Combat Medic Archive

Thread: Bounty Hunter correspondent wants free Medic skills for all BHs

VandarStardriel
Thu Nov 06, 2003 8:00 pm
#14






IllyaMasool wrote:


If they want Enhanced Buff D, then not unless they give us Tactical Nuclear powered Sub-Machine Stimpack blaster or Enhanced Buff Z which enhance all your stat including mind by oh I don't know 100k or so.






ROFL LMAO!!!!!


Defintely Enhanced Buff Z!

SillyBounty Hunters, Stimpacks for Medics.







I do not aim with my hand; he who aims with his hand has forgotten the face of his father.
I aim with my eye.
I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father.
I shoot with my mind.
I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart.
Pahdbacca
Thu Nov 06, 2003 9:13 pm
#15






StrayCat1212 wrote:
Hehe, if they do get a medical heal ability, I hope it requires them to harvest their own resources, cost 100+ units to make, have the resources come from 3 different planets with 1 being a non-planet specific class type, and basically is equivalent to a Stim A in healing power.






/em cleans the pop off his monitor


And make experimentation for the med kitsuse architect experimentation line LOL





-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
BenderTheGreat
Thu Nov 06, 2003 9:38 pm
#16

Hey, don't forget it needs to have a Bounty Hunter Med Use of 800



::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ailix Fry - assassin/doc/jedi
"What you must know is how man reacts.
Weapons change, but man who uses them changes not at all.
To win battles you do not beat weapons - You beat the soul of the enemy."

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Traigus
Thu Nov 06, 2003 11:04 pm
#17

Yup, this has come up a few times in the last few months.

BH's have requested it over and over, and their Correspondent (as per his job responsibilities) put it on his list.

Just like I put :

"medics want /sample and /survey functions to be added to the medic tree."

on my list.

Will either ever happen?

Who knows?

Currently, the Devs have been against crossing skill in this manner.

This view could change at any time.

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Dejeweak
Thu Nov 06, 2003 11:32 pm
#18

with the 33 skills point u can go up basically all of medic use and crafting. I especially love it when he said BH's will fade away in there currently broken state. So i suppose being the most uber i 1v1 pvp and basically being able to incapp a pc in one hit is broken. My goodness what would they look like when fix.


Dev fix: added i win button to BH this novice ability allows the BH to win in any situation and be fully healed instantly. WHat a maroon if wants to talk broken proffesions see the carbiner and/or pikeman those are broken all they do is limp around in a circle while BH's kite them spamming /iwin




The few the proud the imperial players of the SOS
0smspiff0
Thu Nov 06, 2003 11:58 pm
#19

"Hehe, if they do get a medical heal ability, I hope it requires them to harvest their own resources, cost 100+ units to make, have the resources come from 3 different planets"

I do not think we should get it... but lets see... 3 planets - that is 3 marks... no big deal just do it while waiting for the mark to show up :-P



No Sig for now... stay tuned
Slimjim_Iapkre
Fri Nov 07, 2003 12:35 am
#20






Ballistic_Zero wrote:

BH's are divided on this issue. I personally don't think thatany medical skills should be given to a BH. But perhaps its not unreasonable for us to request some form of low-level med skills in the same way that the pharm line has /medicalforage for low-level resource gathering (admittedly this is practically useless). As far as stealing injured customers, there are about 6 doctors for every patient in the Coronet medical center. And TKA's can heal their own wounds,cure their own poison and disease, and even self-buff their pools similar to what a doctor can do. My point is that not all classes have cut and dry roles, and thisrequest is not an unreasonable one.







So you want something like medical forage, huh? How about we give you a +5 med use and -99 injury and wound treatment. Don't come crying when all your stims heal for 1 point. It's as useful as medical forage, then :-)



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Auspeks
Fri Nov 07, 2003 3:38 am
#21

i am a BH, and i think it is ridiculous to give BH inherent medic skills.


period. i refuse to budge on this issue.


BH tree will be fine once Investigation bugs are fixed.


--------------------------------------------------------------------------------------------------------------------------------------------


Mantys Predaht'or, Tarquinas


2 4 4 0 BH, Novice Carbineer, 1 1 4 4 Medic...


(brother is Bgrngod Santana, Tarquinas, Master Doctor, 0 0 0 1 Artisan, and working on Carbineer...)

Burbaq
Fri Nov 07, 2003 4:35 am
#22

heck if Bh gets the ability to heal I want doctors to get LLC with +100 to spd and acc...heck we need to defend ourselfs when we get a tef in the med center dont' we



Burbaq Alo ex-masters scout/ranger/rifleman/medic/doctor/marksman/architect/weaponsmith(holo)/commando/artisian
UGA VENDORS
Dearic, Talus 235 -4860 city of Ardent
http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=372457&highlight=burbaq#M372457
walcyradiant
Fri Nov 07, 2003 5:33 am
#23

Interesting point... doctors at the minimum shouldn't ever get a tef for healing while in a med center, and i'll even throw in while _registered_ at that med center. medical codes of ethics and all... ya gotta heal everyone.



Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Ballistic_Zero
Fri Nov 07, 2003 5:40 am
#24

LOL. Some funny comments/replies so far


Speaking as a doctor:


Perhaps if medical forage worked better then we wouldn't need novice artisan. Besides, how many skill points does it take to run a harvester? Zero last time I checked. All we really need it for is the surveying, and then only once a week. And not even that when some of that stuff can be bought on the bazaar.


Speaking as a BH:


We don't have the luxury ofexcess skill points. We're pretty one-sided, given little to no defensive bonuses in combat. We have one currently useless tree, this medical thing is just an idea to give it some use. We're far from the most powerful class - I believe that mantle belongs to the creature handlers at the moment.


Last comments/responses:


Didn't I already say that I was against adding medical skills to BH? And my only point is that Wepps' request was not unreasonable?


This is also an old, debatedissue - to which this thread has so far added no new insight. It's not even timely for this toappear inthe doctorforum right now.


Is it surprising that doctor's don't want BH's to have their medical skills? Not really.I mean, we were all kinda irritated that rangers could track players and our droids couldn't. But the fact is they do. Aspects of some professions appear as attributes in others.


A ranger hasa limited tracking area of 500m whereas BH droids can track specific NPC's across the entire galaxy - so its hardly the same thing. In fact, I picked up Tracking3 in Ranger to augment, not replace, my droid functionality. The same thing can be done (if you really wanted to) with medical skills such that it would still be of great benefit for a BH to pick up novice medic even with minor medical skills added to the BH Investigation tree.





Voltaire [MBE]
Volterra [12pt-MD]
-?- [Jedi]
StarWarsCutie
Fri Nov 07, 2003 6:38 am
#25

BHs should just do what the rest of us have to do.. sacrafice some of their combat skills for healing. (or in our case, scout for harvesting and artisan for surveying).


Osmspiff0, what you may not realize is that these resources will also only spawn once a year with something more than OQ12 and shift every 5 days.




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Nibiru420
Fri Nov 07, 2003 7:09 am
#26

Let em have novice medic in investigation. Just raise medicine use of stim b's back up to 15 (or was it 20) like they used to be. No problemo. They can use those highly experimented stim a's and heal themself for 100






----
Pogo,
Master Doctor, Master Combat Medic, Crappy PvP
Kauri Server

"Her bouquet cleaved his hardened shell, and fondled his muscled heart ...
He imbibed her glistening spell, just before the other shoe... fell"
-An Unknown 20th Century Poet
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