Combat Medic Archive

Thread: Horray for 9.3.... Great work by the Dev's

Suba
Tue Aug 10, 2004 9:27 pm
#14

oh yeah i love all these we get owned in 3 second posts. For one it takes 10 seconds per poison tick. 2 If youer any kind of ral pvper like you claim your mind after buffs,food etc should easily be over 3000. the average mind poison may do upto 700 tick. That means it would take over 40 seconds for the poison to bring your mind to 1/1. So how is it your gonna die in 3 seconds?

40 seconds.. Combat Medic has 0 Defenses except for like 5 Ranged Defense. So are you saying your not skilled enough? I mean jesus PVP doesnt last hours like you illusional people think. PVP battles have always been 5-10 minute things. and if you think CM was overpowered wait til you asee the new issues and whine. That way in a few days you can start whining about another profession til they are all nerfed to nothing.



00101000100110011101001011011111110100100010011111   Colonel Alec Suba: Dark Jedi Elder 
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Galjoss
Wed Aug 11, 2004 2:13 am
#15

I'm glad youhave been rebalanced as you were far to powerfull and it made pvp pointless for anyone who wasnt a combat medic, it is a shame however that as usual SOE had to overnerf you proffession, hopefully publish 9.4 will return the balance to you a bit because I dont want to see combat medics removed as a combat force, just brought into line with the rest of us mortals
Obata
Wed Aug 11, 2004 3:21 am
#16






Skhrahklimnakek wrote:
Well there little suba I'll tell you why we get taken out in 5 seconds. Did you not see in my post that was against 3 or more cms? 3 cm's throwing poison into a group is death to all. I know you want to be the all mighty pvper able to take out entire groups with a few of your cm friends but it looks like that's not how the game was meant to be played since they changed it now was it? Take a hanky, you're gonna need it.





It doesn't matter how many CMs you were up against, there is no way a poison or disease did any damage in the first 5 seconds. Poisons take 10 seconds to tick, diseases take 40. Neither does any initial damage. These are the simple facts, yet we constantly see posts like yours making what are obviously untrue claims.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Mmaxx
Wed Aug 11, 2004 4:26 am
#17






Obata wrote:





Skhrahklimnakek wrote:
Well there little suba I'll tell you why we get taken out in 5 seconds. Did you not see in my post that was against 3 or more cms? 3 cm's throwing poison into a group is death to all. I know you want to be the all mighty pvper able to take out entire groups with a few of your cm friends but it looks like that's not how the game was meant to be played since they changed it now was it? Take a hanky, you're gonna need it.





It doesn't matter how many CMs you were up against, there is no way a poison or disease did any damage in the first 5 seconds. Poisons take 10 seconds to tick, diseases take 40. Neither does any initial damage. These are the simple facts, yet we constantly see posts like yours making what are obviously untrue claims.






Now we can let you in on our secrete. Since you obviously saw that it takes 10 seconds for a poison to tick but you were dead in 5 seconds because it was three CMs..... The more CMs you have in a group, the faster the poisons tick.The speed bonuscaps at 10 CMs but you are correct. Having 3 CMs throw poisons at you means that the tick is now 3.3 seconds. Just be happy there weren't 10 CMs against you, that knocks it down to a 1 second tick.


WAKE UP! If you have 1 CM, 10 CMs or 400 CMs throwing poisons at you, you do not take any damage until 10 seconds after the first one hit. No damage for 10 seconds. How can that be reworded for the slow... If you got killed in 5 seconds, none of the poisons had a chance to do anything.... You were killed by Riflemen.

pittbull1
Wed Aug 11, 2004 5:19 am
#18

I havnt been in combat against a cm after the nerf now, so i cant say how bad your profession has gotten now.. but even you guys have to honestly say that you were a little overpowerd. im not saying that the nerf was the right thing to do tho. it would have helped if the poisen was a little weaker, and yes your profession takes up to many sp.


but please wake up and look at all the other professions that have been nerfed, your not the first and you will not be the last.

crying about it wont help at all



Ciedre
Fzoul_Inost
Wed Aug 11, 2004 5:50 am
#19






pittbull1 wrote:

I havnt been in combat against a cm after the nerf now, so i cant say how bad your profession has gotten now.. but even you guys have to honestly say that you were a little overpowerd. im not saying that the nerf was the right thing to do tho. it would have helped if the poisen was a little weaker, and yes your profession takes up to many sp.


but please wake up and look at all the other professions that have been nerfed, your not the first and you will not be the last.

crying about it wont help at all







We're not saying we didn't need a fix - we're saying that instead of balancing us they neutered us, and they didn't even have the decency to give the innocs or especially the area cures to us.


Crying? Because they destroyed several professions already with unreasonable nerfs, it's ok for them to do it again?


Besides, what made CM especially overpowered is mostly a problem with the HAM system - have you ever heard anyone complain about Health or Action poisons? Mind is still the only viable way to kill people and until that is fixed, theprofessions which can target mind will be "uber", but maybe the plan to fix that is to nerf all those professions instead.




Fzoul Inost [Master Rifleman / Master Doctor / Imperial Pilot Ace]
Ariela Nassin [Master Merchant / Master Artisan / RSF Pilot 4444]
"nameless" [Jedi Padawan]

Khragon
Wed Aug 11, 2004 5:59 am
#20

Few things coming froma CM since the 3rd week of the game. A, CM's needed a kick in the nerfticles. They destroyed raids and made PvsP a 1 sided fight...anyone that couldnt see that is a moron or inexperieinced. There is NOTHING wrong with what they did in patch 9.3 with the exception of maybe either giving innocs to CM's or allowing them to craft them instead of docs. My 1 thing I dont like is CM's have next to nothing they can craft to profit from, docs make all the money. 9.3 did nothing to change that, but other then that /cheers for 9.3 finally.
Kharrissa
Wed Aug 11, 2004 7:03 am
#21

"anyone that couldnt see that is a moron or inexperieinced"



Heh. I wondered why I could not see that.



