Combat Medic Archive
Thread: Combat Medic Issues: Vote! (Voting Closed)
16) Drag Range
3) Resources Requirements
17) Poison Resistance System Message
12) Flamethrower/On Fire Cure
11) Experimentation on Stim Components
15) Line of Sight/Z-Axis Issues
14) Range
Let's see...
- 1) PvE Damage Output
- 2) Poison Resistance System Message
- 3) Money
- 4) Range
- 5) Resources Requirements
- 6) No Incap/ +1 Change
- 7) Inter-profession Crafting Interdependency - Others depdendent upon us
- 8) Increased Usefulness of Mindheal
- 9) Line of Sight/Z-Axis Issues
- 10) Damage Mitigation/Resists
6) PvE Damage Output
7) Usefulness of Disease
10) Increased Usefulness of Mindheal
9) Damage Mitigation/Resists
1) Inter-profession Crafting Interdependency - Others depdendent upon us
8) DoT Tick Intervals
3) Resources Requirements
4) No Incap/ +1 Change
5) Faction Points
11) Experimentation on Stim Components
- 11) Experimentation on Stim Components
- 14) Range
- 15) Line of Sight/Z-Axis Issues
- 17) Poison Resistance System Message
- 3) Resources Requirements
- 2) Money
- 10) Increased Usefulness of Mindheal
- 9) Damage Mitigation/Resists
- 7) Usefulness of Disease
- 16) Drag Range
4 - I want my weapon to incap
9 - Damage mitigation please
10 - Mindheal would be great if it didn't hurt so much
12 - Stop, Drop, and Roll
13 - Drive by stims
1 - no one buys our stuff besides other CM's
6 - PvE .... a CDEF can do this much
14 - Range, did i sprain my arm somehow?
15 - I cant arc this over that little bitty log laying on the groud?
15) Line of Sight/Z-Axis Issues
1) Inter-profession Crafting Interdependency - Others depdendent upon us
2) Money
3) Resources Requirements
6) PvE Damage Output
10) Increased Usefulness of Mindheal
14) Range
8) DoT Tick Intervals
9) Damage Mitigation/Resists
4) No Incap/ +1 Change
- 15) Inter-profession Crafting Interdependency - Others depdendent upon us
- 16) Money
- 2) Resources Requirements (lack of or crappy ones avail)
- 1)No Incap/ +1 Change ***** if we incap em.. WE should be the ones able to db not some other random player**
- 5) Faction Points (virtually non existant.. we knock em down.. someone else steals the db)
- 14) PvE Damage Output
- 8) Usefulness of Disease
- 9) DoT Tick Intervals
- 13) Damage Mitigation/Resists (we should get resists to poison/disease simply because we know what it would take to make ourself more resistant no?)
- 3)Increased Usefulness of Mindheal (this is an awesome skill but we take way too much damage ourself)
- 17) Experimentation on Stim Components
- 10) Flamethrower/On Fire Cure
- 4) Healing While Mounted (sorry but there is no reason a CM shouldnt be able to throw a heal or poison while mounted)
- 7) Range (i am a master and 90% of the time i get "target is out of range")
- 6) Line of Sight/Z-Axis Issues (i am a master and 90% of the time i get "target is out of range")
- 12) Drag Range
- 11) Poison Resistance System Message
i really dont see how making missions for us would be that tough to do.....at the very least they could give the medical community crafting missions like the artisans have. it would not be fun but at least its a start hehe.
i remember when the poisons did incap and then the CM ruled the field even more. maybe they could change it back once they add in some more things to help with resists. it would make sense to me that there could be some BE clothing that would help with resists that would need a CM component. also chefs should have the need for something from a CM. dont get your dreams too high about making tons of money from it though. yes there is a market out there but people tend to flood it very easily as well. as things stand right now there are not enough resists to be effective against a CM. i had one some +10 poison resist clothing and ate some good food as well and the poison stuck every time. i dont have to worry being a master doc b/c i can heal it off no prob. but you guys can hit me with it much faster than i can heal it. if you could solo critters with CM i would think about going back to it.
as far as getting a cure for the on fire state that is a bit iffy. on the whole the doctors role is to cure states (dizzy,blind, blah blah) and not a CMs. i suppose i wouldnt be heart broken to see you guys get it as well....but it would seemto open the gate for asking for other curing abilities as well. lol i was hesitant to make them at first b/c it would mean that i had to have a crate of them and then have one in my slready small inventory as well!
i do think that you should get resists to poison and diseaseand ranged mitigation 1. i mean youdid takt up one branch of the combat tree. the poison resists make perfect sense to me. people who have melee skills get mitigation for that and the same goes for ranged classes. so they should either give you resists or some kind of poison mitigation hehe.
i dont think that they will make docs be dependent for the cure poison/disease packs though. but if anyone needs a medical schem made on valcyn just let me know and we can work something out
i dont charge anything but will always accept a tip hehe.
oh well i would post more but i am in a rush. i am still hoping that they will make it where a doc can cure poisons faster or give us a small 5m aoe poison cure. if they did that though i would fully expect it to be dependent on a CM crafted component.....though there would go a couple more spots in my inventory
i dont see it happenening though b/c it would be aoe lol.
Look, texxie. I know you're trying to get the community's opinion and their feed back, but it's a lot easier and less time consuming for both you and I if you just select the top 10 topic instead of compiling this thread.
Just forward the 10 topic that are critical in your opinion and then save the rest after. That's why you're the correspondent.
TsunamiKata wrote:Look, texxie. I know you're trying to get the community's opinion and their feed back, but it's a lot easier and less time consuming for both you and I if you just select the top 10 topic instead of compiling this thread.
Just forward the 10 topic that are critical in your opinion and then save the rest after. That's why you're the correspondent.
If I were to simply ignore the feedback of everyone who is a part of the community, then I cease to be a voice for the community. I can easily send in a top 10(it's actually a Top 5, Tsu) but it would have a personal slant.
By opening it up to the community and taking everyones votes, it makes it a fair and even process. Everyone gets a say as to what I pass along to the Devs.
THAT is my job. That is why I'm correspondent.