Combat Medic Archive
Thread: PETITION: COMBAT MEDIC REVIVE!
Combat Medics should get revive......
Survey Sayssss....
X
Stop trying to bogart other properly placed skills.
Voss
I vote NO on this.
But I would like for MCM be able to be able to experiment on the base components just like a Doctor can. Basically the experimentation on the bio effect, chem release, liquid sus should be equivlent to a doctor since our high end ranged and areas rely on them.
I vote no...
and I'd like to add that at the rate I'm gaining comat experience, I'm going to master doctor before I hit novice combat medic! (and I am going on squill and tuskan and storm trooper hunts!)
Asleron wrote:
Come on people, think outside the box.
Let Docs keep the REZ, let them be the "clerics" of SWG and give them a 15-30 sec groggy rez
Let the Cm's be the "paladins" with a 45-60sec groggy rez
lol, cms get poisins and revive
while docs get a revive that leaves you groggy for 30 seconds less? lol!
are you that ignorant that professions have to have balence?
Should CM's get revive? Probably not, as docs already have it... I think the bigger issue here is that combat medics spend 29 points MORE than docs yet do so much less.
CM=Poison, Uber ranged damage Healer, Diseaese (Disease being quite pointless, so actually CM's can only do 2 things).
Doc=Buff all 6 stats, Revive, Cure poison anddisease and every other state modifier, uber damage healer, uber wound healer, uber stim-b crafter, uber combat medic sub-component crafter, all for less skill points.
I'm thinking combat medics want to be able to do more than heal and poison for the 2nd most required skillpoints in the game.
Yay ! Give CMs Revive ! And also a Flame-Thrower !
...wait a minute...
I vote no
F