Combat Medic Archive
Thread: no terrain negotation?
- Makestro
EDIT: obviously talking about the CU, just figured i'd add that
Message Edited by imperialgangsta on 04-03-2005 08:19 PM
imperialgangsta wrote:
why don't we got it anymore? can we somehow get it back?? lol
- Makestro
EDIT: obviously talking about the CU, just figured i'd add that
Message Edited by imperialgangsta on 04-03-2005 08:19 PM
i know i liked it too
sad to see it leave it was very valuable in my template and i am a pvper helps keep away from melee on hills and helps close in on ranged on hills
buell
The primary difference at this point is skill point cost. It will cost 15 more skill points to master CM than to master doctor. Does this warrant TN mods? I don't know, but thats what I would use to argue for it.
eapers wrote:
I suspect TN was eliminated to make us even more the exact oppostite of doctor. We have the same armor as them, the same defenses as them. We can, uh, rupture your thyroid and they can... unrupture it.
The primary difference at this point is skill point cost. It will cost 15 more skill points to master CM than to master doctor. Does this warrant TN mods? I don't know, but thats what I would use to argue for it.
Man , you took the words out of my mouth. And this is the reason I've been so lively arguing against the Pistols line being a pre-requisite. If I could reallocate those 14SP, they would go straight into the scouting line that gives TN. So I definitely think, if we have to spend more points than Doc then we should get TN!
So far I'm annoyed at 1) Pistols;
2)TN;
3)Ranged area heals;
4)Magic!
it will cost 29 SP for the TN in scout... Novice Scout=15. TN Line=14. 15+14=29.
Atobusarragra wrote:
eapers wrote:
I suspect TN was eliminated to make us even more the exact oppostite of doctor. We have the same armor as them, the same defenses as them. We can, uh, rupture your thyroid and they can... unrupture it.
The primary difference at this point is skill point cost. It will cost 15 more skill points to master CM than to master doctor. Does this warrant TN mods? I don't know, but thats what I would use to argue for it.
Man , you took the words out of my mouth. And this is the reason I've been so lively arguing against the Pistols line being a pre-requisite. If I could reallocate those 14SP, they would go straight into the scouting line that gives TN. So I definitely think, if we have to spend more points than Doc then we should get TN!
So far I'm annoyed at 1) Pistols;
2)TN;
3)Ranged area heals;
4)Magic!
Heltain wrote:
As a regular CM forums lurker i've noticed that you sound pretty defeated :/
That's because I've cancelled my account. Just waiting out the time and posting/testing trying to help a bit before I go.
Yes, I know. I will already have the Nov scout box pretty much as an absolute must to hunt for my crafting alt.
aMeRiKa wrote:
it will cost 29 SP for the TN in scout... Novice Scout=15. TN Line=14. 15+14=29.
I kinda assumed so, just thought I would throw it out there to be arrogant
Atobusarragra wrote:
Yes, I know. I will already have the Nov scout box pretty much as an absolute must to hunt for my crafting alt.
aMeRiKa wrote:
it will cost 29 SP for the TN in scout... Novice Scout=15. TN Line=14. 15+14=29.
i hope we get wither ranged area heals back(bacta spray should goto docs, and we get a bacta[insert corny name here])
i mean really... docs = close range healers.... CMs= long ranged healers with some offence.... can't the devs figure that out? well i guess they made fencer offence and pikemen defence.... rofl... should've known CM would get slapped in the face huh?
vortexala wrote:
Heltain wrote:
As a regular CM forums lurker i've noticed that you sound pretty defeated :/
That's because I've cancelled my account. Just waiting out the time and posting/testing trying to help a bit before I go.