Combat Medic Archive

Thread: So how long till you guys get nerfed?

Brikker-Sunrunner
Mon Feb 16, 2004 3:32 pm
#14

"
If you want to talk about nerf lets talk TKA or commando."


Oh yes, Commando's need nerfs SO bad.


**edit**ing retard.



------------------------------------------
Medic, Combat Medic, Doctor
vortexala
Mon Feb 16, 2004 3:48 pm
#15






MCPrimetime wrote:

I dont know about you, but i find it hard to fight effectively when i lost 3800 mind and can't even get off a special, nor can the 20 other people next to me. Then comes the triple incapp becase you stacked disease and posein on me. Tick Tock, The Nerf Bat is Coming.






Stacking of disease and poison incap is a bug. Devs know of it already.


There are foods now that provide a resistance to both poison AND disease at the same time.Get some.


You lost 3800 mind.If it ticked for 800 per 8 seconds, that gives you 40+ seconds from full to incap. In that time you weren't able to either catch and kill the CM or have a Doctor cure you(or both)? Might want to rethink your tactics and group dynamics. And no, clone zerging CMs is not a problem inherent within the Combat Medic profession, it is a TEF issue that is completely seperate.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
TheShrak
Mon Feb 16, 2004 3:54 pm
#16

I just started as a CM about a month ago and the only thing i think should be fixed is how our aoe posion and disease work. In all honesty being able to do it to everyone in the same area for teh same amount of damage is way over powered. I would like to see some sort of change like a 100% of the damage to target and 25% to everyone in the area. The rest of it I think is fine.




-=Shrak Xyclone=-

Raptor2k1
Mon Feb 16, 2004 7:38 pm
#17

"If you want to talk about nerf lets talk TKA or commando."


Hehe, that's impossible, I can't imagine anything else in commando that is working well enough to be nerfable, unless they figure out some creative way of nerfing the nerfs...




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Lifylos
Mon Feb 16, 2004 7:44 pm
#18






CMMaster wrote:

I love how everyone says they are a combat medic but really aren't either way, if you can throw 85m you did a great job gathering resources that most people can't do, or never have good enough resource spwans to do so.


If you want to talk about nerf lets talk TKA or commando.







Lest talk about the overpowered ness of commando for a moment...



here are some numbers



Did some PvP testing last night (might as well, only got 6 more days left in game)


My DoT...well let me show you my initial damage...


I rounded all of this for simpler math.


I did 12k with FlameSingle2.


75% PvP=3000


Light composite Armor=750


75% heat resists...=187.5


Thats only about 18.75 DoT every 7-10 seconds...if my math is correct...feel free to inform me if Im inccorect...


Geeze we need to be nerfed so bad!!!


While I agree taht your proffesion doesnt neccassarily be nerfed, please learn a little about the proffesion you are nerf calling instead...



Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
Lifylos
Mon Feb 16, 2004 7:49 pm
#19






Rchuno wrote:

Ok... cooling off...



Now what exactly should be nerfed. I have never ever seen a throw of 85m. I have thrown poisons that hit out to 85m but not thrown one that far. What I think most people fail to realise is that there is a radius to area (hence the name area) poisons. If I throw a poison with 48m radius 48 m It will hit someone 96m away. Its just simple math. Oh and by the way that would be a freaking amazing poison. It would cost the person about 500 creds to hit you with that sucker after buying the stuff to make the components. So lets start charging everyone money every time they use a special now shall we? I think that every time you use a bleed it should cost you at leaste 1 cred per point of damage you do in the bleed. Yes that would be much better. Now lets think here... Yeah I like this idea we now have to load our weapons with bullets or energy packs. Now we are talking spend money to shoot things. Yeah It isn't enough that to use the poison they had to spend a ton of non-combat skill points but also they spent money on it. I see no reason why you should complain about this.









Actually Commando spends the same amount of SP as Combat medic. And yes it is possible to make a Poison or disease with a range of 85 m+plus radius.


Lets talk 500 credits to use a Poison or disease.....it costs commandoes around 2.5k a shot, and we only have about a 60% chance to hit ifour target is in ideal range, standing still, and we are kneeling, and they let us shoot.....thats with Heavy weapons.....


I know combat medic doesnt need to be nerfed, but please realize you dont have it that bad....




Seishenoru Verin...gone on Febuary 22, Cyas guys...

Dont mind me, just trolling on my last day...
DarkNexus1014
Mon Feb 16, 2004 8:33 pm
#20






Lifylos wrote:



...Lets talk 500 credits to use a Poison or disease.....it costs commandoes around 2.5k a shot, and we only have about a 60% chance to hit ifour target is in ideal range, standing still, and we are kneeling, and they let us shoot.....thats with Heavy weapons.....


I know combat medic doesnt need to be nerfed, but please realize you dont have it that bad....







Lol someone actually suggested to nerf commando... I really don't like nerfs at all, what I would like is balancing. Nerfing one or twoprofessions here and there to satisfy the people that are whining solves nothing, except screw over the people loyal to those professions.


