Combat Medic Archive
Thread: CM's shouldn't be able to poison through walls
Loonytic wrote:
Korthyn wrote:
Doctor's and CM's need to set their differences aside and bite the bullet. **edit** give them both an AE cure who gives a flying Fsck! Something needs to be done and it needs to be done 2 months ago!
don't agree.... aarea cureis just another CM nerf
Message Edited by Loonytic on 02-18-2004 08:53 AM
A CM nerf is needed... and I say that as a avid pvp'ing Master Combat Medic. Yeah its great to go out and "pwn newbz" and "pwn the stackers" but large scale group on group pvp is worthless if one or both sides have 1 or more CM's. The fights SHOULD be long and engaging battles that take upwards of 10 minutes with AE heals/poisons/diseases/cures flying rampantly through the air. Instead... its maybe6 or 7AE diseases/poisons and both sides hit dirt in less than 1 minute and then proceed to triple incap. With or without doctors there to cure it is an unavoidable ending from my experience. It needs to be toned down... combat medics need to employ more strategy than "get my stims thrown first".
If cures were in place then it would not only give you more engaging pvp due to the fact that you would have to constantly re apply the dots to your enemies, but you would also have to keep a close eye on your group to keep them all healed up.
If you play a combat medic to go out and solo the defense stackers then an ae cure wouldn't effect you anyway. If you play a combat medic in group on group PVP then you have to see that there are some serious changes needed, and I would hope that you can have the forsight to realize that changes to the class would not be a nerf but more along the lines of a boost to the overall enjoyment of large scale PVP.
Everyone is entitled to an opinion i guess...
Message Edited by Korthyn on 02-18-2004 01:06 PM
XingYuen wrote:
Wish my fencing weapons did the same damage in PvP as did poisons...
Rebelinformant wrote:
My guild and a few other people attacked an Imp HQ last night, we ahd exactly 16 people. When we first got in, it seemed to be going great, i had killed around 2 people already then. Then all of the sudden i get mind poisoned for a TON and get incapped. I look through the list, and the CM is at the bottom floor of the HQ, poisoning the entire group through the wall. My entire group was deathblowed in around 5 seconds of the poison. Now alot of you are saying, should have had buffs and everything, well i had full mind buffs+muon+brandy.This is completely rediculous. If there was no combat medic, we would have destroyed the HQ. Cmon guys, if you dont think thats overpowered, then your all insane.
Message Edited by Rebelinformant on 02-18-2004 08:11 AM
HEY!! You do know this bug works both ways right? I mean it is not like combat medics can ONLY be imperials after all. Bring your own CM and watch the guy on the bottom floor freak out when he is hit with the same thing he just dished out.
Seriously I hear these people say how this is all unbalanced how CMs are so much more powerful, they cry that CMs can poison through walls. Well alright, then get your own version of someone that can do the same thing.
Look it isn't that tough folks. You don't go to a fight without a healer do you? You don't go without buffs do you? You don't go without your weapons do you? Why on earth then would you think you can go into a fight without having different classes that can do different things. This is a lesson that was learned long ago from guys that play EQ. No one goes after larger mobs in EQwithout someone who can slow, someone who can mes, a tank to take the damage, a healer to heal the tank, and somebody that can deliver the max amount of damage in a short amount of time. The same thing works in SWG. You have to have TKA's, Commandos, Meleers, Ranged Combatants, Doctors and Combat Medics to be a well rounded group. Every person in the group has a role and should know that role inside and out. The group that knows their roles better and work together are the winners.
Oh and don't get me started on team work. Geez, I think this game attracted the patently stupid player. It seems that the mouse and keyboard just sucks the brains out of some of you. Seriously, if you take off running when you are getting shot at and the doctor cannot keep up to you, THEN YOU ARE GOING TO DIE!!! Get it through your thick skulls, running from the fight is NOT going to allow a doctor to heal you or cure you. How many times I have had to say that to people I will never know. The best thing for a doctor to do is let the person go Incap, at least then they cannot run away from the resuscitation.
can these people whine any more?
Yes CM should be able to pison throw walls and over 120m.
Go cry on your galaxy forums where someone cares, tthis has nothing to do with us CMs. If someone in ur galaxy is exploiting the system then cry about them, rifleman do it all the time in my galaxy but I don't take it to the rifleman forums.
Korthyn wrote:
Loonytic wrote:
Korthyn wrote:
Doctor's and CM's need to set their differences aside and bite the bullet. **edit** give them both an AE cure who gives a flying Fsck! Something needs to be done and it needs to be done 2 months ago!
don't agree.... aarea cureis just another CM nerf
Message Edited by Loonytic on 02-18-2004 08:53 AM
A CM nerf is needed... and I say that as a avid pvp'ing Master Combat Medic. Yeah its great to go out and "pwn newbz" and "pwn the stackers" but large scale group on group pvp is worthless if one or both sides have 1 or more CM's. The fights SHOULD be long and engaging battles that take upwards of 10 minutes with AE heals/poisons/diseases/cures flying rampantly through the air. Instead... its maybe6 or 7AE diseases/poisons and both sides hit dirt in less than 1 minute and then proceed to triple incap. With or without doctors there to cure it is an unavoidable ending from my experience. It needs to be toned down... combat medics need to employ more strategy than "get my stims thrown first".
If cures were in place then it would not only give you more engaging pvp due to the fact that you would have to constantly re apply the dots to your enemies, but you would also have to keep a close eye on your group to keep them all healed up.
If you play a combat medic to go out and solo the defense stackers then an ae cure wouldn't effect you anyway. If you play a combat medic in group on group PVP then you have to see that there are some serious changes needed, and I would hope that you can have the forsight to realize that changes to the class would not be a nerf but more along the lines of a boost to the overall enjoyment of large scale PVP.
your wrong ... area cure would be the death of the CM class anda area cure is never coming so go buy some decent poison resist foods