Combat Medic Archive

Thread: PETITION: COMBAT MEDIC REVIVE!

Allah_Killed_My_Kitten
Fri Oct 24, 2003 12:19 pm
#14

Combat Medics should get revive......


Survey Sayssss....


X



Stop trying to bogart other properly placed skills.



Voss



CimTaurus
Sat Oct 25, 2003 7:57 am
#15

NO




Cim Taurus
Master Pilot
Master Smuggler
Part-Time Bounty Hunter
Huwipa Alliance
Elysian Fields, Corellia
Chilastra Galaxy
Andholio
Sat Oct 25, 2003 1:46 pm
#16

NO
SEiZe
Sun Oct 26, 2003 7:36 am
#17

I vote NO on this.


But I would like for MCM be able to be able to experiment on the base components just like a Doctor can. Basically the experimentation on the bio effect, chem release, liquid sus should be equivlent to a doctor since our high end ranged and areas rely on them.




Xaero
lordofcat
Sun Oct 26, 2003 7:39 am
#18

I vote no...


and I'd like to add that at the rate I'm gaining comat experience, I'm going to master doctor before I hit novice combat medic! (and I am going on squill and tuskan and storm trooper hunts!)

boodow
Sun Oct 26, 2003 12:47 pm
#19

No. (see all aplicable reasons above)




Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
Tiku_Giammo
Mon Oct 27, 2003 1:17 am
#20






Asleron wrote:

Come on people, think outside the box.


Let Docs keep the REZ, let them be the "clerics" of SWG and give them a 15-30 sec groggy rez


Let the Cm's be the "paladins" with a 45-60sec groggy rez








lol, cms get poisins and revive



while docs get a revive that leaves you groggy for 30 seconds less? lol!


are you that ignorant that professions have to have balence?




___________________________________________________

master combat medic/ master griefer
Kavedawg
Mon Oct 27, 2003 1:25 am
#21

nays have it, next item up for discussion



________________________________________
The sky hasn't fallen yet but dreams have already been shattered
Sleksheea
Mon Oct 27, 2003 10:18 pm
#22

Should CM's get revive? Probably not, as docs already have it... I think the bigger issue here is that combat medics spend 29 points MORE than docs yet do so much less.


CM=Poison, Uber ranged damage Healer, Diseaese (Disease being quite pointless, so actually CM's can only do 2 things).


Doc=Buff all 6 stats, Revive, Cure poison anddisease and every other state modifier, uber damage healer, uber wound healer, uber stim-b crafter, uber combat medic sub-component crafter, all for less skill points.


I'm thinking combat medics want to be able to do more than heal and poison for the 2nd most required skillpoints in the game.




I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Gyfro
Tue Oct 28, 2003 8:16 pm
#23

Yay ! Give CMs Revive ! And also a Flame-Thrower !


...wait a minute...


I vote no F

Soah_Sek
Tue Oct 28, 2003 8:33 pm
#24

I was thinking of a temp. buff in combat only or something around that idea.



----------
"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
Soah_Sek
Tue Oct 28, 2003 8:34 pm
#25

Dang no edit... and I vote NO on the rez.



----------
"I'm not explaining it. It's just easier to call you stupid."

Soah Sek
Server: Kauri
Master Gunfighter
Gallion
Tue Oct 28, 2003 11:03 pm
#26

I love you guys!

No CM revive
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