What I think needs balancing is defensive stacking, which I am happy to hear, is supposed to be in the next publish. Now THAT will do wonders for PvP, and get rid of so much dabbling!


The commando needs nerfing? Heh. I just quit commando today because it wasn't any fun anymore. No one feared me, like they should FEAR an elite soldier. All they did was laugh at me and drop me in one hit because I didn't do any cheap defensive stacking that seems so popular now. Now I'm hoping to get a fresh start as a Combat Medic. I loved being a Druid in Everquest, and the Combat Medic is the closest profession on SWG to that class.


As for the poisons and diseases, I can't really comment on whether or not they are overpowered, but I DO know I am sick of missing as a Commando against TKM/Riflemen with extremely overpowered defenses, I will be ever so glad to give them a taste of that HAM cost they complained so much about in their boards when I debuff their Focus, Willpower, and Mind. See how many Head Shots they can spam when it takes half their bar to fire the rifle.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

DarthCedric
Mon Feb 16, 2004 9:31 pm
#21



Lifylos wrote:

Lest talk about the overpowered ness of commando for a moment...

here are some numbers

Did some PvP testing last night (might as well, only got 6 more days left in game)
My DoT...well let me show you my initial damage...
I rounded all of this for simpler math.
I did 12k with FlameSingle2.
75% PvP=3000
Light composite Armor=750
75% heat resists...=187.5
Thats only about 18.75 DoT every 7-10 seconds...if my math is correct...feel free to inform me if Im inccorect...




Yeah, but us poor Wookiees take the whole 3k. I guess our HAM bonuses are supposed to make up for that, somehow. Chuckle.

Not a rant on Commandos, but on SOE for not doing the math.



Darqyeti
Master Chef
Master Pistoleer

DarkNexus1014
Mon Feb 16, 2004 9:36 pm
#22

IMO, I think that wookies should get some type of damage reduction. I mean, you see Chewbacca shrugging off laser blasts like flaming fur is going out of style You know what would be cool, is if Wookies got an inherent damage reduction based on the amount of points they have invested into a combat class. Sure, it would take more work, and I doubt it would be implemented, but it would help give our fuzzy friends an edge I know how it feels to fight without armor, it is definitely not fun to be incapped in one hit regardless of what hit you!



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

DarthCedric
Mon Feb 16, 2004 9:41 pm
#23


DarkNexus1014 wrote:
What I think needs balancing is defensive stacking, which I am happy to hear, is supposed to be in the next publish. Now THAT will do wonders for PvP, and get rid of so much dabbling!
The commando needs nerfing? Heh. I just quit commando today because it wasn't any fun anymore. No one feared me, like they should FEAR an elite soldier. All they did was laugh at me and drop me in one hit because I didn't do any cheap defensive stacking that seems so popular now. Now I'm hoping to get a fresh start as a Combat Medic. I loved being a Druid in Everquest, and the Combat Medic is the closest profession on SWG to that class.
As for the poisons and diseases, I can't really comment on whether or not they are overpowered, but I DO know I am sick of missing as a Commando against TKM/Riflemen with extremely overpowered defenses, I will be ever so glad to give them a taste of that HAM cost they complained so much about in their boards when I debuff their Focus, Willpower, and Mind. See how many Head Shots they can spam when it takes half their bar to fire the rifle.





Hehe, you will love this class. We are the answer to these asscracks, that's why you see at least 10 nerf threads on page 1 here at any given time. Like this one.

I will say this, the BH community was the first to predict this when the defense mods were coming down the pike. There may have been others, don't know, but I was still a BH in those days and they called it. I know most probably think of BH's in general as incessant whiners, but they got this one right. It was a dumb move by SOE to add all those defenses insteading making the existing ones work.



Darqyeti
Master Chef
Master Pistoleer

Raptor2k1
Mon Feb 16, 2004 9:57 pm
#24

Hehe, that's actually a good point about the wookies, I'd almost forgotten about that. Some sort of innate armor is allegedly in the works for them though, so we'll see how that pans out...



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


DarthCedric
Mon Feb 16, 2004 10:41 pm
#25

Sounds cool, where can I read about it? Been delving the In Concept forums which are pretty much a waste of time.



Darqyeti
Master Chef
Master Pistoleer

DarthCedric
Tue Feb 17, 2004 1:58 am
#26

So CM's should be the ONLY class to take a hit for the game? I think not.

You see, unlike we omnipotent CM's, there are many classes that get 1 hit wins and dont have to spend alot of skill points to get em. Their called "Knockdowns", and you might be surprised to find out that the Overpowered combat medic class doesn't have one.

In fact, we're so powerful we need others to fight with us if we're to have any chance at all, or take up a combat class like Rifleman. And here's the kicker...even if you're poisoned, you can still fight 100% effectively. Try doing that while lying on your back because you got hit by some defense stacker's I Win warcry+kd macro.



Darqyeti
Master Chef
Master Pistoleer

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