Happymob
Wed Aug 11, 2004 7:27 am
#22






Khragon wrote:

There is NOTHING wrong with what they did in patch 9.3 with the exception of maybe either giving innocs to CM's or allowing them to craft them instead of docs.



Now Khragon, we know you're smarter than that...


Are 200 power A level area diseasecures balanced when disease Csare around 100 power?


Are 350 power B level area poison cures balanced when area poison Cs are around 230 power?


Are 550 power C level area poison cures balanced when a area poison C/single target C stack only adds up to 560 power?


Is it balanced that a doctor area cure has a greater area than a combat medic area poison?


They got the numbers wrong.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Redroi
Wed Aug 11, 2004 7:45 am
#23

Frankly i dont know why they didn't just take out the incap ondisease, it takes so long for it to do any damage most of the fighting is over by the time a mind pool could be half black. The first "fix" made two complete columns of cm worthless. This one just finishes the job.

I have 2 characters on tarq, and i haven't played more than afew hoursfor 2 weeks cuz of thepending fixes to cm. Besides, how many jantas do you kill before it gets really boring. One character is CM/pistoleer and the other is CH/Swordsman. I started with the previous because i liked the idea of being able to heal, and basically support the group with poisons in pve and pvp.

I like how the true combat professionals like brawlers and marksmen love to **edit** about how cms aren't a real combat profession. ANYONE can grind out ANY profession in a weekend, but it has taken mealmost a year to find the rare resources, and a second account, to make the good stuff.

With the high SP necessary to become cm I only had 4 points left for anything else, so i did what everyone else in a specialized profession does, i started a second character to support the first.

I dont use pets anymore (mostly worthless now) on the other character cuz they just get killed, or i do trying to heal them, Im much better off solo. I would probably drop it for something else, but I really liked CH when it worked.

Im not saying im quitting the game and never coming back, but I feel that any more time invested could be wasted by some sweeping, poorly thought out, change brought on by a loud fraction of a percentage point of people who feel if they dont win everytime, someone is cheating.


As I log in less and less, (andI'm not the only one) and start playing other games, I doubt i will want to keep paying for accounts i dont use.

Mmaxx
Wed Aug 11, 2004 7:54 am
#24






Khragon wrote:

Few things coming froma CM since the 3rd week of the game. A, CM's needed a kick in the nerfticles. They destroyed raids and made PvsP a 1 sided fight...anyone that couldnt see that is a moron or inexperieinced. There is NOTHING wrong with what they did in patch 9.3 with the exception of maybe either giving innocs to CM's or allowing them to craft them instead of docs. My 1 thing I dont like is CM's have next to nothing they can craft to profit from, docs make all the money. 9.3 did nothing to change that, but other then that /cheers for 9.3 finally.







Well calling someone a moron or inexperienced when you are ignorant of the facts kind of makes you look..... nvm. To sum up what they did in 9.3 (that apparently has nothing wrong with it)


They released 9.3 with the annoucement that 9.4 will adjust the known issues with 9.3 - they planned to patch their patch before releasing it.


They gave an area cure to a prof that has no ranged abilities - I would have accepted having to be a MCM / MDoc to use it but Docs getting area cure without having invested what CMs had to invest is just a slap to CMs.


They made area cure stronger then single cure. All area attacks in the game are weaker then the corresponding single attack to the individual. All area poisons are weaker then their corresponding single poisons. All area heals are weaker then the ranged heals (and significantly weaker then the non ranged heals). Yet this area heal is so much stronger then a single heal that there is no need to have a single heal on you anymore.


I'm actually not upset about innoculations. Not sure how that could have been improved but they seam to beleive it is too powerful so it will be reduced in effectiveness in 9.4. I don't agree that innoculations should have been given to CMs. Innoculations take place before a battle. Seeing a Doc before a battle to get innoculated works for me.


One nice thing they did in 9.3 was lower the star port wait time. They've been saving that bone for a while and with the last few annoucments, finally decided to throw that bone out.


We are delaying the combat revamp, we are going to nerf CMs, we are going to Nerf your vendors and screw with your macros but we are listening to your concerns. see we finally figured out how to change that line of code that makes you wait 10 minutes to get off the planet.

HavelockVetinari
Wed Aug 11, 2004 11:24 am
#25






ryukinku wrote:

Great work by the devs? I have to agree with the CM's.... go troll some where else. My biggest problem is by far that Doc's got the AoE cures.






Someone coming onto a profession's board and saying that he thinks the latest publish has done a good job balancing the profession now counts as trolling?



Bloodfin's Master Defender (retired)
Proud alumnus of FIGHT
Mild-Breeze-Trooper
Wed Aug 11, 2004 11:32 am
#26

Well... since the latest publish didn't do a good work of balanceing and since the devs have accnowledged that and said that the nerf will be at least slightly tweaked towards reasonability in the uppcoming patch 9.4...


Dropping in to say that publish 9.3 was good work without intending to troll is just showing off unbelievable ammounts of ignorance. So what do these people prefer that we call them?

Trolls or Igoramuses... I'm fine either way.



Carbicide: "The victimless crime!"
BTW Yes it is true, I've tested it myself, poison only ticks once every TEN seconds!

"I lead with my intellect, wits, example and the big nasty gun that I use to shoot everyone who doesn't follow my orders"
Rennec Bibo, proud owner of some sort of carbine since november 2003.
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