Combat Medic Archive
Thread: Horray for 9.3.... Great work by the Dev's
40 seconds.. Combat Medic has 0 Defenses except for like 5 Ranged Defense. So are you saying your not skilled enough? I mean jesus PVP doesnt last hours like you illusional people think. PVP battles have always been 5-10 minute things. and if you think CM was overpowered wait til you asee the new issues and whine. That way in a few days you can start whining about another profession til they are all nerfed to nothing.
Skhrahklimnakek wrote:
Well there little suba I'll tell you why we get taken out in 5 seconds. Did you not see in my post that was against 3 or more cms? 3 cm's throwing poison into a group is death to all. I know you want to be the all mighty pvper able to take out entire groups with a few of your cm friends but it looks like that's not how the game was meant to be played since they changed it now was it? Take a hanky, you're gonna need it.
It doesn't matter how many CMs you were up against, there is no way a poison or disease did any damage in the first 5 seconds. Poisons take 10 seconds to tick, diseases take 40. Neither does any initial damage. These are the simple facts, yet we constantly see posts like yours making what are obviously untrue claims.
Obata wrote:
Skhrahklimnakek wrote:
Well there little suba I'll tell you why we get taken out in 5 seconds. Did you not see in my post that was against 3 or more cms? 3 cm's throwing poison into a group is death to all. I know you want to be the all mighty pvper able to take out entire groups with a few of your cm friends but it looks like that's not how the game was meant to be played since they changed it now was it? Take a hanky, you're gonna need it.
It doesn't matter how many CMs you were up against, there is no way a poison or disease did any damage in the first 5 seconds. Poisons take 10 seconds to tick, diseases take 40. Neither does any initial damage. These are the simple facts, yet we constantly see posts like yours making what are obviously untrue claims.
Now we can let you in on our secrete. Since you obviously saw that it takes 10 seconds for a poison to tick but you were dead in 5 seconds because it was three CMs..... The more CMs you have in a group, the faster the poisons tick.The speed bonuscaps at 10 CMs but you are correct. Having 3 CMs throw poisons at you means that the tick is now 3.3 seconds. Just be happy there weren't 10 CMs against you, that knocks it down to a 1 second tick.
WAKE UP! If you have 1 CM, 10 CMs or 400 CMs throwing poisons at you, you do not take any damage until 10 seconds after the first one hit. No damage for 10 seconds. How can that be reworded for the slow... If you got killed in 5 seconds, none of the poisons had a chance to do anything.... You were killed by Riflemen.
pittbull1 wrote:
I havnt been in combat against a cm after the nerf now, so i cant say how bad your profession has gotten now.. but even you guys have to honestly say that you were a little overpowerd. im not saying that the nerf was the right thing to do tho. it would have helped if the poisen was a little weaker, and yes your profession takes up to many sp.
but please wake up and look at all the other professions that have been nerfed, your not the first and you will not be the last.
crying about it wont help at all
We're not saying we didn't need a fix - we're saying that instead of balancing us they neutered us, and they didn't even have the decency to give the innocs or especially the area cures to us.
Crying? Because they destroyed several professions already with unreasonable nerfs, it's ok for them to do it again?
Besides, what made CM especially overpowered is mostly a problem with the HAM system - have you ever heard anyone complain about Health or Action poisons? Mind is still the only viable way to kill people and until that is fixed, theprofessions which can target mind will be "uber", but maybe the plan to fix that is to nerf all those professions instead.
Khragon wrote:
There is NOTHING wrong with what they did in patch 9.3 with the exception of maybe either giving innocs to CM's or allowing them to craft them instead of docs.
Now Khragon, we know you're smarter than that...
Are 200 power A level area diseasecures balanced when disease Csare around 100 power?
Are 350 power B level area poison cures balanced when area poison Cs are around 230 power?
Are 550 power C level area poison cures balanced when a area poison C/single target C stack only adds up to 560 power?
Is it balanced that a doctor area cure has a greater area than a combat medic area poison?
They got the numbers wrong.
Khragon wrote:
Few things coming froma CM since the 3rd week of the game. A, CM's needed a kick in the nerfticles. They destroyed raids and made PvsP a 1 sided fight...anyone that couldnt see that is a moron or inexperieinced. There is NOTHING wrong with what they did in patch 9.3 with the exception of maybe either giving innocs to CM's or allowing them to craft them instead of docs. My 1 thing I dont like is CM's have next to nothing they can craft to profit from, docs make all the money. 9.3 did nothing to change that, but other then that /cheers for 9.3 finally.
Well calling someone a moron or inexperienced when you are ignorant of the facts kind of makes you look..... nvm. To sum up what they did in 9.3 (that apparently has nothing wrong with it)
They released 9.3 with the annoucement that 9.4 will adjust the known issues with 9.3 - they planned to patch their patch before releasing it.
They gave an area cure to a prof that has no ranged abilities - I would have accepted having to be a MCM / MDoc to use it but Docs getting area cure without having invested what CMs had to invest is just a slap to CMs.
They made area cure stronger then single cure. All area attacks in the game are weaker then the corresponding single attack to the individual. All area poisons are weaker then their corresponding single poisons. All area heals are weaker then the ranged heals (and significantly weaker then the non ranged heals). Yet this area heal is so much stronger then a single heal that there is no need to have a single heal on you anymore.
I'm actually not upset about innoculations. Not sure how that could have been improved but they seam to beleive it is too powerful so it will be reduced in effectiveness in 9.4. I don't agree that innoculations should have been given to CMs. Innoculations take place before a battle. Seeing a Doc before a battle to get innoculated works for me.
One nice thing they did in 9.3 was lower the star port wait time. They've been saving that bone for a while and with the last few annoucments, finally decided to throw that bone out.
We are delaying the combat revamp, we are going to nerf CMs, we are going to Nerf your vendors and screw with your macros but we are listening to your concerns. see we finally figured out how to change that line of code that makes you wait 10 minutes to get off the planet.
ryukinku wrote:
Great work by the devs? I have to agree with the CM's.... go troll some where else. My biggest problem is by far that Doc's got the AoE cures.
Someone coming onto a profession's board and saying that he thinks the latest publish has done a good job balancing the profession now counts as trolling?