Combat Medic Archive

Thread: CM Component crafting requirements post CU

Drythax
Fri Apr 08, 2005 5:20 am
#1

For those of you that plan on picking up the 0004 BE after the CU, here's the crafting info for the three CM components. The enhancers dont seem to be craftable with the Food/Chem tools right now.

ADM - 25 Class 2 Liquid Petro Fuel, 25 Yavinian Fiberplast
Charges:
DR - 25%
OQ - 75%
Power:
DR - 25%
OQ - 75%

AIA - 28 Eleton gas, 28 Titanium Aluminum
Charges:
DR - 25%
OQ - 75%
Power:
DR - 25%
OQ - 75%

ARC - 24 Tolium gas, 24 Class 1 Radioactive
Charges:
DR - 25%
OQ - 75%
Power:
DR - 25%
OQ - 75%

Those aren't typoes, it seems like power and charges are the only two attributes so far.
Also, as things are, it isn't possible to master any ranged combat profession along with master CM and BE 0004 (261 pts for pistoleer, 275pts for Rifleman/Carbineer)

Message Edited by Drythax on 04-08-2005 08:21 AM



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
MataHairy
Fri Apr 08, 2005 5:51 am
#2

Great information! Good to see that the important stats are still OQ and DR. I understand they are having a revolt on the AS board, because they changed the stats of the components.


It would seem that with only power and charges to experiment on that potency, range and duration are fixed.

That's regrettable, because crafting CM meds was always challenging to max out several different stats at a time.


The next interesting question will be how these components compare to Janta blood and Spider venom.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
DarthBigglesworth
Sat Apr 09, 2005 1:16 pm
#3

any word on whats happening to CM exp tapes?




T'LAK
~ UKIG ~
He's not the Messiah. He's a very naughty boy!


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Drythax
Sat Apr 09, 2005 2:43 pm
#4

I've heard that they will be changed to med experimentation, which will be what is used when crafting CM stuff.



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
Mild-Breeze-Trooper
Sat Apr 09, 2005 7:36 pm
#5

Yay! I will still be the Tolium and Eleton baron! My net worth just soared a few million credits.
(Not that I'm selling, I just like my stockpile to stay useful)



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
Iwoow
Sun Apr 10, 2005 1:10 am
#6



Quemine wrote:
The docs had a list of what it takes to craft the enhancers, and this the poison enhancer I think?

Thyroid Rupture Enhancer (ET4):

(175) Kammris Iron
(50) Corellia Crustacean
(200) Radioactive
(9) Adv Disbursal Mech
(9) Adv Resilience Compound
(9) Adv Infection Amplifier

Some of the new requirements are just plain stupid, and using venom to improve the enhancers is most likely out of the question. 9 AIA's for the enhancer?? Good luck finding that many venoms with same serial..




FYI The old 11 max for spider venoms are gone now, apparently we will be able to get alot more per loot now since the max is removed



________________________
Gorath
MakavelliUnknown
SoltarisShipwright
Quemine
Sun Apr 10, 2005 1:23 am
#7



Iwoow wrote:


Quemine wrote:
The docs had a list of what it takes to craft the enhancers, and this the poison enhancer I think?

Thyroid Rupture Enhancer (ET4):

(175) Kammris Iron
(50) Corellia Crustacean
(200) Radioactive
(9) Adv Disbursal Mech
(9) Adv Resilience Compound
(9) Adv Infection Amplifier

Some of the new requirements are just plain stupid, and using venom to improve the enhancers is most likely out of the question. 9 AIA's for the enhancer?? Good luck finding that many venoms with same serial..




FYI The old 11 max for spider venoms are gone now, apparently we will be able to get alot more per loot now since the max is removed




Still, I think the amount of components used is way too many.. It's not like the component resources grows on trees.. ^_^



Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
Vesania, Corellia, 4639 -6000
Quemine
Sun Apr 10, 2005 12:56 pm
#8

The docs had a list of what it takes to craft the enhancers, and this the poison enhancer I think?

Thyroid Rupture Enhancer (ET4):

(175) Kammris Iron
(50) Corellia Crustacean
(200) Radioactive
(9) Adv Disbursal Mech
(9) Adv Resilience Compound
(9) Adv Infection Amplifier

Some of the new requirements are just plain stupid, and using venom to improve the enhancers is most likely out of the question. 9 AIA's for the enhancer?? Good luck finding that many venoms with same serial..



Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
Vesania, Corellia, 4639 -6000
Drythax
Mon Apr 11, 2005 8:09 am
#9

The poison enhancers are the neurotoxin enhancers, not the thyroid rupture. But they still take at least 7 of each component, if not 8 or 9, i dont remember.



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
Happymob
Mon Apr 11, 2005 8:42 am
#10






Quemine wrote:

Still, I think the amount of components used is way too many.. It's not like the component resources grows on trees.. ^_^




True, but apparently wherever it says "advanced" in the schematic, you can use regular or advanced, just like on live currently. Since the regular stuff is actually pretty decent, this might create a reasonable two-tier crafting market - low cost enhancers for PvE and all-advanced for PvP. The wildcard will be availability of the crazier animal stuff.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


ZanthosBlastshield
Mon Apr 11, 2005 9:22 am
#11

(9) AIA's and (9) ADM's


This seems to be a bit more rational. Nine identical Venoms and Rancor Biles seems a better solution than just needing 2 ATM. This makes it much harder for a noob, like myself, to get my hands on 9 300 plus venoms and laying havok to my server. (9 300 plus use Bile, to lay havok for a longer time).



- Zanthos

"And I looked, and behold a pale Spat: and his name that sat on him was Zanthos, and HELL followed with him. And power was given unto the Burninators over the fourth part of the galaxy, to kill with Burnination, and with hunger, and with death, and DLTDHYITAOTWO."
Happymob
Mon Apr 11, 2005 9:34 am
#12






ZanthosBlastshield wrote:

(9) AIA's and (9) ADM's


This seems to be a bit more rational. Nine identical Venoms and Rancor Biles seems a better solution than just needing 2 ATM. This makes it much harder for a noob, like myself, to get my hands on 9 300 plus venoms and laying havok to my server. (9 300 plus use Bile, to lay havok for a longer time).




Also remember that we are not dealing directly with poisons, but instead with enhancers. Under the old system, using non-advanced subs would reduce the final poison by 33% or more. Using good venom would increase the final poison by 100% or more.


With base enhancers adding 25% (a guess - we don't have solid number yet, but they have mentioned 10% to 30%) to your poison strength, the affect of using non-advanced components may be +15% enhancers rather than +25% enhancers. Likewise, using loot may turn a +25% enhancer into a +50% enahncer. A nice jump, but not nearly as big of a difference as you currently see on live.


This is all speculative, of course. Hopefully I'll have some enhancers crafted in the next day or so.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


ZanthosBlastshield
Mon Apr 11, 2005 9:50 am
#13






Happymob wrote:





ZanthosBlastshield wrote:

(9) AIA's and (9) ADM's


This seems to be a bit more rational. Nine identical Venoms and Rancor Biles seems a better solution than just needing 2 ATM. This makes it much harder for a noob, like myself, to get my hands on 9 300 plus venoms and laying havok to my server. (9 300 plus use Bile, to lay havok for a longer time).




Also remember that we are not dealing directly with poisons, but instead with enhancers. Under the old system, using non-advanced subs would reduce the final poison by 33% or more. Using good venom would increase the final poison by 100% or more.


With base enhancers adding 25% (a guess - we don't have solid number yet, but they have mentioned 10% to 30%) to your poison strength, the affect of using non-advanced components may be +15% enhancers rather than +25% enhancers. Likewise, using loot may turn a +25% enhancer into a +50% enahncer. A nice jump, but not nearly as big of a difference as you currently see on live.


This is all speculative, of course. Hopefully I'll have some enhancers crafted in the next day or so.





Good points. I am also looking forward to seeing the new stuff in full effect. The new crafting requirements just make it a little bit harder to gain that (50% plus advantage). After being on both sides of the 10 second fight, anything that lengthens a PvP skirmish or outright battle, gets a thumbs-up in my book.




- Zanthos

"And I looked, and behold a pale Spat: and his name that sat on him was Zanthos, and HELL followed with him. And power was given unto the Burninators over the fourth part of the galaxy, to kill with Burnination, and with hunger, and with death, and DLTDHYITAOTWO."
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