Combat Medic Archive

Thread: CMs Outdamage in PvP...

Lunch-box
Thu Apr 22, 2004 4:20 am
#14

i posted this on the other thread so read it and then slap yourself



a rilfeman witha t21 can spam strafe shot 2 on a crowd of ten max aoe/cone willl hit with any type of damage for around 300 damage per second at least i can with my659 max t21 add 14 seconds to that and you get 4200 damage to a crowd and after 44 seconds 13,200 damage



cm with non spider venom poison does 500 damage after 10 secs add another 4 secs because the cm cant move or heal or shoot or anything then add 44 secs for a desease to kick in at 180 a tick from deseaseyou get 2180 damage after 44 seconds(time it takes for a poison(4 ticks)and desease(1 tick)to tick together)


so why call for a 75% reduction when it is no way compared to other classes





i will even throw this in say its a rifleman cm


so 44 seconds - 8 seconds for throwing the poison = 36 seconds


300 daamge x 36 seconds = 10800


10800 rifleman damage + 2180 combat medic damage = 12980


12980 damage for a rifleman cm to throw poison /desease and then strafeshot2 a crowd


13,200 for a pure rifleman to spam strafeshot2on a crowd









Lunchy
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Bennyboy4308
Thu Apr 22, 2004 4:56 am
#15

And if 10 people are getting shot at by a rifleman, those 10 can easily kill the rifleman and the damage stops. Poisons keep on ticking.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
MasterNerfSlayer
Thu Apr 22, 2004 5:18 am
#16






Lunch-box wrote:

i posted this on the other thread so read it and then slap yourself



a rilfeman witha t21 can spam strafe shot 2 on a crowd of ten max aoe/cone willl hit with any type of damage for around 300 damage per second at least i can with my659 max t21 add 14 seconds to that and you get 4200 damage to a crowd and after 44 seconds 13,200 damage



cm with non spider venom poison does 500 damage after 10 secs add another 4 secs because the cm cant move or heal or shoot or anything then add 44 secs for a desease to kick in at 180 a tick from deseaseyou get 2180 damage after 44 seconds(time it takes for a poison(4 ticks)and desease(1 tick)to tick together)


so why call for a 75% reduction when it is no way compared to other classes





i will even throw this in say its a rifleman cm


so 44 seconds - 8 seconds for throwing the poison = 36 seconds


300 daamge x 36 seconds = 10800


10800 rifleman damage + 2180 combat medic damage = 12980


12980 damage for a rifleman cm to throw poison /desease and then strafeshot2 a crowd


13,200 for a pure rifleman to spam strafeshot2on a crowd








And since when has combat medic been a front line damage dealing profession? Sorry this is a support profession. A very useful support profession indeed, but support none-the-less. The fact that it can dealalmost asmuch damageas a front line combat profession who's primary purpose is to deal damage is very disturbing.





RETIRED DOCTOR & MEDIC CORRESPONDENT
Imperial Colonel Kiveryn [Commando / Carbineer] Starsider [Black Epsilon]
Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

Xenozx
Thu Apr 22, 2004 7:38 am
#17

First off forget about the defense foods - people do not use those as they use willpower foods if they pvp or die....


Secondly The riffleman is not only subject to pvp but also has to do away with armor / psg's - missing - dodging and so on - so forget about your poorly calculated dps as that is not the numbers you will see in a real battle...


Xen
Lunch-box
Thu Apr 22, 2004 1:52 pm
#18

idiots 300 damage per sec on a target is what a rifleman does after psgs/armor/food

yuo can add in all the misses armor and food to the cm/riflaman to...



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oblivion3134
Thu Apr 22, 2004 4:29 pm
#19

150-200 is a more accurate post armor figure per hit, not factoring the misses, dodges, and all those other yummy passive defense mods.

CM is doing really comperable damage to the current top combat profession (rifleman), which also happens to be over powered.

And CM is mind damage. Makes the whole thing void anyway, since mind is 100 times greater than health.



tepor
Dwarf Nuna Babies 4 Life
Lunch-box
Thu Apr 22, 2004 10:50 pm
#20

you need to get rid of CLICK AND SAY and learn to read....








Lunch-box wrote:

i posted this on the other thread so read it and then slap yourself



a rilfeman witha t21 can spam strafe shot 2 on a crowd of ten max aoe/cone willl hit with any type of damage for around 300 damage per second at least i can with my659 max t21 add 14 seconds to that and you get 4200 damage to a crowd and after 44 seconds 13,200 damage



cm with non spider venom poison does 500 damage after 10 secs add another 4 secs because the cm cant move or heal or shoot or anything then add 44 secs for a desease to kick in at 180 a tick from deseaseyou get 2180 damage after 44 seconds(time it takes for a poison(4 ticks)and desease(1 tick)to tick together)


so why call for a 75% reduction when it is no way compared to other classes





i will even throw this in say its a rifleman cm


so 44 seconds - 8 seconds for throwing the poison = 36 seconds


300 daamge x 36 seconds = 10800


10800 rifleman damage + 2180 combat medic damage = 12980


12980 damage for a rifleman cm to throw poison /desease and then strafeshot2 a crowd


13,200 for a pure rifleman to spam strafeshot2on a crowd













300 is the damage i do with my 600 max damage t21....


the figures that were close was a 93 skill point master cm/master rifleman vs a plain old rifleman...


its people like you that cry for nerfed instead of asking for thier professions to be boosted that ruin mmorpg


pure combat medic 182 skill pointsdamage 2180 after 44 seconds of fighting


pure master rifleman damage 93 skill points13,200 after 44 seconds of fighting


master rifleman/master combat medic 246 skill points 12980 after 44 secs of fighting




Lunchy
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Lunch-box
Fri Apr 23, 2004 1:11 am
#21






Chivas wrote:

...and there is what exactly stopping a CM from being a rifleman and vice versa?


