Combat Medic Archive
Thread: CM Component crafting requirements post CU
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Shann0w
Mon Apr 11, 2005 11:01 am
#14
Quemine wrote:
The docs had a list of what it takes to craft the enhancers, and this the poison enhancer I think?
Thyroid Rupture Enhancer (ET4):
(175) Kammris Iron
(50) Corellia Crustacean
(200) Radioactive
(9) Adv Disbursal Mech
(9) Adv Resilience Compound
(9) Adv Infection Amplifier
Some of the new requirements are just plain stupid, and using venom to improve the enhancers is most likely out of the question. 9 AIA's for the enhancer?? Good luck finding that many venoms with same serial..
Any idea how many uses the enhancer has? with 1965 units of resources (all with stats being absolutely vital) and 3 factory runs... They will be expensive.
Drythax
Mon Apr 11, 2005 4:51 pm
#15
I made my first Neurotoxin Enhancers today,
100 units Colat Iron
50 units Egg
200 units Liquid Petro Fuel
8 ADM
8 ARC
8 AIA
160 charges, Effectiveness 1145.0 with 10 experimentation pts
They seem a little bit buggy and confusing to use, and unfortunately they don't seem to improve the chances of actually sticking one on a target so i have no idea how much it improves the power right now, ill go test them on some lower lvls though and give an update in a little bit.
100 units Colat Iron
50 units Egg
200 units Liquid Petro Fuel
8 ADM
8 ARC
8 AIA
160 charges, Effectiveness 1145.0 with 10 experimentation pts
They seem a little bit buggy and confusing to use, and unfortunately they don't seem to improve the chances of actually sticking one on a target so i have no idea how much it improves the power right now, ill go test them on some lower lvls though and give an update in a little bit.
ZanthosBlastshield
Mon Apr 11, 2005 5:02 pm
#16
Thanks for the info.
Drythax wrote:
I made my first Neurotoxin Enhancers today,
100 units Colat Iron
50 units Egg
200 units Liquid Petro Fuel
8 ADM
8 ARC
8 AIA
160 charges, Effectiveness 1145.0 with 10 experimentation pts
They seem a little bit buggy and confusing to use, and unfortunately they don't seem to improve the chances of actually sticking one on a target so i have no idea how much it improves the power right now, ill go test them on some lower lvls though and give an update in a little bit.
Message Edited by ZanthosBlastshield on 04-11-2005 05:04 PM
Brainplay
Tue Apr 12, 2005 7:20 am
#17
Please contact me in game on TC-5. I go by Keorythe
Drythax wrote:
I made my first Neurotoxin Enhancers today,
100 units Colat Iron
50 units Egg
200 units Liquid Petro Fuel
8 ADM
8 ARC
8 AIA
160 charges, Effectiveness 1145.0 with 10 experimentation pts
They seem a little bit buggy and confusing to use, and unfortunately they don't seem to improve the chances of actually sticking one on a target so i have no idea how much it improves the power right now, ill go test them on some lower lvls though and give an update in a little bit.
Abe1313
Tue Apr 12, 2005 3:22 pm
#18
Quemine wrote:
9 AIA's for the enhancer?? Good luck finding that many venoms with same serial..
Can anyone confirm if the components (i.e. 9 AIA's for the enhancer) have to be "identical" still? I'm crossing my fingers hoping for "similar".
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