opinion. Currently PVP is nothing but CM spam. Rarely do you actually fight it out with someone. There is always a CM that lobs poisons and hits everyone in the group or just you alone. You have a short time to last unless your a doc. They need to give players a defense against such attacks. Armor is our defense vs every other attack in the game. Currently there is no way to defend against poisons or disease unless you are a doc. And then you have to take the disease/poison and then heal it. Poison food does not work and neither does clothing. Currently CM's have the ability to attack without a chance to resist at all. Composite armor can protect against everything else. All other combat classes have to deal with that protection. Heck they even made fire blankets to nerf commandos even more. Yet combat medics still have the ability to tick out 500 points on you every tick. Not to mention some nasty stuff made with looted items. PVP is in a very poor state. One of the reasons is the combat medic. I just finished a massive battle on our server last night. It was nothing but a CM's battle and docs healing fest. There was little if any real combat. All it was is one side poison the other then back again.. Very boring and not much fun.


RhenGordon
Sun Mar 28, 2004 5:37 pm
#26






SonVegeta wrote:

Most of the medics I go against tick mind at 500+ a tick. Seeing how I have 1000 mind points without a buff it takes 2 ticks to take me to 1 point. This is not fair in my opinion. Currently PVP is nothing but CM spam. Rarely do you actually fight it out with someone. There is always a CM that lobs poisons and hits everyone in the group or just you alone. You have a short time to last unless your a doc. They need to give players a defense against such attacks. Armor is our defense vs every other attack in the game. Currently there is no way to defend against poisons or disease unless you are a doc. And then you have to take the disease/poison and then heal it. Poison food does not work and neither does clothing. Currently CM's have the ability to attack without a chance to resist at all. Composite armor can protect against everything else. All other combat classes have to deal with that protection. Heck they even made fire blankets to nerf commandos even more. Yet combat medics still have the ability to tick out 500 points on you every tick. Not to mention some nasty stuff made with looted items. PVP is in a very poor state. One of the reasons is the combat medic. I just finished a massive battle on our server last night. It was nothing but a CM's battle and docs healing fest. There was little if any real combat. All it was is one side poison the other then back again.. Very boring and not much fun.







This is exactly whatI am talking about, and seems to be another example of someone that did not read the original post.


To take a person with 1000 mind to 1 point will take at least 3 ticks unless your focus and willpower are so encumbered that you cannot regenerate at all. The reason is that you will regenerate points at least 100 points in the time it takes the poison to tick again. In my expirement the test subject regenerated 136 points while sitting. So it will take three ticks to take you to 1 in your mind, That is 24 seconds and even then you will not be incapacitated, you still have plenty of time to retreat from the battle and get the poison removed.






>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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