Who the hell is only one profession in this game? Are people not utilizing all or most of their skill points?


There are plenty of CM + Rifleman around, PLENTY.


Everyone with a clue knows CM DPS one vs. one isn't great. We already know our DPS in PvE is low.Most of the knowledgeable folks in PvP aren't crying nerf due to single target DPS, it's the fact that we have huge range and AoE. What other class can even approach our AoE damage vs. Multiple targets? To a single pool no less, not to mention unhealable, aside from limited CM mindheals and blue milk, that's worse overall performance than brandy.


Don't tell me that in a large scale battle, it's feasible for everyone to be 25m apart from eachother. In a 5 vs. 5, sure. 20 vs 20? Good luck.


Let's not kid ourselves. We're plenty effective and feared in many scenarios, especially coupled with one of the better combat professions.


With that said however, we do have our downside that people seem to neglect. Great resources aren't the easiest to come by, our defenses are abysmal, MCM takes a ton of skill points, etc.


I don't want to see us nerfed to hell either, but in my opinion our AoE either has to have a smaller area range or the damage needs to be tweaked down. Also, our range should not exceed 64m - which I thought was supposed to have been addressed in a previous patch but for whatever reason, wasn't.


If they got rid of mind damage altogether for all classes, we wouldn't even be having this discussion.


For whatever it's worth CM itself isn't the problem, it's the entire combat system. One pool is unhealable and only certain classes can directly target it. Armor resistances are insane, buffs are over the top, foods are incredibly effective, PSGs, etc.


Let'snot BS and say we aren't that powerfulwith the way the current combat system is.With my poisons, diseases, Doc/Entertainer Buffs, 80/40 stun armor, 40%+ PSG, Thakitillo, Synthsteak, Brandy, Canape, Muon, Pixie, I am pretty damn hard to take down as a Master Doc + Master CM.


But like I said before, it's not (only) because of my profession(s), it's all the food, armor, and buffs.


The entire combat system needs a lot of work. That's my honest and objective opinion.












you must have the best chef ingame because there is no way i can take all that stuff




Lunchy
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Chivas
Fri Apr 23, 2004 2:23 am
#22

Who said anything about taking it all at once? It's all situational. If I am wary about being KD'd, I'll pop a Thakitillo. If I need better mind regeneration, I'll pop a canape. Against a headshotting Rifleman, I'll pop some synthsteak. Muon or Pixie as needed in emergencies.



Thought that was pretty obvious.

Lunch-box
Fri Apr 23, 2004 3:20 am
#23






Chivas wrote:

Who said anything about taking it all at once? It's all situational. If I am wary about being KD'd, I'll pop a Thakitillo. If I need better mind regeneration, I'll pop a canape. Against a headshotting Rifleman, I'll pop some synthsteak. Muon or Pixie as needed in emergencies.



Thought that was pretty obvious.








well you must be rebel then because it doesnt go down like that for imperials



you search for 1 hour finding a rebel attack him there 19 other rebels gtef. so there is no situational for us...




Lunchy
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Chivas
Fri Apr 23, 2004 7:58 am
#24

Nope, Imperial.



Chivas
Fri Apr 23, 2004 12:49 pm
#25

...and there is what exactly stopping a CM from being a rifleman and vice versa?


Who the hell is only one profession in this game? Are people not utilizing all or most of their skill points?


There are plenty of CM + Rifleman around, PLENTY.


Everyone with a clue knows CM DPS one vs. one isn't great. We already know our DPS in PvE is low.Most of the knowledgeable folks in PvP aren't crying nerf due to single target DPS, it's the fact that we have huge range and AoE. What other class can even approach our AoE damage vs. Multiple targets? To a single pool no less, not to mention unhealable, aside from limited CM mindheals and blue milk, that's worse overall performance than brandy.


Don't tell me that in a large scale battle, it's feasible for everyone to be 25m apart from eachother. In a 5 vs. 5, sure. 20 vs 20? Good luck.


Let's not kid ourselves. We're plenty effective and feared in many scenarios, especially coupled with one of the better combat professions.


With that said however, we do have our downside that people seem to neglect. Great resources aren't the easiest to come by, our defenses are abysmal, MCM takes a ton of skill points, etc.


I don't want to see us nerfed to hell either, but in my opinion our AoE either has to have a smaller area range or the damage needs to be tweaked down. Also, our range should not exceed 64m - which I thought was supposed to have been addressed in a previous patch but for whatever reason, wasn't.


If they got rid of mind damage altogether for all classes, we wouldn't even be having this discussion.


For whatever it's worth CM itself isn't the problem, it's the entire combat system. One pool is unhealable and only certain classes can directly target it. Armor resistances are insane, buffs are over the top, foods are incredibly effective, PSGs, etc.


Let'snot BS and say we aren't that powerfulwith the way the current combat system is.With my poisons, diseases, Doc/Entertainer Buffs, 80/40 stun armor, 40%+ PSG, Thakitillo, Synthsteak, Brandy, Canape, Muon, Pixie, I am pretty damn hard to take down as a Master Doc + Master CM.


But like I said before, it's not (only) because of my profession(s), it's all the food, armor, and buffs.


The entire combat system needs a lot of work. That's my honest and objective opinion.








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