Combat Medic Archive
Thread: This cute little trick needs to be fixed.
Sleksheea wrote:
It is NOT an exploit. Just a bug. That would be like saying that if a TKA used2 different kinds of VibroKnucklers he's exploiting, regardless of any non-intentional outcome from using that combo. It's his onlyoption to keep from being a 1 trick pony. I agree that DIsease+Poison in the same pool should not incap... POISON ALONE SHOULD INCAP JUST LIKE INTENDED IN THE GOOD 'OL DAYS!! Or just combine combat medic and doctor into the same profession.
IT IS AN EXPLOIT WHEN IT IS DONE INTENTIALLY. This is not some "non-intentional outcome" as you put it. This is an tactic used by a griefing guild to GIVE OUT DECAY!! Not just to keep people incapped. And poison and Disease should not incap, they should take you down to +1 like EVERY OTHER DOT IN THE GAME. If you do what the person does above and send me a tell threatening me with decay so I won't fight, I'll report you for using a known bug in a griefing manner. They put in no PVP decay so that we could all have more fun doing it. Not so some class could find a way to give out decay anyway as a griefing or threatening tactic. If they don't want to take this out, then let us all give out decay again, and I'll be happy. And what does TKA's using two different types of VK's have to do with anything. IF there was some "trick" or "exploit" to give people decay in PVP while doing it, than I'd understand, but I don't think any of us got your point.
carruthers wrote:
not so - poisons will leave ur health at +1 read the post on the 75% reduction below confirms poisons stop at +1 to stats!
slabby wrote:
Sleksheea wrote:
It is NOT an exploit. Just a bug. That would be like saying that if a TKA used2 different kinds of VibroKnucklers he's exploiting, regardless of any non-intentional outcome from using that combo. It's his onlyoption to keep from being a 1 trick pony. I agree that DIsease+Poison in the same pool should not incap... POISON ALONE SHOULD INCAP JUST LIKE INTENDED IN THE GOOD 'OL DAYS!! Or just combine combat medic and doctor into the same profession.
IT IS AN EXPLOIT WHEN IT IS DONE INTENTIALLY. This is not some "non-intentional outcome" as you put it. This is an tactic used by a griefing guild to GIVE OUT DECAY!! Not just to keep people incapped. And poison and Disease should not incap, they should take you down to +1 like EVERY OTHER DOT IN THE GAME. If you do what the person does above and send me a tell threatening me with decay so I won't fight, I'll report you for using a known bug in a griefing manner. They put in no PVP decay so that we could all have more fun doing it. Not so some class could find a way to give out decay anyway as a griefing or threatening tactic. If they don't want to take this out, then let us all give out decay again, and I'll be happy. And what does TKA's using two different types of VK's have to do with anything. IF there was some "trick" or "exploit" to give people decay in PVP while doing it, than I'd understand, but I don't think any of us got your point.
First off, I'm sorry for speaking above your level of understanding. Now to make things simple for you, combat medics are given 2 forms of attack, or 2 "specials" if you will. One is applying poison, the other disease. Just because there is this incap bug, doesn't mean I'm ready and willing to give up 50% of my costley 169 skillpoint offensive power. I'm going to do both, poison and disease the hell out of every targetable person I come into contact with. Now, on a side note, unlike every rebel combat medic I've ever gotten killed by, I show mercy and perform the death blow, preventing 3 incaps which cause decay. I don't need the faction, I don't care about it. It's just the right thing to do. Now I do on occasion not DB the dude, if he has a past history of griefing me or using griefing tactics... eye for an eye if you will. This is my opinion and I'm sticking to it.
Oh, and by the way, you said "Disease should not incap, they should take you down to +1 like EVERY OTHER DOT IN THE GAME"... have you forgotten about fire dots?They incap you 3 times. And disease doesn't incap you, itstops at +1, just like poison... it's the COMBO of BOTH in the same HAM pool that causes the incap.
Message Edited by Sleksheea on 03-31-2004 11:28 AM
Message Edited by Rchuno on 03-31-2004 08:51 PM
Rchuno wrote:
Personaly I do to. That is I love decay. I think there should be more decay out there than there is already. I was fine with the 5% decay because it forced someone to pay out the nose for Uber armor. It kind of levels the playing field a little but not all the way. Anyway I think that disease should disapear on an incapp. Not poison but disease I think would be a good one to remove upon incapacitation.
Decay never leveled the playing field. It widened the gap.
Rchuno wrote:
Personaly I do to. That is I love decay. I think there should be more decay out there than there is already. I was fine with the 5% decay because it forced someone to pay out the nose for Uber armor. It kind of levels the playing field a little but not all the way. Anyway I think that disease should disapear on an incapp. Not poison but disease I think would be a good one to remove upon incapacitation.
/cough wookie /cough