Combat Medic Archive

Thread: This cute little trick needs to be fixed.

slabby
Tue Mar 30, 2004 6:54 am
#14



Sleksheea wrote:
It is NOT an exploit. Just a bug. That would be like saying that if a TKA used2 different kinds of VibroKnucklers he's exploiting, regardless of any non-intentional outcome from using that combo. It's his onlyoption to keep from being a 1 trick pony. I agree that DIsease+Poison in the same pool should not incap... POISON ALONE SHOULD INCAP JUST LIKE INTENDED IN THE GOOD 'OL DAYS!! Or just combine combat medic and doctor into the same profession.





IT IS AN EXPLOIT WHEN IT IS DONE INTENTIALLY. This is not some "non-intentional outcome" as you put it. This is an tactic used by a griefing guild to GIVE OUT DECAY!! Not just to keep people incapped. And poison and Disease should not incap, they should take you down to +1 like EVERY OTHER DOT IN THE GAME. If you do what the person does above and send me a tell threatening me with decay so I won't fight, I'll report you for using a known bug in a griefing manner. They put in no PVP decay so that we could all have more fun doing it. Not so some class could find a way to give out decay anyway as a griefing or threatening tactic. If they don't want to take this out, then let us all give out decay again, and I'll be happy. And what does TKA's using two different types of VK's have to do with anything. IF there was some "trick" or "exploit" to give people decay in PVP while doing it, than I'd understand, but I don't think any of us got your point.



Kalsion Ri'Tay: Gunfighter Extroidinair
slabby
Tue Mar 30, 2004 7:24 am
#15

But you don't get decay when any other class does it, or if someone shoots you while you are under the influence of disease and poison. You only get decay if you are triple incapped from Mind Poison. That's the issue. I could care less about triple incapping, I'm talking about decay.



Kalsion Ri'Tay: Gunfighter Extroidinair
Moldam
Tue Mar 30, 2004 7:31 am
#16

Triple incaps are fine....they should take off the natural death where they get decay on items, but u should have a doctor already out and about. I mean its the same thing as burn......If you don't need no water let the motha****** burn. If you don't have a doc you're going to be victim to this supposed griefing. I learned from it.


Moldam Opi

Doctor

Combat Medic

Master Rifleman



|\/|0|_|)4|\/| 0P1....."The Cocky One"
J00 G0t PWND, B1 4 H4KD B00TL1cK3R
Nibiru420
Tue Mar 30, 2004 10:56 am
#17

So combat medics are the only class that can incap without deathblowing? HA


Anyone can do that, its a universal grief. Of course, CM's do it a little more elegantly cause it is done long after the cm is dead




----
Pogo,
Master Doctor, Master Combat Medic, Crappy PvP
Kauri Server

"Her bouquet cleaved his hardened shell, and fondled his muscled heart ...
He imbibed her glistening spell, just before the other shoe... fell"
-An Unknown 20th Century Poet
DraenorBH
Tue Mar 30, 2004 9:41 pm
#18






carruthers wrote:
not so - poisons will leave ur health at +1 read the post on the 75% reduction below confirms poisons stop at +1 to stats!





listen to the man, they dont always stop at +1, it has happened to me before and it wouldnt be such a hot issue right now if it didnt happen at all



Old school MBH, now a gimp lvl 70 because I decided to renew.




Aoxus
Tue Mar 30, 2004 9:53 pm
#19

never killed a person with poisons alone they stop at 1 on ahazi, the disease stop at 1 too.. no idea what you are talking about, and also, the triple incap thing isnt a CM thing every proff does it when you put an ass at the helm,


Professions dont kill people, I kill people
Sleksheea
Wed Mar 31, 2004 12:25 pm
#20






slabby wrote:





Sleksheea wrote:
It is NOT an exploit. Just a bug. That would be like saying that if a TKA used2 different kinds of VibroKnucklers he's exploiting, regardless of any non-intentional outcome from using that combo. It's his onlyoption to keep from being a 1 trick pony. I agree that DIsease+Poison in the same pool should not incap... POISON ALONE SHOULD INCAP JUST LIKE INTENDED IN THE GOOD 'OL DAYS!! Or just combine combat medic and doctor into the same profession.





IT IS AN EXPLOIT WHEN IT IS DONE INTENTIALLY. This is not some "non-intentional outcome" as you put it. This is an tactic used by a griefing guild to GIVE OUT DECAY!! Not just to keep people incapped. And poison and Disease should not incap, they should take you down to +1 like EVERY OTHER DOT IN THE GAME. If you do what the person does above and send me a tell threatening me with decay so I won't fight, I'll report you for using a known bug in a griefing manner. They put in no PVP decay so that we could all have more fun doing it. Not so some class could find a way to give out decay anyway as a griefing or threatening tactic. If they don't want to take this out, then let us all give out decay again, and I'll be happy. And what does TKA's using two different types of VK's have to do with anything. IF there was some "trick" or "exploit" to give people decay in PVP while doing it, than I'd understand, but I don't think any of us got your point.






