Combat Medic Archive

Thread: CM Component crafting requirements post CU

Shann0w
Mon Apr 11, 2005 11:01 am
#14






Quemine wrote:
The docs had a list of what it takes to craft the enhancers, and this the poison enhancer I think?

Thyroid Rupture Enhancer (ET4):

(175) Kammris Iron
(50) Corellia Crustacean
(200) Radioactive
(9) Adv Disbursal Mech
(9) Adv Resilience Compound
(9) Adv Infection Amplifier

Some of the new requirements are just plain stupid, and using venom to improve the enhancers is most likely out of the question. 9 AIA's for the enhancer?? Good luck finding that many venoms with same serial..






Any idea how many uses the enhancer has? with 1965 units of resources (all with stats being absolutely vital) and 3 factory runs... They will be expensive.


Drythax
Mon Apr 11, 2005 4:51 pm
#15

I made my first Neurotoxin Enhancers today,
100 units Colat Iron
50 units Egg
200 units Liquid Petro Fuel
8 ADM
8 ARC
8 AIA

160 charges, Effectiveness 1145.0 with 10 experimentation pts
They seem a little bit buggy and confusing to use, and unfortunately they don't seem to improve the chances of actually sticking one on a target so i have no idea how much it improves the power right now, ill go test them on some lower lvls though and give an update in a little bit.



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
ZanthosBlastshield
Mon Apr 11, 2005 5:02 pm
#16






Drythax wrote:
I made my first Neurotoxin Enhancers today,
100 units Colat Iron
50 units Egg
200 units Liquid Petro Fuel
8 ADM
8 ARC
8 AIA

160 charges, Effectiveness 1145.0 with 10 experimentation pts
They seem a little bit buggy and confusing to use, and unfortunately they don't seem to improve the chances of actually sticking one on a target so i have no idea how much it improves the power right now, ill go test them on some lower lvls though and give an update in a little bit.



Thanks for the info. If you have a chance, can you post the schematic requirements for the rest of our stuff. Time permitting, of course. Posted on the BE forums already....thanks for the info again.

Message Edited by ZanthosBlastshield on 04-11-2005 05:04 PM



- Zanthos

"And I looked, and behold a pale Spat: and his name that sat on him was Zanthos, and HELL followed with him. And power was given unto the Burninators over the fourth part of the galaxy, to kill with Burnination, and with hunger, and with death, and DLTDHYITAOTWO."
Brainplay
Tue Apr 12, 2005 7:20 am
#17






Drythax wrote:
I made my first Neurotoxin Enhancers today,
100 units Colat Iron
50 units Egg
200 units Liquid Petro Fuel
8 ADM
8 ARC
8 AIA

160 charges, Effectiveness 1145.0 with 10 experimentation pts
They seem a little bit buggy and confusing to use, and unfortunately they don't seem to improve the chances of actually sticking one on a target so i have no idea how much it improves the power right now, ill go test them on some lower lvls though and give an update in a little bit.



Please contact me in game on TC-5. I go by Keorythe






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Abe1313
Tue Apr 12, 2005 3:22 pm
#18




Quemine wrote:

9 AIA's for the enhancer?? Good luck finding that many venoms with same serial..




Can anyone confirm if the components (i.e. 9 AIA's for the enhancer) have to be "identical" still? I'm crossing my fingers hoping for "similar".





Azl'ra Ki'raaden (CL80 Medic / pre-NGE Master Politician / retired Master Armorsmith / retired Master Merchant)
Blizzard (CL80 prof TBD / retired Master Combat Medic / retired Master Doctor / retired Master Bounty Hunter)
119 First St (2326, -5540) in Pale'in Ma-Allesh, Naboo (Shuttleport Service Available)
Medic Products for sale in the Pale'in Ma-Allesh Medical Center
Drythax
Tue Apr 12, 2005 4:12 pm
#19

No, I believe it says from the same factory crate



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
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