Combat Medic Archive
Thread: no terrain negotation?
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RabbitPL
Tue Apr 05, 2005 12:57 am
#14
Heltain wrote:
As a regular CM forums lurker i've noticed that you sound pretty defeated :/
They all sound like that - you'd have to be deaf not to hear the death rattle from post-curb SWG.
Sudasinio
Wed Apr 06, 2005 2:40 am
#15
vortexala wrote:
Heltain wrote:
As a regular CM forums lurker i've noticed that you sound pretty defeated :/
That's because I've cancelled my account. Just waiting out the time and posting/testing trying to help a bit before I go.
Kinda sad to see a former correspondent saying that. I just hope they cancel this revamp but thats not gonna happen. Can the upgrade get any worse?
sumner
Wed Apr 06, 2005 4:55 am
#16
I was just playing with the latest builder from bloodfin.org, and I'm not too worried about the lack of inate TN skills. With the point reduction to CM, there is enough points to master CM, a ranged profession (I did rifles), and still go 4030 in scout. That gives all the TN you can get in scout without mastering, plus some good harvesting bonuses for the hunters out there. You could easily pick up a few more points if you went with pistols, and lost exploration 4, and the hunting line. Ispec'd those to hunt for my BE friend, plus if I need her to craft for me now,I see me doing lots of hunting for her =) Currently as MR/MCM I can't harvest and dont have mask scent, so this is a good thing in my book!
Sudasinio
Wed Apr 06, 2005 4:57 am
#17
sumner wrote:
I was just playing with the latest builder from bloodfin.org, and I'm not too worried about the lack of inate TN skills. With the point reduction to CM, there is enough points to master CM, a ranged profession (I did rifles), and still go 4030 in scout. That gives all the TN you can get in scout without mastering, plus some good harvesting bonuses for the hunters out there. You could easily pick up a few more points if you went with pistols, and lost exploration 4, and the hunting line. Ispec'd those to hunt for my BE friend, plus if I need her to craft for me now,I see me doing lots of hunting for her =) Currently as MR/MCM I can't harvest and dont have mask scent, so this is a good thing in my book!
I was thinking Master Pistoller/Master CM and Doc 2200. That gives you 2 choices of armor, intimidate shot and the speed of pistols. You also get the cures aswell as advanced single heals. I just want to try this out intest center instead of playing with simpleton sh1t.
Message Edited by Sudasinio on 04-06-2005 05:00 AM
skyhawkGR
Wed Apr 06, 2005 5:01 am
#18
This is the most annoying thing of all, no TN? Irl CMs just run here and there around to heal ppl. NERF US MORE! Next step is to put novice dancer on required skills and scout also for TN and why not make a camp so we can dance to heal wounds on our m8s. Brilliant idea huh? This CU thing has gone waaaaaay too far. Hope the TN loss is just a bug.....
Sudasinio
Wed Apr 06, 2005 5:04 am
#19
skyhawkGR wrote:
This is the most annoying thing of all, no TN? Irl CMs just run here and there around to heal ppl. NERF US MORE! Next step is to put novice dancer on required skills and scout also for TN and why not make a camp so we can dance to heal wounds on our m8s. Brilliant idea huh? This CU thing has gone waaaaaay too far. Hope the TN loss is just a bug.....
I dont like it either, but maybe they are forcing groups to be using a squad leader more. Its great and all but the problem with that is not everyone is on at the same time...
sumner
Wed Apr 06, 2005 5:22 am
#20
I still see it as the old system TN had to be inate since there was no points left to take scout, now we have a boatload of points that were tied up in master medic before. If you want the TN, take scout, you are still ahead on skillpoints, if you don't want it take something else with those points.
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