Combat Medic Archive

Thread: CU and our resources

JabuSwing
Tue Mar 29, 2005 1:35 am
#14

I feel toning down the resources would be a smart move. I have been looking around fora month or so trying to find decent resources and its a pain to find rare good resources or at least from my POV.
InsaneJosh
Thu Mar 31, 2005 1:47 am
#15


Twam wrote:


I think it highly unlikely that they'd alter resource requirements - I'd assume that they are just shifting the crafting to BE without altering it. BEs are finally going to rake in that cash.



have you seen how much a crate of 5 brandy costs? avg is about 45-50k on my server


avg cost of stims for a crate of 5...10-15k tops...make BE's makemost ofour stuff stims go up to 50k a crate?





PsionicHawk wrote:
While I'd like fungi, insect meat, non-ferrous metal to remain needed for our products, let me pose a question.

How would you feel if the "rare" resources got removed as requirements.

Titanium Aluminum
Eleton Gas
Tolium Gas
Class 1 Radioactive
Liquid Petrochem



This isn't about the CU. I'm just posing a question. Personally I'd like to get our resource requirements toned down a bit.





guess you've never been armorsmith...our requirements are nothing...yes they dont spawn except once a year it seems like...but there not as bad as some professions

Message Edited by InsaneJosh on 03-30-2005 03:50 PM

Ka_ren
Mon Apr 04, 2005 7:58 am
#16

Speaking of resources, with crafting done, and only enough skills to master a ranged combat and no points left, how are we supposed to make a living?



RIP 2/20/07
Quemine
Mon Apr 04, 2005 8:49 am
#17



PsionicHawk wrote:
While I'd like fungi, insect meat, non-ferrous metal to remain needed for our products, let me pose a question.

How would you feel if the "rare" resources got removed as requirements.

Titanium Aluminum
Eleton Gas
Tolium Gas
Class 1 Radioactive
Liquid Petrochem



This isn't about the CU. I'm just posing a question. Personally I'd like to get our resource requirements toned down a bit.




Having rare resources is what makes the difference between a veteran CM crafter and a new one. Personally, I don't want it changed. But then again, I like the resource hunt and crafting process more than the actual use of the final product. It would be better to have them spawn more often, so it won't go half a year between a class 1 radio spawn for example..



Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
Vesania, Corellia, 4639 -6000
VTmoon
Mon Apr 04, 2005 6:06 pm
#18

lower resources wouldn't be bad at all.




Mono Noke
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MTolwyn
Wed Apr 06, 2005 4:03 am
#19

There s no more crafting at all for doc s and CMs in the new CU

they buff without any items so far

at least the few docs on CU can, they don t need any resources anymore

now all is like magic, just takes some action and you re buffed

vortexala
Wed Apr 06, 2005 5:57 am
#20






TyfoE wrote:
The following is written by the Ex-CM Correspondent in another thread;

"You won't need a BE to make the meds. The BE's make 'enhancers' that simply enhance your natural ability. They won't be required, they'll be optional.

As for sending Psi off to fight the battle... you all who are against it should go fight the battle in Blairs thread."

Sounds we will still have crafting.





I think you misunderstood what I wrote. We won't have crafting at all.


Our abilities(poison, disease, daze, healing) will not require any items whatsoever. They'll simply cost action/mind points and have warm-up/cool-down phases like other combat specials.


Our crafting will be given to BE along with Docs. BE's will craft enhanchers that will provide a boost to our innate ability, but the enhancers won't be required.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Wea-sel
Wed Apr 06, 2005 4:33 pm
#21






vortexala wrote:





TyfoE wrote:
The following is written by the Ex-CM Correspondent in another thread;

"You won't need a BE to make the meds. The BE's make 'enhancers' that simply enhance your natural ability. They won't be required, they'll be optional.

As for sending Psi off to fight the battle... you all who are against it should go fight the battle in Blairs thread."

Sounds we will still have crafting.





I think you misunderstood what I wrote. We won't have crafting at all.


Our abilities(poison, disease, daze, healing) will not require any items whatsoever. They'll simply cost action/mind points and have warm-up/cool-down phases like other combat specials.


Our crafting will be given to BE along with Docs. BE's will craft enhanchers that will provide a boost to our innate ability, but the enhancers won't be required.






I think of it as kinda like magic. So think of it as you stareing at someone and making them get diseased/poisoned or whatever.



Wea-sel <FTW>
Master Combat Medic
http://www.kandarz.com/ytmnd.php?s=subdomainhere



Brainplay
Wed Apr 06, 2005 7:50 pm
#22






Wea-sel wrote:



I think of it as kinda like magic. So think of it as you stareing at someone and making them get diseased/poisoned or whatever.




Or you had some really rich enchiladas and .....



Well on the bright side, advanced components are still in the med crafting trees but not sure if they'll go into the enhancers or just stim C's and D's. Additionally the CU med craft tree gives me Infection Amplifier, Dispersal Mechanism, and Resilience Compound schematics. No clue what they are used for atm. Maybe for the enhancers maybe not.


In other words, dont throw away your resources just yet. You might be able to price gank BE's first while they price gank us afterwards







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

TUMOS_GHOST
Wed Apr 06, 2005 11:01 pm
#23

you wont be crafting any components after CU, BE will take care of crafting for both docs and CM





__.:FQ:. Inc.________
Totai & Fatoos



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