First off, I'm sorry for speaking above your level of understanding. Now to make things simple for you, combat medics are given 2 forms of attack, or 2 "specials" if you will. One is applying poison, the other disease. Just because there is this incap bug, doesn't mean I'm ready and willing to give up 50% of my costley 169 skillpoint offensive power. I'm going to do both, poison and disease the hell out of every targetable person I come into contact with. Now, on a side note, unlike every rebel combat medic I've ever gotten killed by, I show mercy and perform the death blow, preventing 3 incaps which cause decay. I don't need the faction, I don't care about it. It's just the right thing to do. Now I do on occasion not DB the dude, if he has a past history of griefing me or using griefing tactics... eye for an eye if you will. This is my opinion and I'm sticking to it.



Oh, and by the way, you said "Disease should not incap, they should take you down to +1 like EVERY OTHER DOT IN THE GAME"... have you forgotten about fire dots?They incap you 3 times. And disease doesn't incap you, itstops at +1, just like poison... it's the COMBO of BOTH in the same HAM pool that causes the incap.

Message Edited by Sleksheea on 03-31-2004 11:28 AM



I TOLD them they should have made our spherical space station out of the same magnetically shielded walls as the garbage compactor! -Sleksheea
Rchuno
Wed Mar 31, 2004 9:50 pm
#21


Of course I am a wookiee =~) But I still see that you might be coughing up 600k for a good set of armor and it does eventualy decay. I think all decay should be brought down to 1% per death. PvP,PvE whatever if you use the cloner you lose 1%. I wear armor now too thankyou very much. I also have other characters other than my wookiee that wear full sets of composit armor as well. By causing decay there is one more small money sink in the economy (albeit a really small money sink as AS get the money) because now there are more resources that have to be harvested. It is an econimic reasoning not realy, as I said before, aleveling. I should have thought about what I said earlier.


I know armor goes down alreadybut I wouldn't mind seeing it go down a little faster. (dodgesthe bolts flying past her ear while wraping up in a fire blanket)


And I agree that the tripple incap from disease+poison should be eliminated. Either poison or disease needs to disapear after incapp.

Message Edited by Rchuno on 03-31-2004 08:51 PM



****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
KnightHawk420
Thu Apr 01, 2004 1:00 am
#22






Rchuno wrote:
Personaly I do to. That is I love decay. I think there should be more decay out there than there is already. I was fine with the 5% decay because it forced someone to pay out the nose for Uber armor. It kind of levels the playing field a little but not all the way. Anyway I think that disease should disapear on an incapp. Not poison but disease I think would be a good one to remove upon incapacitation.






Decay never leveled the playing field. It widened the gap.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Veustuh
Thu Apr 01, 2004 1:17 am
#23

This problem has been around for some time. If you're hit with both a poison and disease to the same pool it will cause you to incap. Add to that since we can stack attacks we could not only blacken your bar(s) but also incap you to death. As far as most of us can tell it's a bug that has been around since the devs put a stop to DoT incaps (aside from the flames which still incap).


The question is, is this fair play and is it right to do? I don't care much for this when it happens to me though it's the chance we take for PvP'ing or running with a TEF. Commando's who flame to incap could be considered guilty of the same thing just as those who incap without DB'ing a player just so they suffer decay.


I admit I do this on occasions as to send out a message. When some guild's short bus rolls into my town and wants to play like asshats, I will leave them incap until they die. As wrong as it may be they will and do think twice about returning. I do the same to players who keep returning back to our place overt only to be an ass to our citizens. I cannot stop you from dragging your sorry butt back here but if I can delay or make you take a hit to your gear then so be it.



Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

Uhews
Thu Apr 01, 2004 1:33 am
#24






Rchuno wrote:
Personaly I do to. That is I love decay. I think there should be more decay out there than there is already. I was fine with the 5% decay because it forced someone to pay out the nose for Uber armor. It kind of levels the playing field a little but not all the way. Anyway I think that disease should disapear on an incapp. Not poison but disease I think would be a good one to remove upon incapacitation.






/cough wookie /cough



Uhews Aregood


Tempests Most H4KD Loved Imperial



LordSaibot
Thu Apr 01, 2004 5:37 am
#25

ok, for those saying repeatedly that it stops at +1, no, it doesn't. Not if stacked anyway. If you have any previous damage Disease will incap you as it lowers the current hit points as well as the total. Think of it as pushing the white area to the left every time it ticks. So, if you have 500 out of 600 points left on the bar and disease ticks for 100 wounds on that bar, you are left with 400 out of 500. If that lower end of the white area drops below +1 then you do incap. So, no you don't have to stack a poison with it to make it triple incap someone, a bleed will do since disease is the killer. Disease alone stops at +1, but if there's any previous damage (as there is ever 10 seconds or so with poison), you go down.




Gravis Temav
-LootTrooper-
Bigjimmy1
Fri Apr 02, 2004 3:06 am
#26

Lol, When i duel alot of guilds kill you with out even hitting you just poisen and let go, die from poisen and decay my 2mill 85% base 30% stun armor even after i insure.



Everyones a hero of there own story!
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