Combat Medic Archive
Thread: Ranges Driving Me Insane!!!
Yeah AoE's can be brutal although mostly from Jedi dervish. You can't do much about them other than move in and out of their ranged after your debuffs and try and limit the damage you take. If jedi are your main concern stick with high energy recon and a psg as much as possible. Melee are rare these days on the pvp field and you have little to fear against jedi aoe powers which are kinetic.
If the jedi does single you out theres not much you can really do about it other than hope someone doesn't break your paralyze as you try to get away. Yeah I know about lag. When we hit Theed to repel rebel incursion my game turns into more of a slide show thing when all of the new and totally unneccesary flash animations start givng the gerbil in my video card a stroke.
Mustelafuro wrote:
I prefer to keep them close, lead with paralyze then debuff. If you let the range guys get away from you it's gonna hurt. Against someone I know has a nasty range I may skip the dots, so I can reuse paralyze. A quick paralyze then sit down for a sec will regen your mind bar so you can keep going![]()
Message Edited by Mustelafuro on 06-17-2005 08:50 AM
Yup I always *sit* while fighting o_O Are you just making stuff up as you go along?
/wave Jene'
The ranges are semi-dumb. I understand them not being 64m anymore but 10m for debuffs is not practical either. After attachments and clothingI am at 200 on ranged and melee defense with a Doc/CM/Carbs template but that is still melee fodder under 10m. Debuffs should be effective at 32m range as well.
BTW, is there any comment from the dev's as to whether or not a cybernetic arm will ever increase range for CM's? Grenades are ok but stimpacks aren't?
Carthax wrote:
Mustelafuro wrote:
I prefer to keep them close, lead with paralyze then debuff. If you let the range guys get away from you it's gonna hurt. Against someone I know has a nasty range I may skip the dots, so I can reuse paralyze. A quick paralyze then sit down for a sec will regen your mind bar so you can keep going![]()
Message Edited by Mustelafuro on 06-17-2005 08:50 AM
Yup I always *sit* while fighting o_O Are you just making stuff up as you go along?
It sounds silly, but you can paralyze, then sit down and regen your action and mind full in a couple seconds, very useful.
Brainplay wrote:
Yeah AoE's can be brutal although mostly from Jedi dervish. My Pikewoman has a better AOE
You can't do much about them other than move in and out of their ranged after your debuffs and try and limit the damage you take.Seems to be true for every Melee.At least stay6m away and the only thing they can use is /lunge. andthat doesnt KD anymore. AMls Jedi (patch19) can KD you upto 35m and a Powers Jedi too. If jedi are your main concern stick with high energy recon and a psg as much as possible. PSG only resist ranged energy. (Saber Throw does NOT count). So, unless the Jedi is using a gun the PSG will be useless. Melee are rare these days on the pvp field and you have little to fear against jedi aoe powers which are kinetic. Or electrical damage
If the jedi does single you out theres not much you can really do about it other than hope someone doesn't break your paralyze as you try to get away.Hmm, if your singled out, does it really matter what prof it is? Unless its a Brawler/marksman group?
Yeah I know about lag. When we hit Theed to repel rebel incursion my game turns into more of a slide show thing when all of the new and totally unneccesary flash animations start givng the gerbil in my video card a stroke. Try to tune down partial effects in option. IIRC it was under Graphics. Wont reduce all effects but most of them.
Mustelafuro said
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